Streets of Rage: Difference between revisions

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There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a ''Streets of Rage 4'' running on Dreamcast hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler ''Fighting Force'' was also pitched to Sega execs as ''Streets of Rage 4,'' but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title.
There have been rumors of a fourth installment for years, with Sega of Japan creating a demo of a ''Streets of Rage 4'' running on Dreamcast hardware. But since Sega of America was not aware of the series and its past success, the project was not followed up on. The Eidos brawler ''Fighting Force'' was also pitched to Sega execs as ''Streets of Rage 4,'' but because of the aforementioned lack of faith in the brand it was passed up, becoming the later independent title.


If you want to try out the series for yourself, there are three options. The second game can be downloaded from the Xbox Live Arcade (complete with online multiplayer), all three games are available on the Wii Virtual Console, and all three games are also available in the ''[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72742 Sonic's Ultimate Genesis Collection]'' compilation disc for the Xbox 360 and [[PlayStation 3]].
If you want to try out the series for yourself, there are three options. The second game can be downloaded from the Xbox Live Arcade (complete with online multiplayer), all three games are available on the Wii Virtual Console, and all three games are also available in the ''[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72742 Sonic's Ultimate Genesis Collection]'' compilation disc for the Xbox 360 and [[Play Station 3]].


After ''[[Development Hell|eight]]'' years of development, Spanish fan developer group [http://www.bombergames.net/sorr_project/ Bomber Games] released in 2011 their [[Freeware Games|free]] [[Fan Remake|unofficial remake]] of the game, aptly named ''Streets of Rage Remake''. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and [[Multiple Endings]]. The game [[Fanwork Ban|was pulled down]] [[Screwed by the Network|from the developer's site]] at [http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml Sega's request] (although details are sketchy), but not before having received wide coverage and [[Keep Circulating the Tapes|spread]].
After ''[[Development Hell|eight]]'' years of development, Spanish fan developer group [http://www.bombergames.net/sorr_project/ Bomber Games] released in 2011 their [[Freeware Games|free]] [[Fan Remake|unofficial remake]] of the game, aptly named ''Streets of Rage Remake''. It's basically a mish-mash of the three games with a lot of original and remixed content added; to make room for all the levels, the game makes extensive use of branching paths. Highlights include being able to play as any character in the series so far (including Adam) and [[Multiple Endings]]. The game [[Fanwork Ban|was pulled down]] [[Screwed by the Network|from the developer's site]] at [http://www.destructoid.com/sega-responds-to-streets-of-rage-remake-pull-198723.phtml Sega's request] (although details are sketchy), but not before having received wide coverage and [[Keep Circulating the Tapes|spread]].
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* [[Car Fu]]: The Remake's ''SOR2'' route begins with the cop car mowing down three Galsias.
* [[Car Fu]]: The Remake's ''SOR2'' route begins with the cop car mowing down three Galsias.
** Even better, when you call the Police in the remake, enemies outside of the screen to the left also stand a chance of getting run down by the cop car.
** Even better, when you call the Police in the remake, enemies outside of the screen to the left also stand a chance of getting run down by the cop car.
* [[Cast From Hit Points]]: Starting with the second game, a special attack replaces your police backup. Using it drains your health, but gives you invincibility during its duration and either is typically stronger than most attacks on the character's moveset, or has increased range. ''Streets of Rage 3'' also features a special bar that charged slowly between special attacks and depleted with its use. How full the bar was determined how much health the special attack drained; if the bar was full no health would be drained.
* [[Cast from Hit Points]]: Starting with the second game, a special attack replaces your police backup. Using it drains your health, but gives you invincibility during its duration and either is typically stronger than most attacks on the character's moveset, or has increased range. ''Streets of Rage 3'' also features a special bar that charged slowly between special attacks and depleted with its use. How full the bar was determined how much health the special attack drained; if the bar was full no health would be drained.
* [[Character Roster Global Warming]]: The series has had only one slow guy, Max, who was promptly replaced in the third game.
* [[Character Roster Global Warming]]: The series has had only one slow guy, Max, who was promptly replaced in the third game.
* [[Chuck Cunningham Syndrome]]: See the trope above.
* [[Chuck Cunningham Syndrome]]: See the trope above.
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* [[Difficult but Awesome]]: Max in the second game has some very [[Back Stab|awkward grapples]] (he cannot vault over his opponents, unlike the others). But then again, they deal about an entire bar of damage when done right (one of them is 1.5 bars). A [[Good Bad Bug]] allows him to jump on a pile of enemies and break their backs simultaneously.
* [[Difficult but Awesome]]: Max in the second game has some very [[Back Stab|awkward grapples]] (he cannot vault over his opponents, unlike the others). But then again, they deal about an entire bar of damage when done right (one of them is 1.5 bars). A [[Good Bad Bug]] allows him to jump on a pile of enemies and break their backs simultaneously.
