SuperTux: Difference between revisions

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(few more tropes - caution, mobile edit, May contain more typos than usual)
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* [[Crippling Overspecialization]]: The earth flower is really useful in dark underground levels, as it gives Tux a "safety helmet" equipped with a little lamp. Obviously, that lamp is effectless in a fully lit environment. Even in a partially lit scene it can be [[Awesome but Impractical|more debilitating than useful]] because the bright light cone impairs perception of things outside of it. Plus you need a relatively even floor for it to be most effective - small platforms with bottomless pits are difficult to cross because you [[Denial of Diagonal Attack|can't direct the light diagonally]]... Yeah, the earth flower also has other nice effects - it gives you an extra hitpoint (like the other flower powerups), and allows you to "[[Taken for Granite|petrify]]" briefly and become invulnerable. Hitting the key combination for triggering the petrification at the right moment is difficult, however.
** Tux in general has shades of this in current versions, being a penguin who [[Super Drowning Skills|can't swim]].
* [[Cute Bruiser]]/[[Badass Adorable]]: Tux fits this, in a widerbroader sense.
* [[Damsel in Distress]]: Penny.
* [[Death Throws]]: Tux does it whenever he dies, while flailing his wings.