Stock Sound Effects: Difference between revisions

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Many, many different sounds are used over and over and over... so much so, in fact, that many people can recognize the sound in question. It's not that the sound is similar. It's that the sound is ''exactly the same''. And unlike [[Stock Footage]], which is usually isolated to one show, these sounds span multiple shows, and even cross into other media, such as [[Limited Sound Effects|video games]].
 
{{supertrope list|Stock Sound Effects}}
 
{{examples|Now, see if you can name each and every time you've heard one of these sounds:}}
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** Another possibility is the fact that sea ports can stink of rotting fish among other things, and the foghorn is meant to evoke that smell.
** Originated in 1930s radio ads for [[wikipedia:Lifebuoy(soap)|Lifebuoy soap]]; they prominently featured a stentorian cry of "Beeeeeee Ooooooooooooh!", in the tone of a foghorn, to evoke the soap's protection. ("B.O." was a euphemistic abbreviation for "body odor".) [[Bugs Bunny]] quotes/spoofs this in at least one of his cartoons.
* The [http://www.sadtrombone.com Trombone of Failure], AKA [[Losing Horns]]: ''Mwah, mwah, mwahwahwah!'' Usually used in old cartoons to indicate that a character has comically failed to complete a relatively simple task.
** There's also the "trumpet of failure" death chime on some early PowerPC [[Apple Macintosh|Macintosh]] computers, is that also a stock sound? It was followed a "rim shot" sound similar to above.
** A similar failure indicator, the "Crash and Burn" sound effect: squealing tires, followed by something metallic crashing into something solid.
* The classic [https://web.archive.org/web/20131022055830/http://www.ilovewavs.com/Effects/Music/Sound%20Effect%20-%20Rimshot.wav rim shot] that you hear after a bad joke, which is actually called a "sting".
* The [[Record Needle Scratch]]. A scene is going along normally then something shocking and unusual is seen and the background music will come to a screeching halt. At the moment the music stops, the record scratch is played.
** The DJ scratch.
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** "Big Booms", also from ''Altered States''. Used during the [http://www.youtube.com/watch?v=YvbZ-Xw0tpQ lighthouse sequence] in ''SH 1''.
** "Is That The Door?", also from ''Altered States''. Game start sound and [http://www.youtube.com/watch?v=dTuFnAVjiKw Fermata in Mistic Air] from ''[[Silent Hill]] 2'', and [http://www.youtube.com/watch?v=xTWWCpGpkoo Ice] from ''[[Silent Hill: Shattered Memories]]''.
** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''[[Silent Hill]] 2''{{'}}s Labyrinth, ''[[Silent Hill]] 3''{{'}}s Otherworld Mall, and ''[[Silent Hill]] 4''{{'}}s Water Prison. Also used in the ''[[X Files]]'' episode "All Things", and the Junkyard stage of ''[[Twisted Metal]]: Black''.
** "Wood Vibrations" from ''Asylum''. [http://www.youtube.com/watch?v=pz4YYpDiSE0 Safe room] and [http://www.youtube.com/watch?v=uS5fzXoLPkY Toluca Prison] in ''SH 2'', and [http://www.youtube.com/watch?v=VDv9lvsNQj4 Central Square Mall] in ''SH 3''.
* There seems to be a stock rap. It is present in several background songs such as:
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== Doors ==
* [http://www.entertonement.com/clips/glnvyhrndp--metaldoor The Creaky Metal Door]{{Dead link}}—Every metal door, no matter the size, no matter how fast they're opened, makes the exact same sound: A high-pitched squeak followed by a slightly lower-pitched whine.
* [[Doom Doors]]: the entire subtrope of them.
* ''[[Doctor Who]]'' has its own set of door noises, most of which debuted in the first Dalek story. Oddly enough, they were only really used from Hartnell to Troughton; after that, the SFX seemed to fall out of favor.
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=== [[Live-Action TV]] ===
* When a futuristic door opens, it usually sounds either like the "fschhht" ''[[Star Trek]]'' doors or [http://www.entertonement.com/clips/zlzzhwkszq--doomdoors the doors from]{{Dead link}} ''[[Doom]]''. The [[Doom Doors]] are also used for a number of other [[Sci Fi]] sounds, such as rising lifts etc.
 
