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* Phantos from ''[[Super Mario Bros. 2]]''. They look pretty much like background scenery until you pick up a key... and then they chase you through the entire level until you use said key on a door. There is also the final hawk-head doorway, which attacks your character when you pick up the crystal that otherwise opens its earlier counterparts in the game.
* Phantos from ''[[Super Mario Bros. 2]]''. They look pretty much like background scenery until you pick up a key... and then they chase you through the entire level until you use said key on a door. There is also the final hawk-head doorway, which attacks your character when you pick up the crystal that otherwise opens its earlier counterparts in the game.
* Remember those statues that you've been passing by the entire time in that tower in ''[[The Legend of Zelda]] [[The Legend of Zelda: The Wind Waker|Wind Waker]]''? Well, they turn into massive, spiked harbingers of death at times.
* Remember those statues that you've been passing by the entire time in that tower in ''[[The Legend of Zelda]] [[The Legend of Zelda: The Wind Waker|Wind Waker]]''? Well, they turn into massive, spiked harbingers of death at times.
* Dead zombies in the [[R Emake]] of ''[[Resident Evil]]''. If they're left unattended without burning the corpses or killing them by decapitating them (for some reason you can't spend a few minutes doing it with the combat knife) they come back as "crimson heads". Not to mention pretty much any corpse could potentially "wake up" if the right plot event occurs.
* Dead zombies in the [[Remake]] of ''[[Resident Evil]]''. If they're left unattended without burning the corpses or killing them by decapitating them (for some reason you can't spend a few minutes doing it with the combat knife) they come back as "crimson heads". Not to mention pretty much any corpse could potentially "wake up" if the right plot event occurs.
* There's the sun in two levels of ''[[Super Mario Bros 3]]''. First you think "Why the heck does the sun have a FACE?" Then it [[Everything Trying to Kill You|tries to kill you]].
* There's the sun in two levels of ''[[Super Mario Bros 3]]''. First you think "Why the heck does the sun have a FACE?" Then it [[Everything Trying to Kill You|tries to kill you]].
* In Donkey Kong Country Returns, on Sunset Shores, the player is given a chance to enjoy the scenery before the [[Difficulty Spike]]. Or at least it seems like it, until bushes uproot themselves & chase after you.
* In Donkey Kong Country Returns, on Sunset Shores, the player is given a chance to enjoy the scenery before the [[Difficulty Spike]]. Or at least it seems like it, until bushes uproot themselves & chase after you.
* In ''[[Puzzle Quest]] 2'', some gameboards have solid 'bricks' that cannot be moved or interact with anything. All they do is get in the way a bit. Perfectly harmless. However, some enemies (specifically, most Undead enemies) can use a move called 'Wake The Dead' that causes a random 'brick' to turn into a lethal 5 Skull - without ending their turn. The move is cheap, too, so you can easily end up in a situation where the enemy uses it three times in rapid succession, turning a harmless wall into a heavyweight 15-base-damage attack.
* In ''[[Puzzle Quest]] 2'', some gameboards have solid 'bricks' that cannot be moved or interact with anything. All they do is get in the way a bit. Perfectly harmless. However, some enemies (specifically, most Undead enemies) can use a move called 'Wake The Dead' that causes a random 'brick' to turn into a lethal 5 Skull - without ending their turn. The move is cheap, too, so you can easily end up in a situation where the enemy uses it three times in rapid succession, turning a harmless wall into a heavyweight 15-base-damage attack.