** Later games allow you to input specific button combinations to throw 3-star attacks even without said stars. These attacks are vastly powerful, and accessing them requires either accumulating 120,000 points without dying, or using these combinations, which are [[Some Dexterity Required|rather hard to execute quickly]].
** Later games allow you to input specific button combinations to throw 3-star attacks even without said stars. These attacks are vastly powerful, and accessing them requires either accumulating 120,000 points without dying, or using these combinations, which are [[Some Dexterity Required|rather hard to execute quickly]].
* [[Difficulty by Region]]: In ''Streets of Rage 3'', the Japanese version's Normal is the North American version's Easy, Japanese Hard is North American Normal, and Japanese Very Hard is North American Hard. Also, in the NA version, enemies inflict more damage on higher difficulties, which does not happen in the Japanese version. On the flip side, performing special attacks in ''Streets of Rage 3'' costs much less energy than in ''Bare Knuckle'', and the sidestep actually works properly. Astute players eventually start thinking of their lifebar as [[Cast From Hit Points|offensive power]].
* [[Difficulty by Region]]: In ''Streets of Rage 3'', the Japanese version's Normal is the North American version's Easy, Japanese Hard is North American Normal, and Japanese Very Hard is North American Hard. Also, in the NA version, enemies inflict more damage on higher difficulties, which does not happen in the Japanese version. On the flip side, performing special attacks in ''Streets of Rage 3'' costs much less energy than in ''Bare Knuckle'', and the sidestep actually works properly. Astute players eventually start thinking of their lifebar as [[Cast from Hit Points|offensive power]].
* [[Dominatrix]]: Most of the female enemies.
* [[Dominatrix]]: Most of the female enemies.
* [[Doppelganger Attack]]: Yamato from ''Streets of Rage 3'', Rudra in the remake.
* [[Doppelganger Attack]]: Yamato from ''Streets of Rage 3'', Rudra in the remake.
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* [[Let X Be the Unknown]]: Mr. X, obviously.
* [[Let X Be the Unknown]]: Mr. X, obviously.
* [[Life Meter]]: Also applied to the player's weapons in the 3rd game and an optional feature in the remake. Once the meter on the weapon was fully drained, it broke.
* [[Life Meter]]: Also applied to the player's weapons in the 3rd game and an optional feature in the remake. Once the meter on the weapon was fully drained, it broke.
* [[Lonely At the Top]]: {{spoiler|Shiva}} seems to think so in {{spoiler|Ending 1}} of the remake. Unlike everyone else, he sits looking bored the entire time, and doesn't {{spoiler|laugh evilly}} or move at all after the credits roll.
* [[Lonely at the Top]]: {{spoiler|Shiva}} seems to think so in {{spoiler|Ending 1}} of the remake. Unlike everyone else, he sits looking bored the entire time, and doesn't {{spoiler|laugh evilly}} or move at all after the credits roll.
* [[Luck-Based Mission]]: Stage 8 if you beat Robo X in the remake. You're on a [[Timed Mission]], 3 minutes to be exact, to either disarm the bomb or ignore it and beat Shiva quickly as possible before the timer expires. The catch? The rooms that contain the keycard to reach the bottom floor and the control console to stop the bomb are randomized in each play through, so it's possible you can wind up finding nothing but trap rooms and get the bad ending for dying in the explosion due to time wasted in getting lost and having to fight mooks every time you leave a room.
* [[Luck-Based Mission]]: Stage 8 if you beat Robo X in the remake. You're on a [[Timed Mission]], 3 minutes to be exact, to either disarm the bomb or ignore it and beat Shiva quickly as possible before the timer expires. The catch? The rooms that contain the keycard to reach the bottom floor and the control console to stop the bomb are randomized in each play through, so it's possible you can wind up finding nothing but trap rooms and get the bad ending for dying in the explosion due to time wasted in getting lost and having to fight mooks every time you leave a room.
* [[Magikarp Power]]: {{spoiler|Victy/Roo}} is one of the weakest characters in the remake in terms of damage potential, until he reaches 3 stars and the damage on his dash attack increases to a ludicrous degree, easily rivaling a few characters' health/meter eating specials and even some of Max's moves.
* [[Magikarp Power]]: {{spoiler|Victy/Roo}} is one of the weakest characters in the remake in terms of damage potential, until he reaches 3 stars and the damage on his dash attack increases to a ludicrous degree, easily rivaling a few characters' health/meter eating specials and even some of Max's moves.
** Actually, he's more an example of a [[Lethal Joke Character]] (in both the original games as well as the ''Remake V5''). In ''BK3/SOR3'', he was fairly weak due to lacking star moves, as well as having no decent damage throw moves (''SOR3'' improved him slightly by making his first two jabs hit twice and his jump higher). In the remake, his jabs are single hits like in the original ''BK3'', but he's been given a proper back throw that does quite high damage, as well as the aforementioned star blitzes. The thing that makes him a powerful character in all his appearances though is his back attack; {{spoiler|his tail}} has crazy reach (making it safer to poke with than his normal attack), and if you use it at just the right range (when it barely hits) you can make an infinite combo out of it on several enemies by quickly spamming back attack (moving forward just slightly after each). In the original games, it also hit enemies just in front of him (although the remake removed the [[Hitbox Dissonance]], meaning it's a pure back-only attack). He has a harder time dealing with groups due to poor attack range, but with a bit of practice he's capable of demolishing many bosses without needing to use his special meter, something other characters have trouble with.
