Super Mario Galaxy 2: Difference between revisions

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Like ''[[Super Mario Galaxy]]'', this sequel features both 2D and 3D platforming, as well as gravity-related challenges as the mustached one careens through the cosmos. [[Sequel Difficulty Spike|It's much more challenging than the original]]; [[Shigeru Miyamoto]] has stated that the game is geared toward players who felt the first game [[It's Easy, So It Sucks|lacked challenge]].
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=== This game features examples of: ===
 
{{tropelist}}
* [[Abnormal Ammo]] / [[Edible Ammunition]]: Star Bits, which can either be fired at enemies to stun them, [[Video Game Caring Potential|or at Lumas to feed them]].
** Yoshi can turn several enemies into this, like Spinies or Bullet Bills.
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** To even more of a ludicrous extent, Dino Piranha being the first game's first boss with {{spoiler|Fiery Dino Piranha being the second game's last}}.
** Grandmaster Galaxy counts as well: The music for Sky Station Galaxy (the first level in the game) is reused for the second portion of the last level (but not the last star), while the music for Good Egg Galaxy (the first level in the first ''Galaxy'') is reused for the second portion of the last star.
* [[Boss -Only Level]]: Boss Blitz Galaxy.
* [[Boss Rush]]: Again, Boss Blitz Galaxy in the Special World has one of these against five of [[Super Mario Galaxy|the first game]]'s bosses. Specifically, {{spoiler|[[Warmup Boss|Dino Piranha]], [[Lethal Lava Land|King Kaliente]], [[Tunnel King|Major Burrows]], [[Giant Hands of Doom|Bouldergeist]], and [[Kill It with Fire|Fiery]] [[Not So Harmless|Dino]] [[That One Boss|Piranha]],}} in that order.
* [[Brutal Bonus Level]]: {{spoiler|World S}}, and ''especially'' {{spoiler|Grandmaster Galaxy}}.
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* [[Canon Immigrant]]: The Grand Paragoombas that show up in the Supermassive Galaxy first appeared in ''[[Super Mario Bros Super Show|The Adventures of Super Mario Bros. 3]]'' cartoon.
* [[Captain Obvious]]: Bowser, early on.
{{quote| '''Bowser''': [[Large Ham|I'M HUUUUUUUUUUUUUGE!]]}}
** Many of the signs and NPC dialogue, such as a sign that tells you not to fall into a lake of purple liquid that has skull signs sticking up out of it, or a Luma fifteen times bigger than Mario who tells you everything is big in the Supermassive Galaxy.
* [[Chuck Cunningham Syndrome]]: Polari, The Spooky Speedster, Guppy, Topmaniac, Tarantox, Kamella, Kingfin, and Megaleg are the only characters from the first game that do not appear in the sequel. [[Fridge Horror|Especially if you consider what happeened at the end of the first...]]
* [[ColourColor-Coded Timestop]]
* [[Convection, Schmonvection]]: In one mission in Freezy Flake Galaxy, there is a pool of lava with snow-covered islands. You can even roll big snowballs over the lava for a temporary bridge.
* [[Cool Starship]]: Starship Mario.
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* [[Dark Is Not Evil]]: The Cosmic Guide.
* [[Demoted to Extra]]:
** {{spoiler|Rosalina, who remains unseen (except as the Cosmic Guide, and those who played the first game will probably recognize her) and just sends you letters, 1-Ups, and Star Bits. She only appears at the end of the game. [[Hundred-Percent100% Completion|Both ends.]]}}
** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's more [[Power-Up Letdown|forgivable]]. Luckily, the [[Kill It with Fire|Fire Flower]] and the [[Invincibility Power-Up|Rainbow Star]], both of which are series staples, did not receive the same treatment.
** The Bee Mushroom has significantly fewer appearances in this game as well, and is only in two galaxies. Pull Stars are also much rarer compared to the first game.
