Stealth-Based Mission: Difference between revisions

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** ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' has the Deku Palace and Pirate's Fortress, made laughably easy if one uses the Stone Mask. Although, in places where you were forced to fight, the pirates would always point out that the mask doesn't fool them.
** ''[[The Legend of Zelda Oracle Games]]'':
*** ''Oracle of Ages'' does it in Ambi's Castle -- youCastle—you have to dodge guards outside and inside. Unusually, once you get inside, if you get caught you don't get immediately thrown out, but instead the guards just attack you.If not defeated fast, however, they will call out to other guards that will eventually throw you out.
*** ''Oracle of Seasons'' has one where you need to follow a Subrosian to a hidden portal without being seen. If she sees you, you have to restart from the beginning.
** ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' has the Forsaken Fortress, in which you lose your sword and are forced to avoid being spotted by the enemies. Unlike earlier examples, there aren't any ways to simply bypass dealing with sentries altogether, but you can hide in a barrel [[Mobile Shrubbery|the same way Snake hides in a box]] to get around them.
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* Chapter 8-2 of ''[[Valkyria Chronicles]]'' finds [[The Hero|Welkin]] and [[Action Girl|Alicia]] trapped in a forest at night with none of the rest of [[The Squad]] around to help them, and [[The Empire|Imperials]] converging on them in every direction. On top of all that, Alicia sprained her ankle and can only limp. The goal is to get from one corner of the forest to the other while avoiding, or at least stealthily taking out, any soldiers, spotlights, or mortars they come across. Not as bad as most, as on-foot-Welkin (he's usually in a tank) and Alicia are both Scouts and have high mobility (even considering her sprained ankle), but that also means their defense isn't that great. Which isn't usually a problem until you run into Shocktroopers, who wield [[More Dakka|machine guns]].
** Or, you can let a spotlight see Welkin next to one of the shocktroopers while he still has a lot of movement left, and [[Hilarity Ensues|watch the poor sap get mortared instead.]]
* Retrieving the Green Hive in ''[[Overlord II]]'' requires the Overlord to possess a Green Minion and lead a group of them into an Empire base. He and his minions then have to sneak around and [[Back Stab]] the forces guarding the base, including the magic detecting Sentinels and the Eradicators, which are [[Exactly What It Says on the Tin]]. This section is pretty forgiving; the Overlord himself can't actually die here (the Minion does, but you can get more) and if you lose a few Minions there are jars with reinforcements scattered about the base. Plus, you get to sic [[Everything's Worse with Bears|Giant Pandas]] on the guards here. One of the more well thought out and entertaining examples of this trope. The mission where you have to rely on the Blue Minions in the sewers isn't so bad either thanks to their ''invisibility'' power. Being invisible makes a [['''Stealth Based Mission]]''' ''much'' easier.
* ''[[Ace Combat]]'' shows that you can have "stealth" in flight action titles; ''3'', ''5'', ''6'' and ''X'' have missions where you have to either fly a plane below a certain altitude, avoid circles on the [[Enemy Detecting Radar]] representing radar coverage, or both. Getting your style cramped like that naturally makes for [[That One Level|annoying levels]]. The radar circles in 5 however, decrease in radius the lower your altitude is, so it does encourage something resembling real-life stealth tactics.
** ''2'' manages a mission like this that is completely pointless - you're told to stay below a certain altitude to make a sneak-attack on an enemy base, but you can go above that altitude at the very start of the mission, and the only difference made is when the music switches from downbeat to action mode. The reward for doing it the stealthy way however, are two grounded bomber planes that failed to take off due to your stealthy approach, which, if destroyed, unlocks an optional mission right afterwards.
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* The level before the battle with Cloe Walsh in ''[[No More Heroes 2: Desperate Struggle|No More Heroes 2 Desperate Struggle]]'' is a prison complex which you are instructed to sneak through. {{spoiler|Of course, since you're playing as [[Made of Iron|Travis]] [[Blood Knight|Touchdown]], if you're spotted, you're free to simply [[Cutting the Knot|butcher the guards]] and carry on your way.}}
* ''[[Lost Odyssey]]'' features your party getting captured. After memory-wiping the guard and convincing him to let you out of your cell, you must sneak around the enemy [[Cool Ship]] until you find your weapons and can fight back. Getting caught gets you thrown back into the cell, from which the amnesiac guard will dutifully let you out every time.
* ''[[Star Wars]] Rogue Leader: [[Rogue Squadron]] II'' has the "Imperial Academy Heist" stage, or, rather, the first 1/3 of it. You have to sneak into an Imperial base by flying low through a canyon. The catch is, you also have to disable a bunch of sensors with your ion cannons;<ref>or avoid them altogether, your only option if you're playing between real-time 6 PM and 6 AM and thus are playing the night version, in which you use the Snowspeeder</ref>; flying too high or flying too close to an active sensor results in a [[Game Over]]. Destroying the sensors also results in mission failure.
* A few missions in ''[[Water Warfare]]'' task you to slink, [[No-Gear Level|weaponless,]] past opponents to a point. In one, you just have to make it to the goal. In the second, however, you must take a treasure chest back to your base as well.
* ''[[Vampire Bloodlines]]'' - the Prince orders you to investigate the submarine and the museum unseen and without casualties. Stealth is an option on other missions, but no more or less than brute force.
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