Super Mario Maker 2: Difference between revisions

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* [[2½D]]: The ''U'' and ''3D World'' styles. In Story Mode, the main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode.
* [[Ability Required to Proceed]]: Like before, stages can be set up so that the player will have to make use of certain power-ups or items to progress. Clear conditions are a new configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
** Clear conditions are a new configurable option that players can add to their levels, and the various power-up forms can be selected - players cannot touch the goal unless they are in the required form.
* [[Abnormal Ammo]]: As with the first game, Bill Blasters can be loaded with pretty much anything.
* [[Action Bomb]]: Bob-ombs, as in the previous game.
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* [[Dem Bones]]: Dry Bones and Fish Bones are now distinct usable enemies, which allows the latter to be placed on land.
* [[Degraded Boss]]: Can be invoked with Bowser, Boswer Jr., Boom Boom, Pom Pom, and the Koopalings.
* [[Eaten Alive]]: Porcupuffuers in the ''3D World'' game style.
* [[Excuse Plot]]: Not nearly as much as the first game, given there's an actual Story Mode now. The Endless Challenge applies, though, with Mario simply setting out on an adventure rather than rescuing Peach or anything of the sort.
* [[Fake Difficulty]]: [[Sturgeon's Law]] applies just as much (if not more so) as the first game.
* [[Flying Seafood Special]]: Cheep-Cheeps and Bloopers return, and the ''3D World'' style adds Porcupuffers that can leap from water on land-based level to try and [[Eaten Alive|eat you]], Boss Bass-style.
* [[Giant Mook]]: As with the first game, any [[Mook]] can be made into this by applying a Super Mushroom during level creation.
* [[Helpful Mook]]: Lakitus can be set to toss power-ups or coins as in the original.
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* [[Mission Pack Sequel]]: It's ''Super Mario Maker'' with a lot more features, a Story Mode and actual player interaction.
* [[Mook Maker]]: Like the first game, Bill Blasters and pipes can be used to generate various mooks - the color of the object determines how fast they spawn. Lakitus also retain their role as mook-tossers.
* [[One-Hit Kill]]: Falling into a pit, touching lava, being flattened, getting eaten by a Porcupuffer...
* [[Palette Swap]]: The four playable characters all control the same.
* [[Save the Princess]]: Averted - the challenge modes have Mario going on a miscellaneous adventure rather than rescuing Peach, and the Story Mode has Mario and friends repairing her castle while she's away. She even has a few stages of her own for Mario after the main story is completed!
* [[Timed Mission]]: As with the previous game, the timer can be set anywhere from 10 to 500 seconds.
* [[Turns Red]]: Wigglers literally turn red with anger when stomped and move much faster - they can be shaken while placing enemies during level creation to have them spawn angry.
* [[Unexpected Gameplay Change]]: Made possible with various power-ups and objects - you want to turn the level into a shooter suddenly? Add some Fire Koopa Clown Cars. Feeling up to a race that's slightly different from the standard fare? Construct a Power Balloon course, or build something around the Koopa Troopa Car from ''3D World''!
* [[Video Game Settings]]: In addition to returning styles from the previous game, both they and the ''3D World'' style are given new additional themes. The World Maker added in the April 22, 2020 update also has a world map corresponding to several of the settings.
** [[Big Boo's Haunt]]: The Ghost House theme.
** [[Bubbly Clouds]]: The Sky theme plays this straight, compared to the distinct and returning Airship theme.
** [[Down the Drain]]: The Underwater theme.
** [[Green Hill Zone]]: The Ground theme.
** [[Lethal Lava Land]]: The Castle theme in ''3D World'' is most representative of this.
** [[Levels Take Flight]]: The Airship theme.
** [[Shifting Sand Land]]: The Desert theme is one of the new additions.
** [[Slippy-Slidey Ice World]]: The Snow theme is another new style added in this game, and naturally complements Ice Blocks; enabling Night mode on this theme also gives ''every'' floor icy physics.