Super Mario Bros. 3: Difference between revisions

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* [[Animated Adaptation]]: ''[[Super Mario Bros. (animation)|The Adventures of Super Mario Bros. 3]]''.
* [[Auto-Scrolling Level]]: Several. Many of them are [[That One Level|notoriously difficult]] due to the many obstacles that must be traversed while keeping up with the screen.
* [[Big Bad]]: Bowser andas Mario tradition dictates, as well as his seven kidschildren.
* [[Bilingual Bonus]]: The treasure ships have "treasure" written on their masts in kanji.
* [[Bootstrapped Theme]]: Underground levels use a remix of the underground theme from the first ''[[Super Mario Bros. (video game)|Super Mario Bros.]]'' game.
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** The [[Game Boy Advance]] remake bumps this up to 999.
* [[Check Point Starvation]]: None of the levels in this game have [[Check Point|Check Points]], a rarity for a Mario game.
* [[Children in Tow]]: The Blooper Nanny has several Baby Bloopers following her. She's able to send out her babies in a circular loop for an attack.
* [[Color-Coded Multiplayer]]: Played straight in the original (where Luigi is just a [[Palette Swap]]), but [[Averted Trope|averted]] in the remakes (where he's a separate sprite with unique proportions).
* [[Convection, Schmonvection]]: In addition to the typical application of this trope (being able to stand JUST above lava without getting fried), there's also the fact that in the leftmost Hand Trap level in World 8, Cheep-Cheeps fly out of lava to attack you! (This is one of only two Mario games to feature this, and in the other, ''[[Super Mario Sunshine]]'', they at least had the decency to make the Cheep-Cheeps in Corona Mountain charred black and on fire.) Also, in the remakes, all Hand Trap levels have the bottom half of the background glowing red.
** The castle in the sky portion of World 5 has Mario traveling between two layers of lava, one on the ceiling (it's very hard to see in the original NES version), and convection STILL doesn't affect him.
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* [[Dem Bones]]: Dry Bones, which are actually Koopa skeletons.
* [[The Dev Team Thinks of Everything]]: Stomping on chains of enemies without touching the ground nets increasing points, and then 1-Ups. However, you can't do this with the P-Wing; all enemies are at 100 then.
* [[Did You Just Punch Out Cthulhu?]]: You can kill ''the sun''. And it's just as awesome as it sounds. OK OK, it's not ''really'' the sun, but it's still pretty kickass.
* [[Difficulty by Region]]: In the Japanese version, Mario reverts all the way back to small Mario when hit even if he's fully powered-up (Fire, Raccoon, etc). In the international versions, he reverts back to Super Mario, meaning he's able to take an extra hit.
* [[Difficulty Spike]]: World 3 is significantly harder than either of the two previous worlds, partially because water levels tend to be harder to begin with, and also due to Boss Bass. The difficulty evens out somewhat in World 4, but then starts rising again in World 5 and never really lets up.
* [[Down the Drain]]: Most of World 3, especially the levels with rising/sinking tides; also present in 4-2. World 7-4 is an underwater level, too.
* [[The Dragon]]: Ludwig is [[All There in the Manual|described in the instruction booklet]] as being his father's second-in-command.
** Contrast with ''[[Super Mario World (video game)|Super Mario World]]'', in which Larry apparently assumes this role.
* [[Dub Induced Plot Hole]]: There are items that had enemies' names in their names that the game and instruction manual forgot to localize accordingly, but this was fixed in subsequent versions. One should be obvious if you read around here, the other is <s>Jugem's</s> Lakitu's Cloud.
** Even funnier is that the [[Nintendo Power]] Strategy Guide called the Goombas wearing the Kuribo's Shoe [[Department of Redundancy Department|"Kuribo's Goomba."]]
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** Two whole sets of E-Reader cards [[No Export for You|didn't make it to the U.S.]], and perhaps as a result, all of the e-Reader content was [[Dummied Out]] in the PAL releases for ''[[Enhanced Remake|Super Mario Advance 4]]''.
* [[Easter Egg]]: Complete the airships as Tanooki, Hammer or Frog Mario/Luigi and the king will give a different message.
* [[Electric Jellyfish]] / [[Invincible Minor Minion]]: Jelectros, which can't be killed even with Starman. Or even the Hammer suit, which can kill almost ''any''thing else. These guys are pretty much obstacles with eyes.
* [[Evil Overlord]]: Bowser. He has it all here, a vast army of Mooks, airships, and a kingdom that resembles Hell itself.
* [[Exactly What It Says on the Tin]]: The world where you go into the sky is simply called The Sky.
* [[Expansion Pack]]: Literally "pack" - The ''Super Mario Advance 4'' remake was compatible with Nintendo's e-Reader, and several packs of cards were sold to add new levels and give you items at any time.
* [[Fake Ultimate Mook]]: The [[Giant Mook|Giant Mooks]] in World 4 are no harder to kill than their normal-sized counterparts, despite their towering over Mario.
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** In world 3-9, it's possible to go behind the water in the underwater bottom half of the level, which makes it impossible to go up the pipe leading to the exit.