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* [[Dummied Out]]:
** Flying Mario and Ice Mario from the first game, only accessible via hacking. While the latter transformation files have to be imported from the first opus, the former is still fully functional. However, putting via a level editor the ice flower and/or the flying star, it freezes the game.
** Many unused interactions in-game: The circular beam disappears into the ground while in Ghost Mario form, for example.
* [[Easter Egg]]: The smokestack on top of Starship Mario actually serves as an alternate entrance to the ship's engine room, similar to a Warp Pipe.
* [[Eggshell Clothing]]: Peewee Piranha.
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** "I'm on cloud control! Ha ha! Get it? Instead of "crowd," I said... Aww, never mind. Wow, [[Tough Room|tough galaxy]]". Becomes a [[Stealth Pun]] when you realize that the galaxy which he's in when he says this [[That One Level|is a tough galaxy indeed]].
** Lubba has indulged in this as well. "Nice spaceship, yeah? More like a [[Face Ship|faceship]], har har!"
* [[Infinite One 1-Ups]]: {{spoiler|Jump on a giant koopa in Supermassive Galaxy.}} We'll wait.
* [[Informed Ability]]: The Chimp's gaming skills. In his challenges, you're supposedly beating the high scores that he set, but you never actually see him do this.
** Also, the Toad Captain is apparently able to wall-jump (which is how he got so high in the Fluffy Bluff Galaxy).
* [[Instant Win Condition]]: The green stars take this to the extreme. Most of them require you to actually ''leap to your death''. As long as you can manage to collide with the star along the way, you're golden.
* [[Interface Screw]]: The boss of the first star in Spin-Dig Galaxy, unlike the rest of either game, is not controlled relative to Mario, but by turning the stick to where you want Mario to go.
* [[Interface Spoiler]]: Players who have all 120 stars may find it odd that according to the World Map, they are still missing a galaxy in World S. Guess what happens later.
** Plus the casino room on Starship Mario seems to be too big for just one die.
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* [[Large and In Charge]]: Lubba, the biggest and fattest Luma, is the leader of the bunch. Not to mention Bowser and the various [[King Mook|king mooks.]]
* [[Large Ham]]: Bowser, in more ways than one
{{quote| '''Bowser''': I'M HUUUUUUUUUUUUUGE!}}
* [[Last Lousy Point|Last Lousy Star]]: ''[[Nintendo Hard|And how!]]'' And even before {{spoiler|the Grandmaster Galaxy}}, there may be a few Green Stars that are rather tricky to get, such as the third one in Shiverburn ({{spoiler|bring a Cloud Suit to the end of the level, with at least one cloud left}}) or the first one in Stone Cyclone ({{spoiler|pull off a well-timed Triple Jump, and don't get crushed in the process}}).
* [[Lethal Lava Land]]: The Melty Monster Galaxy is the most prominent example, but several galaxies have elements of it, including all of the Bowser levels. Shiverburn is one of these until you hit a switch and turn it into [[Slippy-Slidey Ice World]].
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* [[Macro Zone]]: The Supermassive Galaxy is a more traditional example, similar to [[Super Mario Bros 3|Giant Land.]]
* [[Major Injury Underreaction]]: The {{spoiler|Whomp King}}'s last words, as he crumbles and dies:
{{quote| ''..."Dang it!" (BOOM)''}}
* [[Mercy Mode]]: The Cosmic Guide becomes available for some stages if you die too many times. It is similar to the Super Guide from ''[[New Super Mario Bros. Wii]]'' in this regard. However, any stars you get [[Easy Mode Mockery|will be bronze instead]], preventing you from unlocking the {{spoiler|Grandmaster Galaxy}} until you get it legit.
* [[Mickey Mousing]]: In certain areas, the environment changes in direct response to the music. For instance, in Beat Block Galaxy, the yellow and green blocks alternate being solid in time with the beat, and in Upside Dizzy Galaxy, the gravity changes its orientation in sync with the beat.
