Super Smash Bros.: Difference between revisions

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(Thanks to Smash Bros 4 coming out in America, this page an others associated will need a ''lot'' of work.)
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{{quote|''"Something's gone wrong in the happy-go-lucky world of Nintendo!"''|'''[[Don LaFontaine]]''' in the [http://www.youtube.com/watch?v=0A0DcI25QPQ Super Smash Bros. commercial]}}
 
''[[Title Scream|SUPEEEEEER SMAAAAAAAAAASH BROTHEEEEEERS!]]''
 
''[[Super Smash Bros.]]'', known in Japan as ''Dairantō Smash Brothers'', is [[Nintendo]]'s very own [[Massive Multiplayer Crossover]] [[Fighting Game]]/[[Platformer]] with a twist. Remember all those times when, as a kid, you put all your ''[[Transformers]]'' and ''[[G.I. Joe]]'' and ''[[He-Man and the Masters of the Universe|Masters of the Universe]]'' toys together and [[Ultimate Showdown of Ultimate Destiny|made them fight]] (and you ''know'' you did)? ''Super Smash Bros'' [[Sure Why Not|takes that idea and runs with it]].
 
Characters from Nintendo's large stable of games, from [[Super Mario Bros.|Mario]] and [[Pokémon|Pikachu]] to [[The Legend of Zelda|Link]] and [[Metroid|Samus Aran,]] face off in a four-player fight to the finish.
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Not to mention that the game now has an actual story. The Subspace Emissary tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
 
A fourth, installment for the 3DS and the Wii U has been in the works, called, well, ''Super Smash Bros for 3DS/Wii U'', with the 3DS version already out while the Wii U version is still in development. This installment did away with the Subspace Emissary, while adding all sorts of other modes such as character customization, Smash Run which is basically a Metroidvania game with enemies ranging from all sorts of franchises, and other as-of-yet unannounced features for the Wii U version.
 
