Stealth Mook: Difference between revisions

→‎Video Games: Another example
(→‎Video Games: Adding examples)
(→‎Video Games: Another example)
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* Stalkers from ''[[Horizon Zero Dawn]]'' are deadly ambush predators, utilizing cloaking technology while hunting their prey. Even when you go into places that are identified as Stalker territory on your map, chances are you won't find them. ''They'll'' find ''you'', likely because you triggered one of the alarm mines they've got laying around, or bumped right into one of these invisible menaces while trying to find a patch of tall grass to hide in.
* The ''[[Assassin's Creed]]'' series naturally has its share of them.
** ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed Rogue]]'' have Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
* ''[[Pokémon]]'' video games:
** ''[[Pokémon Ruby and Sapphire]]'' introduce the Ninja Boy trainer class, who conceal themselves in the overworld to ambush passing trainers.
** The cipher Peons from ''[[Pokémon Colosseum]]'' and its sequel, ''[[Pokémon XD: Gale of Darkness]]'', aren't always visible in the overworld like most enemy trainers. When you step into their aggro radius, these stealthy ones will jump down from the ceiling and ambush you. One even ambushes you right after you use a cramped elevator, with him following you out of said elevator despite not following you in.
* ''[[NetHack]]'' hasand its variants have various monsters such as snakes, spiders, piercers, and trappers that can hide themselves from view and usually wait until you are close to strike. You can reveal them by searching manually, and warning or telepathy can usually alert you to their presence.
** ''[[dNetHack]]'' include the Garo from ''[[The Legend of Zelda: Majora's Mask]]'', who use the same glyph (<code>.</code>) as normal floor tiles, making them difficult to spot.
 
== [[Visual Novel]]s ==