Stat Grinding: Difference between revisions

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{{examples}}
== Video[[Fan game examplesWorks]] ==
* In ''[http://forums.spacebattles.com/threads/rwby-the-gamer-the-games-we-play-disk-four.311394/ The Games We Play]'' by "Ryuugi", a ''[[RWBY]]/[[The Gamer]]'' crossover on [[Spacebattles.com]], Jaune Arc gains the ability to treat the world as a video game (and himself as the player character), and spends a ''lot'' of his time grinding his stats and the skills that come with them to obscene levels.
 
=== [[FanVideo WorksGames]] ===
=== [[Action Adventure]] ===
* ''[[Brave Fencer Musashi]]'' also had this, but it also combined an item-based leveling up system with stat-based grinding. While Musashi's swords and defense increased the more he fought, his health wouldn't. He had to be given an item that would increase his max HP.
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** ''[[Final Fantasy II]]'' also had another method to keep you from maxing all your characters stats out so even the manly-fighter Gus wouldn't wind up also being a formidable magic user: Whenever you worked on some stats, others would actually go down. This was removed in the remakes, meaning one could just make ridiculously powerful and nearly identical characters with enough time.
* ''[[Final Fantasy X]]'''s Sphere Grid. Leveling up does not raise stats; it just grants you moves on the Sphere Grid. To boost your stats, you use spheres to activate spaces on the grid that boost your characters' stats and grant them new abilities.
** ''[[Final Fantasy XIII]]''{{'}}s Crystarium is very similar to ''[[Final Fantasy X]]''{{'}}s Sphere Grid, except the "grids" were unique to each character, not universal, and the ability/stat unlocks just required enough points.
* ''[[SaGa]]'' used this ''a lot'', and was one of the [[Trope Codifier]]s, although the ''method'' of grinding changed depending on the game:
** ''[[Makai Toushi SaGa]]'' (aka ''[[Final Fantasy Legend]]'') primarily did this with mutants. Humans could use items to speed the process, and monsters simply evolved into stronger monsters with fixed stat values (a hidden "rank" stat on monsters and enemies allowed for some real shenanigans, such as evolving a monster to one of the monsters outside of the last boss's room... before ever entering the tower).
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** As [https://www.awkwardzombie.com/awkward-zombie/poison-control seen] on ''[[Awkward Zombie]]''.
 
== Non-video[[Web game examplesComics]] ==
=== [[Fan Works]] ===
* In ''[http://forums.spacebattles.com/threads/rwby-the-gamer-the-games-we-play-disk-four.311394/ The Games We Play]'' by "Ryuugi", a ''[[RWBY]]/[[The Gamer]]'' crossover on [[Spacebattles.com]], Jaune Arc gains the ability to treat the world as a video game (and himself as the player character), and spends a ''lot'' of his time grinding his stats and the skills that come with them to obscene levels.
 
=== [[Web Comics]] ===
* In ''[[El Goonish Shive]]'', Nanase [http://www.egscomics.com/?date=2007-06-05 takes this approach] to trying to learn more spells once she realizes she can.
 
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