This game pretty much [[Trope Codifier|kicked off]] the [[Mascot Fighter]] sub-genre in one go.
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* ''[[Metroid]]''
* ''[[Kirby]]''
* ''[[Star Fox (series)|Star FoxFOX]]''
* ''[[Pokémon]]''
* ''[[F-Zero]]''
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** ''[[Fire Emblem Elibe]]''
** ''[[Fire Emblem Tellius]]''
** ''[[Fire Emblem: Awakening]]''
* ''[[Game and Watch]]''
* ''[[Kid Icarus]]''
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* [[Animal-Themed Superbeing]]: Captain Falcon.
* [[Art Shift]]: Most every character that appears in ''Melee'', ''Brawl'' and ''Smash 4'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters, like [http://www.freeimagehosting.net/7ziss Peach].
* [[Artificial Brilliance]]: All the [[A Is]] in all 3 Smash games are quite good at grabbing people who are trying to recover.
* [[Artificial Stupidity]]:
** ''Smash 64's'' and ''Melee's'' [[A Is]] both suffer from rolling habits.
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* [[Attack Backfire]]: Ness' and Lucas' PSI Magnets absorb energy projectiles (i.e. Mario's fireballs, Samus' charge shot) and heal by the amount of damage the attack would have caused.
* [[Autobots Rock Out]]: In ''Brawl'', the Final Destination theme is a hard rock remake of the main theme of the game.
* [[Awesomeness Meter]]: ''Smash 64'' and ''Melee'' gives you bonuses at the end of a match for playing in specific ways or doing certain actions; for example, scoring a knockout while standing on the [[Mercy Invincibility|revival platform]]. These bonuses only have value in a "special" match or in the one-player modes where they count toward your score.
* [[Badass Boast]]: Some of the taunts qualify.
* [[Banana Peel]]: One of the items in ''Brawl'' and ''Smash 4''.
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* [[Blind Idiot Translation]]: ''Brawl'''s translation has quite a few examples, mostly trophies and stickers.
* [[Boss Only Level]]: "The Ruined Hall" and "Battleship Halberd Bridge".
* [[Boss Rush]]:
** All-Star Mode in ''Melee'' and ''Brawl'', where you fight everyone in the game.
** The last battle in ''Melee'' pits you against 25 (!) copies of Mr. Game & Watch.
** In ''Brawl'', you go through this in chronological debut order: Mr. Game & Watch being first, and Olimar going last. Oddly, this only applies to the debut of the ''series''; perhaps the most [[Egregious]] example being Ness and Lucas, who are separated by more than a decade in the release dates of their respective games and are gauged by a game neither of them was in.
** Completing Subspace Emissary unlocks an actual [[Boss Rush]]. They have a lowered difficulty than from their appearances within Subspace Emissary, but this is justified since sticker boosts don't apply here, and they are all played back-to-back in random order, except for Tabuu, who always comes as the Final Boss.
* [[Bowdlerization]]: ''Melee'' featured the return of the Donkey Kong Rap from ''[[Donkey Kong 64]]'', but with the "hell of a guy" changed to "heck of a guy."
* [[Breaking the Fourth Wall]]:
** The characters face the screen for many taunts.
** Similarly, a top of the screen ring-out - if the characters don't go off as a [[Twinkle in The Sky]] - has them bounce off the camera as they fall.
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** ''Brawl'''s Solo All-Star Battles group the characters in the default veteran characters from the N64 game (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), most of the default ''Brawl'' newcomers (Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and the Pokémon Trainer), the N64 secret characters (Luigi, Captain Falcon, Ness, and Jigglypuff), the returning ''Melee'' cast (Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf), and the rest of the Brawl newcomers (King Dedede, Ike, Lucario, R.O.B., Toon Link, Snake, Sonic, and Wolf). The only Co-op All-Star Battle decided heck with it and threw ''everyone'' at you (with Samus variably appearing as either herself or Zero Suit Samus, and ALL 3 of Pokémon Trainer's mons must be fought).
** Also, as noted above, the All-Star mode in Brawl going in order of the character's series' (or add-on's) Japanese premiere (going from Mr. Game & Watch to one or two [[Pikmin|Olimars]], depending on if you are playing solo or co-op.)
** And of course, in the Subspace Emissary, characters formed pairs or trios going through the story. Mario/Pit, Kirby/Princess (Peach or Zelda, depending on whom you save), Samus/Pikachu, Lucas/Pokémon Trainer, Meta Knight/Marth/Ike, Meta Knight/Lucario/Snake, Fox/Diddy/Falco, etc...
* [[Cherry Tapping]] / [[Death of a Thousand Cuts]]: Tapping A to punch. [[Joke Weapon|The fan.]] Samus's bombs might count too.
* [[Color-Coded Multiplayer]]: Distinctive for a game with [[Polygonal Graphics]].
* [[Comeback Mechanic]]: The Pity Smash, which allows free use of a Final Smash for someone has been KOed multiple times in a match without having KOed anyone.
** Lucario does more damage and can hit in wider areas the more damage he takes without getting KOed.
* [[Composite Character]] - Characters take attributes from several of their respective [[Main Series]] games, but this gets complicated with Zelda Characters considering their timeline.
** In Smash64 and Melee Link was mostly composed of Adult Link and Young Link (boomerang) From [[Ocarina of Time]], along with [[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'s downward and upward midair strikes. In Brawl his design is mostly ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' Link, but appears in a tornado like ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' Link, and travels with Navi from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' (or possibly the Wiimote cursor). He also gets the Master Sword in a forest like [[A Link to The Past]] Link.
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* [[Conservation of Ninjutsu]]: In single-player game modes (especially Classic Mode in ''Melee'' and ''Brawl''), the more enemies the player has to fight, the weaker they will be. For example, while a battle against a lone Donkey Kong would be rather long and dragged out, ten of them in a row can even be OHKO'd depending on the character and/or attack you use. Only the Cruel Melee/Brawl avert this with numerous tough enemies one after another.
