Super Multi-Purpose Room: Difference between revisions

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Close cousin of [[To the Batpole]], this is a room that has a [[Transformation Sequence]]. A mundane living room, bedroom, or small apartment can be converted into a fully-functional [[Superhero]] lair by a pressing a simple hidden control button, or pulling down a horribly out-of-place candle sconce.
Close cousin of [[To the Batpole]], this is a room that has a [[Transformation Sequence]]. A mundane living room, bedroom, or small apartment can be converted into a fully-functional [[Superhero]] lair by a pressing a simple hidden control button, or pulling down a horribly out-of-place candle sconce.


Named for the room in small schools that serves as a combined cafeteria, gymnasium, and/or auditorium; which is often referred to with a cutesy portmanteau name like "cafetorinasium" or "cafetorium". (Incidentally, the school in the animated show ''[[Fillmore]]'' had a cafetorium. But that school had ''everything''.)
Named for the room in small schools that serves as a combined cafeteria, gymnasium, and/or auditorium; which is often referred to with a cutesy portmanteau name like "cafetorinasium" or "cafetorium". (Incidentally, the school in the animated show ''[[Fillmore!]]'' had a cafetorium. But that school had ''everything''.)


Many will contain a [[Wall of Weapons]].
Many will contain a [[Wall of Weapons]].
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** Chimneys have breasts?
** Chimneys have breasts?
** Only the female ones.
** Only the female ones.
* In ''[[Stingray (TV series)|Stingray]]'', the Gerry Anderson series, where X20, the weird sea creature who lives all alone in a house on a rock in the middle of the ocean, disguises the secret sea-creaturey equipment in an ordinary-looking house in case he gets visitors, which he did a few times (though he also had to don a quick human disguise on these occasions as well).
* In ''[[Stingray (1964 TV series)||Stingray]]'', the Gerry Anderson series, where X20, the weird sea creature who lives all alone in a house on a rock in the middle of the ocean, disguises the secret sea-creaturey equipment in an ordinary-looking house in case he gets visitors, which he did a few times (though he also had to don a quick human disguise on these occasions as well).
* Anderson did much the same thing at various times in [[Thunderbirds]]. International Rescue's headquarters on Tracy Island is a combination of this trope and [[To the Batpole]], with both huge hidden hangars for the Thunderbirds and parts of the main house—especially the living room—that conceal communications devices, radar screens, etc. A more direct use of the trope is seen in the episode "The Impostors", where the stereotypical hillbilly shack of Jeremiah Tuttle, one of IR's agents, has the same sort of comm gear (and who knows what else) hidden in much the same way as X20's house. The Tuttle family pick-up can also go into overdrive and hit high speeds if needed.
* Anderson did much the same thing at various times in [[Thunderbirds]]. International Rescue's headquarters on Tracy Island is a combination of this trope and [[To the Batpole]], with both huge hidden hangars for the Thunderbirds and parts of the main house—especially the living room—that conceal communications devices, radar screens, etc. A more direct use of the trope is seen in the episode "The Impostors", where the stereotypical hillbilly shack of Jeremiah Tuttle, one of IR's agents, has the same sort of comm gear (and who knows what else) hidden in much the same way as X20's house. The Tuttle family pick-up can also go into overdrive and hit high speeds if needed.
* [[The Goodies]] lived and worked in an office that included fold-down beds that were also doors to other rooms, a window showing a choice of vistas or a TV screen, and in one episode, controls that drove the building in the famous Le Mans 24 hours race. Later episodes set in the office included props doing similar versatile work.
* [[The Goodies]] lived and worked in an office that included fold-down beds that were also doors to other rooms, a window showing a choice of vistas or a TV screen, and in one episode, controls that drove the building in the famous Le Mans 24 hours race. Later episodes set in the office included props doing similar versatile work.
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[[Category:Action Adventure Tropes]]
[[Category:Action Adventure Tropes]]
[[Category:Older Than Television]]
[[Category:Older Than Television]]
[[Category:Super Multi-Purpose Room]]
[[Category:{{PAGENAME}}]]