Street Fighter IV: Difference between revisions

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[[File:Street_Fighter_IV_poster_492.jpg|frame]]
 
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The title is 3D in graphic style, but continues the traditional staple of playing on a 2D frame. The producer Yoshinori Ono notes in interviews that he kept the game closer in style to ''II'' than its sequels.
 
The original twelve characters from the original ''[[Street Fighter II (Video Game)|Street Fighter II]]'' and Akuma returned, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American [[Acrofatic]] Rufus, [[Ryu and Ken]]'s master and Akuma's brother Gouken, and the [[Big Bad]] Seth. The home console versions additionally included more returning characters from ''Super Street Fighter II'' (Cammy and Fei-Long) and ''[[Street Fighter Alpha (Video Game)|Alpha]]'', (namely Gen, Dan, Sakura, and Rose) along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.
 
In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the [[X Box Live]] or [[Playstation Network]] leaderboards, and a brand-new online-exclusive "Championship Mode", which allows players to participate in tournament battles.
 
In September 28, 2009, Capcom announced an update called '''''Super Street Fighter IV''''' (formerly ''Street Fighter IV Dash''). The updated game features ten additional characters: T. Hawk and Dee Jay (from ''Super Street Fighter II'', completing the ''Super Street Fighter II Turbo'' roster), Adon (from the original ''Street Fighter'' but based on his Street Fighter Alpha incarnation). Cody and Guy (from ''[[Final Fight]]'', and also based on their ''Alpha'' appearances), Dudley, Ibuki, and Makoto (from the ''[[Street Fighter III (Video Game)|Street Fighter III]]'' series), and two new characters: Juri, a South Korean Taekwondo practitioner who works for S.I.N.; and Hakan, a red-skinned Turkish corporate heavyweight who specializes in yağlı güreş or "Turkish oil wrestling".
 
The gameplay and character balance has also been tweaked. It was released as a standalone title for Xbox 360 and [[Play Station 3]] in late April 2010 as well as for Japanese arcades later, during the summer. The console release comes at a lower price than its predecessor, and there was a promise of "special features" for those who own the original ''Street Fighter IV''. The "special features" turned out to be two alternate colors; a "heavy ink outline" color and a "sketch" color pattern both based on each characters' default color.
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An arcade version of the game, aptly named '''''Super Street Fighter IV: Arcade Edition''''', was released in late 2010; it features several balance tweaks and four new characters: brothers Yang and Yun from ''Street Fighter III'' (who originally cameoed in a animated cutscene for the original release), [[Super-Powered Evil Side|Evil Ryu]], and [[Charlie Brown From Outta Town|Oni]]. These four characters -- plus numerous new features -- have been released as a DLC update for the console version on June 7, 2011. A PC version of ''AE'' was released in 2011; as the PC did not get a regular release of ''Super'', it marks the first time PC gamers will be able to get their hands on all of the new fighters.
 
Another update titled '''''Super Street Fighter IV: Arcade Edition Ver. 2012''''' was released as a free downloadable patch on December 13, 2011.
 
