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'''''Street Fighter: The Movie''''' ([[Fan Nickname|also nicknamed]] ''[[Colon Cancer|Street Fighter: The Movie: The Game]]'') was the title of two different games in the ''[[Street Fighter]]'' series, both based on the 1994 film adaptation ''[[Street Fighter (film)|Street Fighter]]''. The arcade version was developed by the same staff behind ''[[Time Killers]]'', while the [[Play Station]]/SegaSaturn versions, although published by Acclaim outside of Japan, was developed by Capcom themselves. Such recursive adaptations are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures are sprites, in the manner of ''[[Mortal Kombat]]'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[Market-Based Title|different title]]: ''Street Fighter: Real Battle on Film''.
'''''Street Fighter: The Movie''''' ([[Fan Nickname|also nicknamed]] ''[[Colon Cancer|Street Fighter: The Movie: The Game]]'') was the title of two different games in the ''[[Street Fighter]]'' series, both based on the 1994 film adaptation ''[[Street Fighter (film)|Street Fighter]]''. The arcade version was developed by the same staff behind ''[[Time Killers]]'', while the [[PlayStation]]/SegaSaturn versions, although published by Acclaim outside of Japan, was developed by Capcom themselves. Such recursive adaptations are not unheard of, but they are rare for video games. Despite having the same title, the home version developed by Capcom is ''not'' a port of the arcade version. Though they both used the same digitized pictures are sprites, in the manner of ''[[Mortal Kombat]]'', any similarities between the two end there. Even the digitization method used to convert the footage into game graphics were different for both games. In fact, the home version was actually released in Japan under a [[Market-Based Title|different title]]: ''Street Fighter: Real Battle on Film''.


The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''Super Turbo'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei-Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[Palette Swap|palatte-swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]. Needless to say, [[Old Shame|he apologizes for the game]].
The arcade version of the game is noted for its numerous alterations to the standard ''Street Fighter'' formula, such as the inclusion of ''Mortal Kombat''-style "tapping" commands, counter-attacks for throws, alternate Super Combos that featured "hold and release" commands, excessive juggles (in comparison to ''Super Turbo'', the last traditional ''Street Fighter'' at the time), fireball-reflecting attacks, numerous secret codes (including fake ones), among other weird changes in an attempt to pander to the ''Mortal Kombat'' crowd. This version took the character roster from ''Super Turbo'' (including Akuma), but ditched Blanka, Dhalsim, Dee Jay, T. Hawk and Fei-Long (who technically wasn't in the movie, but they allegedly recorded footage for him like they did with Akuma) in favor of Captain Sawada, a original character who was featured in the movie, and Blade, a Shadaloo elite troop who appears in the game along with three [[Palette Swap|palatte-swapped]] hidden versions a la Sub-Zero/Scorpion. The lead designer Alan Noon wrote a tell-all account on his involvement in the game's development, which he posted [http://shoryuken.com/forum/index.php?threads/street-fighter-the-movie-broke-my-heart.21457/page-4 here]. Needless to say, [[Old Shame|he apologizes for the game]].