** World 5 consists of two separate halves: the ground and a [[Bubbly Clouds]] upper half. It's possible for the airship to fly down from the clouds to the ground, but once you go back down to the ground, it's gone. Hope you have a warp whistle. This glitch was fixed in remakes.
* [[Giant Mook]]: Quite a few of these guys live in [[Macro Zone|World 4]], which is fittingly known as Big Island. They consist of giant Goombas, giant Koopa Troopas and Paratroopas, giant Piranha Plants, and Sledge Bros which are basically humongous heavy green Hammer Bros. There are also Boss Bass and Big Berthas which can be found in some aquatic levels which are basically giant Cheep Cheeps that can eat Mario or Luigi whole.
* [[Giant Mook]]: Almost every enemy in [[Macro Zone|World 4]].
* [[Green Hill Zone]]: World 1, Grass Land, has no particular theme besides plains. The first third of world 5, Sky Land, likewise.
* [[Guide Dang It]]: The coin ship and white mushroom house. The former requires the tens digit of the player's score to match both digits of his or her coin count, and the latter requires you to collect an unspecified number of coins in an unspecified level. Of course, being the NES era, the only way to learn how to find these secrets was by word of mouth.
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* [[Mordor]]: World 8, Dark Land.
* [[Musical Theme Naming]]: Most of Bowser's kids are all named after famous musicians: [[Ludwig Van Beethoven|Ludwig von]] Koopa, [[Motorhead|Lemmy]] Koopa, [[Roy Orbison|Roy]] Koopa, [[Iggy Pop|Iggy]] Koopa, and [[Wendy O Williams|Wendy O.]] Koopa.
** The exceptions are Morton Koopa, Jr. (obviously named after Morton Downey, Jr., who had little success as a musician but much more as aan [[Jerkass|obnoxious]] talk show host), and [[Odd Name Out|Larry]].
*** The Boo enemy, which debuted in this game, is here called [[Bo Diddley|Boo Diddley]]
* [[New Game+]]: Clearing the game loads your inventory with P-Wings.
* [[Nintendo Hard]]: Not as unforgivably difficult as [[Super Mario Bros the Lost Levels|The Lost Levels]] but still rather hard. The difficulty gets really peaksnasty in World 7. (Worldand 8,doesn't bylet contrast,up tendswith toWorld look harder than it is8.)
* [[No Name Given]]: The Koopalings in the Famicom version. Their names were actually established during the U.S. localization of the game and then used in ''[[Super Mario World (video game)|Super Mario World]]''.
* [[Nothing Is Scarier]]: The first fortress in World 7 has ''no'' enemies except for the boss; in their place are the empty holders for Rotodiscs and Hot Foots. It also has [[Guide Dang It|no obvious way out]].
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* [[Power-Up]]: This game has several powerups unique to itself, including the Hammer Suit and Tanooki Suit, the latter of which is like a souped-up raccoon tail. There's also the Frog Suit, which allows for easier control underwater but lessened control on land, and Kuribo's shoe, available only in world 5-3. The Fire Flower and Mushroom from the first SMB are present as well, and the Raccoon leaf was introduced with the game.
** The ''Super Mario Advance 4'' version added the Cape Feather from ''[[Super Mario World (video game)|Super Mario World]]'', and a brand new item: a blue boomerang that you can toss around not unlike the Boomerang Bros. These were only available via e-Reader cards, however, and due to the [[No Export for You]] treatment of later card sets, the boomerang is only found very late in the level it's found in in the ones that did get a North American release, making it all but useless (except for messing around with) in that level.
* [[Quirky Miniboss Squad]]: The Koopalings debut here, though the only truly quirky ones are Lemmy and mayyybe Wendy as far as fighting styles go.
* [[Remilitarised Zone]]: The airship levels and World 8.
* [[Rouge Angles of Satin]]: In one of the bonus games, Toad says "Miss twice and ''your'' out." It was later changed to "You can only miss twice," because there wasn't any room in the text box for an apostrophe. The Super NES version brought back the original message, and the GBA version corrected it.
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* [[Under the Sea]]: Most of World 3, overlap with [[Palmtree Panic]].
* [[Unique Enemy]]: Goombas in their shoes, Para-Beetles, Spiny Cheep-Cheeps, and homing Missile Bills all turn up in exactly one level apiece.
** A '''''single''''' fire-breathing Nipper appears in World 7-8, and can really catch an unsuspecting player off guard.
** Fire Bros are incredibly, incredibly rare, with only three appearing in the whole game: two are in the one secret roaming Fire Bro fight in World 2, the other one is in one of Dark Land's hand levels.
* [[Unlockable Content]]: ''Super Mario Advance 4'' enters full-on [[New Game+]] mode once a perfect clear is achieved in each world. Additionally, there are certain game features that only come to effect if certain e-Reader cards were swiped. These range from gameplay features from other Mario games, to different kinds of [[Mercy Mode|Mercy Modes]], to making the game harder.
* [[Warp Whistle]]: [[Trope Namer]]; there are three of them which take you to a [[Warp Zone]].