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Super Move Portrait Attack: Difference between revisions

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** Shadow Kouma, an edit of [[Melty Blood|Kishima Kouma]], has a LITERAL ONE
* Used in the ''[[Gundam vs. Series]]'' series of [[Fighting Game|Fighting Games]]. The installments centered around ''[[Mobile Suit Gundam]]'', ''[[Zeta Gundam]]'', ''[[Gundam Seed]]'' and ''[[Gundam Seed Destiny]]'' flash the character's portrait when the player activates their [[Super Mode]], while ''Gundam Vs. Gundam NEXT'' shows a cut-in of your character if you land the final attack. ''Gundam Extreme Versus'' brings back [[Super Mode|Super Modes]], but this time portraits only appear if it's especially critical (ie, if you're low on HP and/or it's the last 30 seconds of a match).
* Capcom's 2D [[Fighting Game]] based on ''[[Jo JoJoJo's Bizarre Adventure|Jo Jos Bizarre Adventure]]''. It also appears when activating a "custom combo" input, in which case the portrait lingers for a second or two and the character's facial features twitch to give it some semblance of not being just a still image. There are also "defeated" portraits that appear when a character is taken out by a super move.
* Done in the ''[[Bleach]]'' [[Fighting Game|Fighting Games]]. Taken further, unleashing [[Limit Break|Bankai]] causes a short cutscene of their personal activation method to play.
* Final Smashes in ''[[Super Smash Bros]]. Brawl'' tend to zoom in on the character using it immediately before the effect.
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== [[Web Animation]] ==
* ''[[Bunny Kill]] 4'' has the battle in the Dragon Shrine, where both main characters and the [[Big Bad]] get one such attack each.
* ''~[[Banana-nana-Ninja!~]]'' uses these extensively, usually to add emphasis to Baninja's fits of overly dramatic dialogue, but also in action and fight scenes.
 
 
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