Structural Archetypes: Difference between revisions

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== Hero and Outlaw ==
== Hero and Outlaw ==


Walker's first five archetypes detail different sections of [[The Heros Journey]], with a different focus for each archetype.
Walker's first five archetypes detail different sections of [[The Hero's Journey]], with a different focus for each archetype.


== The Hero Myth ==
== The Hero Myth ==
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=== The Hero Myth ===
=== The Hero Myth ===


We've got this over at [[The Heros Journey]], I think. Walker divvies the story up into ''The Provincial World'', ''The Magical World of Journey'', and ''The Return World'' (the same as ''The Provincial World'', only now the glorified Hero has the power to "restore order and guide it into the future"). These three worlds correspond to the three-act structure so common in movies today, with the central act/world being twice as large, twice as detailed, as either of the others. And it's in ''The Magical World of Journey'' that the hero "is challenged, purged, dies, and is reborn."
We've got this over at [[The Hero's Journey]], I think. Walker divvies the story up into ''The Provincial World'', ''The Magical World of Journey'', and ''The Return World'' (the same as ''The Provincial World'', only now the glorified Hero has the power to "restore order and guide it into the future"). These three worlds correspond to the three-act structure so common in movies today, with the central act/world being twice as large, twice as detailed, as either of the others. And it's in ''The Magical World of Journey'' that the hero "is challenged, purged, dies, and is reborn."


In a version of the "phases of transformation" from Carol Pearson's ''The Hero Within'', Walker describes the steps thusly: Orphan, Wanderer, Warrior, Innocent/Apprentice, Magician, Wizard. Then he goes on to indicate the steps of the journey itself:
In a version of the "phases of transformation" from Carol Pearson's ''The Hero Within'', Walker describes the steps thusly: Orphan, Wanderer, Warrior, Innocent/Apprentice, Magician, Wizard. Then he goes on to indicate the steps of the journey itself:
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Some stories pick up just after the end of the Outlaw Myth: Here the guy's finally managed to break free of his criminal associations and is living in a paradise of his own making, content and reasonably happy with his life (even if he's in prison, it's still a form of escape from his former life), and then here comes someone who wants him to head back into the fire, because only his expertise is capable of doing the job.
Some stories pick up just after the end of the Outlaw Myth: Here the guy's finally managed to break free of his criminal associations and is living in a paradise of his own making, content and reasonably happy with his life (even if he's in prison, it's still a form of escape from his former life), and then here comes someone who wants him to head back into the fire, because only his expertise is capable of doing the job.


Obviously, there has to be a good reason why he can't just sit back and go [[Somebody Elses Problem]].
Obviously, there has to be a good reason why he can't just sit back and go [[Somebody Else's Problem]].


== The Inverted Myth ==
== The Inverted Myth ==