Super Smash Bros.: Difference between revisions

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Not to mention that the game now has an actual story. The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
A fourth, installment for the 3DS and the Wii U has been in the works,released called, well, ''Super Smash Bros for 3DS/Wii U'', with the 3DS version already out while the Wii U version is still in development. This installment did away with the Subspace Emissary, while adding all sorts of other modes such as character customization, Smash Run which is basically a Metroidvania game with enemies ranging from all sorts of franchises, and other as-of-yet unannounced features for the Wii U version.
 
This game pretty much [[Trope Codifier|kicked off]] the [[Mascot Fighter]] sub-genre in one go.
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* [[Animal-Themed Superbeing]]: Captain Falcon.
* [[Art Shift]]: Most every character that appears in ''Melee'', ''Brawl'' and ''Smash 4'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters, like [http://www.freeimagehosting.net/7ziss Peach].
* [[Artificial Brilliance]]: All the [[A Is]] in all 34 Smash games are quite good at grabbing people who are trying to recover.
* [[Artificial Stupidity]]:
** ''Smash 64's'' and ''Melee's'' [[A Is]] both suffer from rolling habits.
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** CPU's in ''Brawl'' on a Custom Stage will always go to the lowest part of the stage and fight there. And if there's a fall-through platform over a pit with grabbable ledges, the CPU's will often try to reach the platform instead of the ledges, no matter how out of reach it is.
* [[Asskicking Pose]]: Many of the taunts.
* [[Attack Backfire]]: Ness' and Lucas' PSI Magnets absorb energy projectiles (i.e. Mario's fireballs, Samus' charge shot) and heal by the amount of damage the attack would have caused. Villager on the other hand grabs any projectile and ''puts them in his pocket'' in order to save for later use. And yes, this includes anything from arrows, fully charged Aura Spheres, to even Armored Phantoms!
* [[Autobots Rock Out]]: In ''Brawl'', the Final Destination theme is a hard rock remake of the main theme of the game.
* [[Awesomeness Meter]]: ''Smash 64'' and ''Melee'' gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on the [[Mercy Invincibility|revival platform]]. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.