Super Move Portrait Attack: Difference between revisions

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* Capcom's 2D [[Fighting Game]] based on ''[[JoJo's Bizarre Adventure]]''. It also appears when activating a "custom combo" input, in which case the portrait lingers for a second or two and the character's facial features twitch to give it some semblance of not being just a still image. There are also "defeated" portraits that appear when a character is taken out by a super move.
* Done in the ''[[Bleach]]'' [[Fighting Game|Fighting Games]]. Taken further, unleashing [[Limit Break|Bankai]] causes a short cutscene of their personal activation method to play.
* Final Smashes in ''[[Super Smash Bros.]]. Brawl'' tend to zoom in on the character using it immediately before the effect.
* ''[[Samurai Shodown]] V'' had a variation. Portraits appeared not when a character used a super attack, but when they activated "[[Desperation Attack|Mu no Kyouchi]]" [[Super Mode|mode]] (which dramatically slows down the opponent).
* The ''Mahjong Fight Club'' series has in-game AI-controlled avatars of real life [[Mahjong]] professional league players. Whenever one of them wins a hand, a cut-in of the pro's face flashes on their opponents' screens right before declaring the win. The pros themselves also have special user accounts that allow them to play as their in-game avatars (with a "real-life person" tag in place of the usual "CPU"), which will have the same effect, though the pro will see his/her own facial cut-in on his/her own screen as well.
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== [[MMORPG|MMORPGs]] ==
* When a [[Dungeon Fighter Online|Dungeon Fighter]] uses their classes "Awakening" skill (or certain high level normal skills), a portrait of their subclass appears on screen
* [[Grand Chase]] does this during special attacks.
 
 
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== [[Role Playing Game]] ==
* The ''[[Tales (series)]]'' uses this for its strongest attacks, known as Mystic Artes (Hi-Ougis) or Blast Calibers, depending on the game.
** ''[[Tales of the Abyss]]'' has two grades of Mystic Arte, one which gets a little portrait of the character and the strongest ones, which {{spoiler|you can't get in the first playthrough and}} show a full pic of the character in dramatic combat pose.
** If you're on a ''[[Tales of Hearts]]'' New Game +, you have a chance to see Kunzite's Mystic Arte use a different portrait from normal - specifically, with his helmet off.
** The [[Updated Rerelease]] of ''[[Tales of Vesperia]]'' gives all the main characters new Mystic Artes, and just to show how awesome and powerful they are, the accompanying new [[Super Move Portrait Attack|Super Move Portrait Attacks]] are ''animated''. (Because nothing quite says "power" like [http://www.youtube.com/watch?v=7Zy8LUZ1kzM boobie bounce].)
* ''[[Lunar Silver Star Harmony]]'' adds a [[Super Move Portrait Attack]] [[Limit Break]] system to the normal skills of the game. This makes the game rather easy for half the game, since Luna's move restores all hp and mp.
* ''[[Persona 3]]'' shows a close-up of the hero every time you use a fusion power. Portraits of the Personas involved will appear to his sides.
** It also randomly shows a cutaway of the character's face when their Persona either hits a weakness or gets a critical hit (and the first time they summon in battle, regardless of how it hits). It applies both to the party members as well as enemy Persona users (and the optional superboss.)
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** Some normal moves do this, as well, the Prism Rangers' Prism Justice (Squeezes the portraits of all seven of them onto the screen), and Mid-Boss' Adonic Buster and Super Adonis (A four person team attack and magichange respectively, both using copies of himself) being particularly noteworthy.
*** ''[[Disgaea 4: A Promise Unforgotten|Disgaea 4]]'' takes this [[Up to Eleven]] with the Prism Rangers ultimate attack. It shoves 13 portraits on screen at once!
* ''[[SRW]]'' games in general absolutely abuse this, sometimes using cut-ins of the pilot, the mecha itself preparing the attack (or the next part of it), or both. In some of the games, everything from [http://www.youtube.com/watch?v=TDljO7gjY6c the most basic attack] is precipitated by at least a pilot cut-in. Considering [[Overly-Long Fighting Animation|the length of the more powerful attacks]], they almost affect the [[Story to Gameplay Ratio]].
* ''[[Advance Wars]]'' shows a portrait of the CO whenever they use their CO-Power.
* ''[[La Pucelle]]''
* Team/Group Attacks in ''[[Chaos Wars]]'' show face cut-ins of all the characters participating in the combo. When a unit performs a Realize Special, a larger portrait of the unit is shown, and during the attack, just before landing the final blow, a face-cut in appears.
* Pretty much every [[Limit Break|Flash Drives]] in the ''[[Luminous Arc]]'' [[Luminous Arc 2|series]], with the [[Luminous Arc 3|third]] game also bringing in [[Level Up At Intimacy 5|Unison Strike]] combo attack between [[The Hero|Refi]] and his [[Dating Sim|partner]].
* If the preview videos thus far are anything to go by, ''[[Fire Emblem]] [[Fire Emblem: Awakening|13]]'' will be doing this when Skills and critical hits activate.