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=== {{tropelist|Tropes Distinct To, Or Introduced In, This Game: ===}}
* [[Adaptation Expansion]]:
** To make for the half-year delay between the original coin-op release and the console ports, Capcom added six extra characters specifically for the console port (Cammy, Fei-Long, Rose, Dan, Gen and Sakura).
** ''Super Street Fighter IV: 3D Edition'' for the 3DS, in order to make up for some lost stuff, also has new features that take advantage of several of the console's unique capabilities, such as a new camera angle that shows off the 3D effect and the trophy collecting minigame based around wireless console-to-console interactions.
** Until the DLC version was announced, ''Super Street Fighter IV: Arcade Edition'' had four extra characters (Yun, Yang, Evil Ryu and Oni).
* [[Ascended Glitch]]: The Kara-Throws were imported from ''[[Street Fighter III (Video Game)|Street Fighter III]]''.
* [[Attack Backfire]]: Zangief gets a victory quote against Blanka informing him that his electric blasts helped relieve his back pain.
* [[Attract Mode]]
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* [[Bootstrapped Theme]]: For the first time in the series' history, this trope is mostly averted. All of the 8 new fighters in ''IV'' have themes made specifically for them, not the stage you fight them on. For the rest of the cast, however, this trope is played straight as they are stuck with their iconic themes, but with new arrangements for everyone.
* [[Cel Shading]]
* [[Comeback Mechanic]]: The Revenge Meter fills up the more damage one takes. Once it's filled halfway, an Ultra Move becomes possible and when filled all the way, the Ultra does more damage. Like Super Moves in ''[[Street Fighter II (Video Game)|Street Fighter II]],'' Ultra only lasts one round.
** The game also has a very subtle mechanic in that characters receive less damage depending on how much life they have left. With less than half their life remaining, they take slightly less damage from each attack. With less than a quarter of their life remaining, they take significantly less damage from each attack.
* [[Convection, Schmonvection]]: The "Volcanic Rim" stage takes place in the shadow of ''an erupting volcano''; the fighters are standing on solidified lava while lava bursts out in the background behind them. Many of them even barefoot.
* [[Country Switch]]: If you try to play the Japanese version of the game on an American [[PSPlay Station 3]], the game will switch M. Bison, Balrog and Vega's name around so that it matches the US release of the game.
* [[Death Cry Echo]]: Everyone gets one, each ranging from fairly generic to ''[[Hilarity Ensues|downright hilarious]]''.
* [[Diner Brawl]]: One of the stages is a 50's diner.
* [[Downloadable Content]]: The ''Arcade Edition'' DLC pack for ''Super''. Adds all of the features that ''AE'' introduced, including the expanded online services, the four new characters, and the rebalancing of every other character. Also, the many costume packs released for both versions of the game.
* [[Everything's Better Withwith Spinning]]: Outright ''overkilled'' by ''Super Street Fighter IV'''s new Ultra moves.
* [[Fan Disservice]]: Seth's [[Shower Scene]] [http://youtu.be/X9vowj3lJeg in his animated intro]. Him being a [[Creator's Pet]] ''and'' the [[Big Bad]] isn't what makes this a disservice, but his metallic skin tone and how he is, well, ''waaaaaay'' too muscled for some fans's comfort. (Unless [[Bara|you are into that]], eh.)
* [[Floating Timeline]]: The birthdates of the returning characters no longer give their years of birth and while plotwise the ''IV'' series is set between ''II'' (1991-1993) and ''III'' (1997-1999), ideally placing it between 1994-1996, the characters are seen using laptops and cellphones that wouldn't have existed until the mid-to-late 2000s.
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* [[Immune to Flinching]]: Every character has a [[Charged Attack|focus attack]], which allows them to endure one hit without flinching while it is charging; they will also recover the damage taken during the charge if they don't receive another.
* [[Lag Cancel]]: Certain special moves can be cancelled with the IV series' ubiquitous Focus Attacks, these then can be cancelled by dashing forward of backwards at the cost of some meter. These "Focus Attack Dash Cancels" are an important part of high level play.
* [[Off-Model]]: Some characters use their ''[[Street Fighter II (Video Game)|Street Fighter II]]'' designs in the animated cutscenes from the home console versions, rather than the updated designs they use in actual gameplay. This is most noticeable with Dhalsim (his shorts have completely different designs in cutscenes and gameplay), Sagat (the label on his trunks is conspicuously blank in cutscenes but says "TIGER" in gameplay), and E. Honda (his mawashi has a gap in the front in gameplay but not cutscenes).
* [[Oh Crap]]: Ultra Combos in ''IV'' begin with a short animation, during which the opponent's expression changes to pure terror.
* [[Rashomon Style]]: Four sets of rival battles in ''IV''; namely, Ryu/Sagat, Guile/Abel, Ken/Rufus and Chun-Li/C.Viper.
* [[Theme Music Power-Up]]: Played straight ''and'' [[Subverted Trope]] in ''IV''. The rival battles may or may not use the theme music of the character you're using.
** Played fully straight in ''Super IV''. Whoever you're fighting as, that's the character whose theme you're gonna hear. Especially good since everyone has their [[Leitmotif|distinctive themes]], unlike in ''IV''. Unless you're playing online, in which case you will ''always'' hear the theme music of whoever you are fighting. You'll be hearing their music while they will be hearing yours. You only ever hear your own theme music if you fight against yourself or watch your character on the replay channels.
* [[Third Is 3D]]: Sort of; the third revision of the home console version is ''Super Street Fighter IV: 3D Edition'' for the [[Nintendo 3DS]].
* [[Trailers Always Lie]]: The ''Super Street Fighter IV'' trailers imply that the majority of new characters will have fast-paced techno remixes of their theme songs, especially for the ''Final Fight'' and ''3rd Strike'' characters...
** The first trailer for ''Super'' implied that Cody (the vigilante former hero of Metro City) would be facing Chun-Li (Interpol agent). Later trailers instead showed him and his [[Vitriolic Best Buds|somewhat-estranged best bud]] Guy.
** The trailers and the videoes showing all of the cast's Ultras could fall under this. The Ultra videos implied that ''all'' the fighters would be getting a new rival in ''Super''. When the game came out, only a select few received a second Rival Battle, and some of ones shown in the trailers ended up in different locales.
* [[Unblockable Attack]]/[[Invulnerable Attack]]: Focused Attacks.
* [[Vaporware]]: For many years after ''[[Street Fighter III (Video Game)|Street Fighter III]]'', the idea of a another ''Street Fighter'' series was seen as a joke. [[Cue the Flying Pigs|But when it was announced...]]
* [[Video Game 3D Leap]]: ''Street Fighter IV'' experienced a presentation upgrade with a graphical switch to 3D but gameplay that mostly remained on a 2D plane.
** It also heralded something of a renaissance of 2D fighters with 3D graphics, being followed most notably by the ''[[Mortal Kombat]]'' reboot.
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