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** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
* ''[[XIII]]'', which was based on a comic that was in turn inspired by ''[[The Bourne Identity]]'', has several missions that fail automatically if the alarms go off. A guard spotting you is not instant-fail as long as you stop him from getting to an alarm button in time, but then you'll have to remember to drag the body somewhere out of the way in case a patrol comes by later.
* Variation: In ''[[
** The sequel manages, [[Rule of Cool|implausibly]], to top that: While the same pair of tonics is available, you're playing a Big Daddy. Turning Delta into ''[[Mr. Driller]], [[Tenchu|Stealth Asassin]]'' dances between ''scary'' and ''friggin' sweet''.
* In ''[[Command & Conquer]]: Red Alert 3'', the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
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