SuperTux: Difference between revisions

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(slowly the list gets full...)
(few more tropes - caution, mobile edit, May contain more typos than usual)
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* [[Brutal Bonus Level]]: There are many bonus levels which range from very easy to freaking hard. (And with help of the level editor, the users can also create their own levels, which will be kind-of bonus levels in the game.)
* [[Brutal Bonus Level]]: There are many bonus levels which range from very easy to freaking hard. (And with help of the level editor, the users can also create their own levels, which will be kind-of bonus levels in the game.)
** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[Classic Video Game "Screw You"s|nigh-impossible jumps]] and dodging of a bunch of [[Goddamned Bats]] and [[Demonic Spiders]]. These levels tend to cluster in the lower right of the island.
** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[Classic Video Game "Screw You"s|nigh-impossible jumps]] and dodging of a bunch of [[Goddamned Bats]] and [[Demonic Spiders]]. These levels tend to cluster in the lower right of the island.
** Take the maze of [[That One Level|Level C-4]] from ''Super Mario Bros.: The lost levels'', multiply its length and add a freaking fast [[Auto-Scrolling Level|auto-scroll effect]] to it, and what you will geht is roughly comparable to ''Bonus Island II: Think fast, or die''.
* [[Color-Coded for Your Convenience]]: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.
* [[Color-Coded for Your Convenience]]: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.
* [[Convection Schmocvection]]: In some levels Tux can stand on platforms less than one tile above a lava surface without getting hurt. Also when he has a powerup and falls into a non-bottomless [[Lava Pit]], he will not die instantly but instead take a hit, giving the player a chance to get out alive (if the pit is shallow enough; otherwise Tux will subsequently die).
* [[Convection Schmocvection]]: In some levels Tux can stand on platforms less than one tile above a lava surface without getting hurt. Also when he has a powerup and falls into a non-bottomless [[Lava Pit]], he will not die instantly but instead take a hit, giving the player a chance to get out alive (if the pit is shallow enough; otherwise Tux will subsequently die).
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* [[Crippling Overspecialization]]: The earth flower is really useful in dark underground levels, as it gives Tux a "safety helmet" equipped with a little lamp. Obviously, that lamp is effectless in a fully lit environment. Even in a partially lit scene it can be [[Awesome but Impractical|more debilitating than useful]] because the bright light cone impairs perception of things outside of it. Plus you need a relatively even floor for it to be most effective - small platforms with bottomless pits are difficult to cross because you [[Denial of Diagonal Attack|can't direct the light diagonally]]... Yeah, the earth flower also has other nice effects - it gives you an extra hitpoint (like the other flower powerups), and allows you to "[[Taken for Granite|petrify]]" briefly and become invulnerable. Hitting the key combination for triggering the petrification at the right moment is difficult, however.
* [[Crippling Overspecialization]]: The earth flower is really useful in dark underground levels, as it gives Tux a "safety helmet" equipped with a little lamp. Obviously, that lamp is effectless in a fully lit environment. Even in a partially lit scene it can be [[Awesome but Impractical|more debilitating than useful]] because the bright light cone impairs perception of things outside of it. Plus you need a relatively even floor for it to be most effective - small platforms with bottomless pits are difficult to cross because you [[Denial of Diagonal Attack|can't direct the light diagonally]]... Yeah, the earth flower also has other nice effects - it gives you an extra hitpoint (like the other flower powerups), and allows you to "[[Taken for Granite|petrify]]" briefly and become invulnerable. Hitting the key combination for triggering the petrification at the right moment is difficult, however.
** Tux in general has shades of this in current versions, being a penguin who [[Super Drowning Skills|can't swim]].
** Tux in general has shades of this in current versions, being a penguin who [[Super Drowning Skills|can't swim]].
* [[Cute Bruiser]]: Tux fits this, in a wider sense.
* [[Damsel in Distress]]: Penny.
* [[Damsel in Distress]]: Penny.
* [[Death Throws]]: Tux does it whenever he dies, while flailing his wings.
* [[Death Throws]]: Tux does it whenever he dies, while flailing his wings.
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** Mooks hit and frozen by an ice ball mid-air will fall down and hurt Tux when he is below.
** Mooks hit and frozen by an ice ball mid-air will fall down and hurt Tux when he is below.
* [[Killer Rabbit]]... eh, penguin: Tux has shades of this. Did you think that a penguin can batter up a big, raging, earth-shaking ape?
* [[Killer Rabbit]]... eh, penguin: Tux has shades of this. Did you think that a penguin can batter up a big, raging, earth-shaking ape?
* [[Luck-Based Mission]]: Whenever you need to use multiple [[Airborne Mook|Flying Snowballs]] as springboards to cross a large pit. These guys move up and down irregularly and in doubt, at least one will be either in a too low position or a too high one when you approach.
* [[Made of Iron]]: Tux, as long as he has enough coins to lose when he dies. At the same time, he is a [[One-Hit-Point Wonder]] when he has no powerups. (In other words, [[Death Is a Slap on The Wrist]].)
* [[Made of Iron]]: Tux, as long as he has enough coins to lose when he dies. At the same time, he is a [[One-Hit-Point Wonder]] when he has no powerups. (In other words, [[Death Is a Slap on The Wrist]].)
** Played straight when Tux has caught an invincibility star.
** Played straight when Tux has caught an invincibility star.
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* [[The Lost Woods]]: Forest World, the second world after Icy Island. [[Big Boo's Haunt|Increasingly haunted]] in later levels.
* [[The Lost Woods]]: Forest World, the second world after Icy Island. [[Big Boo's Haunt|Increasingly haunted]] in later levels.
* [[The Unfought]]: In current versions, it appears as if {{spoiler|Nolok}} is this. However, one day he will be added into the game... probably. For those who can't wait, there are already a few fan-made boss fights where you can combat him directly.
* [[The Unfought]]: In current versions, it appears as if {{spoiler|Nolok}} is this. However, one day he will be added into the game... probably. For those who can't wait, there are already a few fan-made boss fights where you can combat him directly.
* [[Ugly Cute]]: A common feature among enemies, especially the bosses.
* [[Villain Ball]]: Baddies in general tend to catch it, in order to justify why a cute little penguin should go up against them.
* [[Villain Ball]]: Baddies in general tend to catch it, in order to justify why a cute little penguin should go up against them.
** In some versions, Nolok leaves a letter for Tux after he captures Penny.
** In some versions, Nolok leaves a letter for Tux after he captures Penny.