Super Mario Maker 2: Difference between revisions

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* [[Abnormal Ammo]]: As with the first game, Bill Blasters can be loaded with pretty much anything.
* [[Anachronism Stew]]: As with the first game, newly-added enemies and bosses are given different sprites for styles they didn't appear in, or else have their existing appearances updated to match their current design.
* [[Anti-Frustration Features]]: As is somewhat standard in modern 2D ''Mario'' games, if you keep dying in the same level during the Story Mode, you'll be offered a guide in the form of Luigi, who will play through the level for you.
* [[Airborne Mook]]: Wings are an applicable trait as usual, as are Lakitu's Cloud and the Clown Cars. "Natural" examples include Lakitu, the Angry Sun, and Boos.
* [[Ascended Extra]]: Builder Mario goes from a Mystery Mushroom costume to an actual power-up for the four playable characters. Mario and friends also wear the costume while working on Peach's Castle in the story mode.