** Actually, he's more an example of a [[Lethal Joke Character]] (in both the original games as well as the ''Remake V5''). In ''BK3/SOR3'', he was fairly weak due to lacking star moves, as well as having no decent damage throw moves (''SOR3'' improved him slightly by making his first two jabs hit twice and his jump higher). In the remake, his jabs are single hits like in the original ''BK3'', but he's been given a proper back throw that does quite high damage, as well as the aforementioned star blitzes. The thing that makes him a powerful character in all his appearances though is his back attack; {{spoiler|his tail}} has crazy reach (making it safer to poke with than his normal attack), and if you use it at just the right range (when it barely hits) you can make an infinite combo out of it on several enemies by quickly spamming back attack (moving forward just slightly after each). In the original games, it also hit enemies just in front of him (although the remake removed the [[Hitbox Dissonance]], meaning it's a pure back-only attack). He has a harder time dealing with groups due to poor attack range, but with a bit of practice he's capable of demolishing many bosses without needing to use his special meter, something other characters have trouble with.
* [[Martial Arts Headband]]: Axel. Blaze, too, but only in the first game.
* [[Hachimaki]]: Axel. Blaze, too, but only in the first game.
* [[Martial Arts Uniform]]: The Martial Artist enemies. Axel and Adam in 3's good ending.
* [[Martial Arts Uniform]]: The Martial Artist enemies. Axel and Adam in 3's good ending.
* [[Megaton Punch]]: Axel's standing/Blaze's moving [[Special Attack]] in ''Streets of Rage 2'' and ''3''; in practice, anyway (technically, Blaze's is more like a Megaton Palm)...
* [[Megaton Punch]]: Axel's standing/Blaze's moving [[Special Attack]] in ''Streets of Rage 2'' and ''3''; in practice, anyway (technically, Blaze's is more like a Megaton Palm)...
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* [[Self-Deprecation]] : ''2'' allows you to crush its' own arcade machines in Stage 3 (which weren't existing for real, although the text "BARE KNUCKLE" written on them clearly points that this trope is in work). Like any other breakable scenery, in just ONE punch, with additional health given as a reward. Counts as [[Biting the Hand Humor]] performed on itself as well.
* [[Self-Deprecation]] : ''2'' allows you to crush its' own arcade machines in Stage 3 (which weren't existing for real, although the text "BARE KNUCKLE" written on them clearly points that this trope is in work). Like any other breakable scenery, in just ONE punch, with additional health given as a reward. Counts as [[Biting the Hand Humor]] performed on itself as well.
** The Remake takes this [[Refuge in Audacity|a step further]] (in regards to [[Biting the Hand Humor]], at least), by replacing some of these with arcade machines for ''[[Sonic the Hedgehog (video game)|Sonic 1]]'', ''[[Bonanza Bros|Bonanza Bros.]]'' and even ''Super Hang-On''.
** The Remake takes this [[Refuge in Audacity|a step further]] (in regards to [[Biting the Hand Humor]], at least), by replacing some of these with arcade machines for ''[[Sonic the Hedgehog (video game)|Sonic 1]]'', ''[[Bonanza Bros|Bonanza Bros.]]'' and even ''Super Hang-On''.
* [[Schrodinger's Player Character]]
* [[Schrödinger's Player Character]]
* [[Scoring Points]]: Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In ''Streets of Rage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.
* [[Scoring Points]]: Cash bags and gold bars exist to grant bonus points, and a high enough score earns you an extra life. In ''Streets of Rage 3'', earning 40,000 points on a single life grants you a star, which upgrades your blitz attack. The harder the difficulty, more points you get at the end of each round. This applies to all of the games.
* [[Secret AI Moves]]: Averted in the remake. The developers put a lot of work in improving {{spoiler|Mr. X's [[Gun Fu]]}} and working in additional animations (none of which are displayed during his boss fight) to make him as playable as the initially available characters, all while avoiding making him too [[Game Breaker|game-breaking]]. Granted, he can be more powerful than other characters of the cast, but not by much, which keeps playing as him interesting.
* [[Secret AI Moves]]: Averted in the remake. The developers put a lot of work in improving {{spoiler|Mr. X's [[Gun Fu]]}} and working in additional animations (none of which are displayed during his boss fight) to make him as playable as the initially available characters, all while avoiding making him too [[Game Breaker|game-breaking]]. Granted, he can be more powerful than other characters of the cast, but not by much, which keeps playing as him interesting.
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[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Freeware Games]]
[[Category:Freeware Games]]
[[Category:Streets of Rage]]
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