* [[Mind Screw]]: Cosmic Cove has square blocks of water in the middle of space. And they move. And you swim in them. And when you poke your head out of the water you get air... in space?
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* [[Noob Bridge]]: A lot of people forget or never learn the long jump when playing the first ''[[Super Mario Galaxy]]''. This is due to it never being mentioned in-game (but it is in the manual) and never required to finish the game. The long jump became required in ''SMG 2'' starting in World 4, and these gamers got stuck; some have even accused people who use the long jump on Youtube videos of hacking.
* [[Nostalgia Level]]: The Throwback Galaxy is based on Whomp's Fortress from ''[[Super Mario 64]]'' (complete with a remix of the stage music).
** The prologue level is based on ''[[New Super Mario Bros. Wii]]''.
** The Twisty Trials Galaxy is based on {{spoiler|a FLUDD-less platforming level from ''[[Super Mario Sunshine]]''. Specifically, the "Secret of Ricco Harbor" mission in Ricco Harbor.}}
** Starshine Beach is a direct nod to ''[[Super Mario Sunshine]]'', complete with Piantas.
** The Rolling Coaster Galaxy evokes both ''[[Super Mario 64]]''{{'}}s Rainbow Ride and ''[[Mario Kart]]''{{'}}s Rainbow Road.
** [[Macro Zone|Supermassive Galaxy]] is a nod toward Giant Land from ''[[Super Mario Bros 3]]'' and/or Tiny-Huge Island from ''[[Super Mario 64]]''.
** Boss Blitz Galaxy is simply a marathon of boss battles from the first ''[[Super Mario Galaxy]]''.
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* [[Viral Marketing]]: [http://www.youtube.com/watch?v=qleVPr10PRw Signal transmissions]. No direct ad pitch presented, simply gameplay footage.
* [[Voice Grunting]]
* [["Wake -Up Call" Boss]]: Gobblegut, the last boss of World 1.
* [[WalkWalking Onon Water]]: Running variation -- Yoshi, after eating a Dash Pepper.
* [[Warmup Boss]]: Peewee Piranha.
* [[Wasted Song]]: [http://www.youtube.com/watch?v=Z2GHF8icAXI The final boss theme] is one of ''the'' most epic and amazing pieces ever composed in Nintendo history. If you know what you're doing, though, the final phase of the battle against Bowser won't last longer than a minute, not even long enough for the song to reach the halfway point.
** Squizzard's theme also qualifies, since you're going to be spending the entire battle with the Fire Flower powerup. At least the remix of the Fire Flower tune is [[Ear Worm|catchy]] enough to make up for this.
* [[Weird Moon]]: In Boo Moon Galaxy, there is a ''literally'' waned crescent moon. Mario has to carefully tilt it in order to get the five star fragments that take him to the next planet.
* [[Welcome to Corneria]]: Subverted. If you get defeated by the Whomp King, subsequent fights will have him say:
{{quote| "It makes me so mad! We build your houses, your castles, your... [[Lampshade Hanging|Arrrgh! I'm tired of this speech!]]"}}
* [[What Happened to the Mouse?]]: {{spoiler|What happens to Bowser Jr. after you defeat him in World 5? Does he die? He doesn't appear in the game again after that.}}
* [[Wide Open Sandbox]]: The green stars can be taken in absolutely any order you want.
* [[World Map]]: The first 3-D Mario game to (mostly) abandon the [[Hub Level|hub]] system and return to the world map from the classic games ([[My Friends and Zoidberg|and]] ''[[New Super Mario Bros.]]'') for stage selection.
* [[X-Ray Sparks]]: While still present, unlike the [[Super Mario Galaxy|previous game]], Mario will not die [[Dem Bones|as a skeleton]] if he is killed by a shock.
* [[You No Take Candle]]: The Whittles speak in a very simple, direct manner without any articles.
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