Super Mario Maker: Difference between revisions

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{{quote|So I turned to random levels, most of which fall into one of three categories: a level with ten million of something, the kind of obnoxious difficulty a [[Roald Dahl]] villain would come up with, or [[Bread, Eggs, Breaded Eggs|ten million of something being obnoxiously difficult]].}}
* [[Flunky Boss]]: Bowser and Bowser Jr. throw Bob-Ombs and Koopa Shells at you if they're flying in a Koopa Clown Car.
* [[Flying Seafood Special]]: Cheep-Cheeps and Bloopers can be used in any theme.
* [[Giant Mook]]: Any enemy can be increased in size by giving them a Super Mushroom during level creation.
* [[Guest Fighter]]: ''Tons''. Thanks to the Mystery Mushroom powerup, you can play as a plethora of characters from not just other video games, but even other forms of media, ranging from [[Wario Land|Wario]] to [[Star Fox|Fox McCloud]] to a [[Monster Hunter|Felyne]] to ''[[Shaun the Sheep]]''.
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* [[Video Game Settings]]: Each style has six different theme types - Ground, Underground, Underwater, Ghost House, Airship, and Castle.
** [[Big Boo's Haunt]]: The Ghost House theme has an entire set of new sprites and music created for the ''SMB'' and ''SMB3'' styles, as ghost houses made their debut in ''World''.
** [[Bubbly Clouds]]: Subverted with the Airship theme, whose background music is at odds with the standard fare.
** [[Down the Drain]]: The Underwater theme.
** [[Green Hill Zone]]: The Ground theme has the aesthetic of this trope, being the standard peaceful-looking grasslands.
** [[Levels Take Flight]]: The Airship theme.
 
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