Stay on the Path: Difference between revisions

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* In ''[[Fallout: New Vegas]]'', low-level characters can do quite a bit of exploring in relative safety if they stick to the crumbling roads. Wander just a little way off the path, though, and the restored-to-their-former-magnificence [[Boss in Mook Clothing|Deathclaws]] and their adorable new sidekicks the [[Demonic Spiders|Cazadors]] await you.
* In ''[[Fallout: New Vegas]]'', low-level characters can do quite a bit of exploring in relative safety if they stick to the crumbling roads. Wander just a little way off the path, though, and the restored-to-their-former-magnificence [[Boss in Mook Clothing|Deathclaws]] and their adorable new sidekicks the [[Demonic Spiders|Cazadors]] await you.
* In ''[[Final Fantasy V]]'', a moogle shows you the way to the moogle village. He walks into a patch of desert, shakes his head "no", and avoids the desert all the rest of the way. When you take control, walking on the path will result in no [[Random Encounters]], while the encounters in the desert are, at least for your likely current level, likely to spawn a [[Boss in Mooks Clothing]].
* In ''[[Final Fantasy V]]'', a moogle shows you the way to the moogle village. He walks into a patch of desert, shakes his head "no", and avoids the desert all the rest of the way. When you take control, walking on the path will result in no [[Random Encounters]], while the encounters in the desert are, at least for your likely current level, likely to spawn a [[Boss in Mooks Clothing]].
* The guards in [[The Elder Scrolls IV Oblivion]] will sometimes advise you to do just this.
* The guards in [[The Elder Scrolls IV: Oblivion]] will sometimes advise you to do just this.