=== [[Video Games]] ===
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** If this is the sound that goes "hooray" then it's also heard in ''[[Halo 3]]'' on up when the Grunt/Birthday party skull is turned on.
** And briefly in ICP's song "Ninja."
** And in [https://web.archive.org/web/20130830025332/http://user.xmission.com/~psneeley/Shareware/senet.htm P.S.Neeley's beautiful version of the Egyptian game Senet], when a game piece makes it off the board, representing a soul entering Heaven.
* A very common sound of children playing is used rather prolifically in ''[[Codename: Kids Next Door]]''. You'll know the one when you hear someone yell "oh no!"
 
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** And it's always, ''always'' the same sound—the distinctive "pling" of the British WWII ASDIC sonar.
* The [http://www.hollywoodlostandfound.net/sounds/uniphone.wav Universal Studios telephone ring]—Used in many older works. Sound engineers don't use it anymore because of a noticeable warble in the recording.
** The "[https://web.archive.org/web/20130913200728/http://www.kb9ukd.com/digital/mdc1200.wav squark!]" sound after every transmission (called MDC-1200 and [[Truth in Television|actually used]] by some police radio systems)
* Used in an incredible amount of media is the toilet flush from the chrono-johns in''[[Day of the Tentacle]]''. The same sound can be heard on television, films and other games.
* Momentary Feedback on a PA system—Amazingly this usually fixes itself after a second or so. Or there's some guy who turns a dial back and forth a couple of times.
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** And the "zappedi-zap" sound of Lockdown. That one appears in movies and games ''all'' over the place.
** The terran building liftoff sound also used all over the place, often used as futuristic door sound as well.
* [http://www.entertonement.com/clips/xkywggxwrf--fireball The magic or technology sound]{{Dead link}} "schwep-schwep" sound, heard in Doom II's final level when the big-bad creates a new baddie.
** Sometimes used as a door opening sound. Also used in the ''[[Marathon Trilogy|Marathon]]'' series for the fusion pistol's projectile impact sound.
* ''[[Command & Conquer]]'': The Tesla Coil and Chronosphere sound in Red Alert.
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== Violence ==
* [http://www.entertonement.com/clips/qtfvzrzsmq--metalcrash The *ting-ting* sound]{{Dead link}} when something explodes which sounds like metal pieces tinking off each other. Commonly used used when tanks, cars, and some buildings are blown up.
** ''[[Half Life]]'' Fans just had a funny reaction.
* Anytime a group (usually people) gets smashed by a large object, the noise is likely to be a Bowling Pin Smash.
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=== [[Western Animation]] ===
* The loud chink heard in several Disney and later 1960s [[Looney Tunes]] shorts when a character hits his head on metal, one of the most notable examples is in ''[[Peter Pan]]'' when Captain Hook hits his head on a cave wall after he tells Smee to row away from the crocodile, this sound has been used several times since, one of the most unusual uses of it occurs in [[Freddy vs. Jason]] when Freddy Krueger uses his powers to slam Jason Voorhees into a ceiling.
** And the iconic [https://web.archive.org/web/20140515031251/http://www.megawavs.com/play.aspx?id=1985 crashing noise that ends with a clunkity-clunk pot rattle].
* The loud chomping sound used most notably in [[The Flintstones]] whenever Dino bit Fred's finger has been used in several cartoons since, also present in some live action films especially comedies.
 
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{{reflist}}
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[[Category:AIC]]
[[Category:Sound FX Tropes]]
[[Category:Music and Sound Tropes]]
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[[Category:Stock Room]]