* [[Convection, Schmonvection]]: Falling into the lava or acid damages you, but being near it is A-OK.
** In ''Brawl'', [http://www.smashbros.com/en_us/stages/stage04.html Lylat Cruise] is a platform in space that, throughout the background loop, ''enters Corneria's atmosphere with no ill effects''. In a hidden conversation, the [[Star Fox (series)|Star FoxFOX]] characters make a [[Lampshade Hanging]] about it.
* [[Cosmetic Award]]: The various trophies in ''Melee'' and ''Brawl''.
* [[The Cover Changes the Meaning]]: The ''Brawl'' cover of "[[Mother 3|Unfounded Revenge]]" is significantly more lighthearted and cutesy than its original incarnation, which was a theme associated with powerful Pigmask bosses.
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** Also, time battles on Versus mode with the time limit set to ''infinite''. It will never end unless using the reset command in the pause screen. And if that wasn't enough, after unlocking the extra rules, it's possible to turn off the pause function, making turning off the system (or resetting it) the only way out of the game.
* [[Exploding Barrels]], and crates, and capsules, and party balls.
* [[Face Ship]]: The Battleship Halberd, which has Meta Knight's face on it. [[Conversational Troping|Discussed]] by Solid Snake and Mei Ling in one of the codec conversations.
* [[Fake Difficulty]]: In some stages have you fight alongside one or two CPU allies (when you're facing two enemies or a giant enemy). In the harder difficulty settings, while the CPU enemies get stronger and smarter, the CPU allies get more inept, to the point of standing there waiting to be KO'd or even committing suicide.
* [[Fire-Breathing Diner]]: An item in ''Brawl'' is a plate of super-spicy curry that lets you breathe fireballs. You also erupt in a fiery aura. If you stand still, you can even get to see the character dance in agony.
* [[Fire-Forged Friends]]: Heroes are willing to work alongside their arch-nemeses in Brawl, while still acting in character, just to illustrate how much more important it is for them to fight the [[Bigger Bad]] than each other.
* [[Fixed-Floor Fighting]]: Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.
* [[Floating Continent]]: Most stages are floating platforms, others are just tall buildings. Also, there's the Isle of the Ancients in the Subspace Emissary.
* [[Freaky Friday Flip]]: In ''Brawl'', the Pokémon Manaphy's Heart Swap move causes you to play as an opponent's character temporarily. However, you have the same lives, so you can't commit suicide to your advantage.
* [[Free-Floor Fighting]]: Most of the stages -- Big Blue is a particularly notable example.
* [[Friendly Fireproof]]: Team Battles. Can be turned off and does not work with explosives that also hurt the user.
* [[Game Breaker]]: The [http://www.youtube.com/watch?v=E4IrnB1tWLM&feature=related Master Hand Glitch] is bad enough seeing as you can't die, then there's the [http://www.youtube.com/watch?v=XLUPEZrVOOg Master Hand Laser Glitch] where you can potentially make all of his moves a one hit kill as well.
* [[Game Mod]]: The community has an extensive collection of codes for ''Brawl'' that can change everything from the mobility of the picture camera to default versus mode settings. Also, several full-on codesets were created to greatly modify ''Brawl'', essentially turning it into different games:
** [http://www.smashmods.com/index.php/brawlplus.html ''Brawl+''] changes everything from characters to game physics. It's no longer being worked on because of its decentralized development, over-frequent patching, lack of a strong idea on what the mod is supposed to be and the fact that it's still not ''Melee''. It wasn't at all a waste of time, however, because ''Plus'' became the starting point for the mod team's next mod: ''[[Project M]]'', which unlike ''Plus'', specifically modifies ''Brawl'' to play like ''Melee''.
** [http://balancedbrawl.net/ ''Balanced Brawl''] mostly [[Exactly What It Says on the Tin|balances]] the characters by buffing all of them and only nerfing a select few, while keeping the core gameplay and physics as close to [[Vanilla Edition|regular]] ''Brawl'' as possible. Also, there's no ''random'' tripping.
** [http://www.smashmods.com/index.php/brawlminus.html ''Brawl-''] might be considered a parody of the above; whereas Plus and Balanced try to balance the characters by making them stronger and weaker in specific areas, Minus makes balance by ''breaking'' everyone to the point of [[God Mode]]. Its physics and attacks also make it much faster-paced than ''Brawl''.
** ''[[Project M]]'' is made to be the "true" [[Fan Sequel|successor]] of ''Melee'' (''Brawl'' being a general installment of the series). Currently in the closed Alpha testing stage with a public demo, it emulates the ''Melee'' physics engine while also adding in tweaks, major and minor, to the ''Melee'' veteran characters as well as the ''Brawl'' newcomers so that they play both ''Melee''-esque and competitively viable. For instance, Fox:M is exactly like [[Lightning Bruiser|Melee FoxFOX]], and Snake:M is geared more towards quick tactical approaches, rather than his [[Boring but Practical|grenade-camping]] metagame established in ''Brawl''. This mod will also change most of the stages to be tourney-legal, and include a few stages from ''Smash 64''. Basically, it's ''Melee 2.0''.
** The community is big on [http://forums.kc-mm.com/Gallery/BrawlView.php character and stage mods], which in practicality come in handy for team matches by making characters that look too similar in every color slot (e.g. Sonic, Charizard) easier to distinguish (Red Sonic, Green Charizard). [[It Amused Me|Other than that]], it's quite entertaining seeing [[Vocaloid|Hatsune Miku]] fight [[Star Wars|Boba Fett]] in [[Monster Hunter|The Great Desert]].
* [[Gang Plank Galleon]]: The Pirate Ship stage.
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* [[Lethal Lava Land|Lethal Acid Land]]: [[Metroid|Norfair and Brinstar]].
* [[Let X Be the Unknown]]: The Japanese title of ''Super Smash Bros. Brawl'' qualifies as this: ''Dairantō Smash Brothers X''.
* [[Level 1 Music Represents]]: The music for the stages in all games (default music in the case of ''Brawl'') usually follows this trope -- the "Ground Theme" from World 1-1 of ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' serving as the most prominent example, being featured on both ''[[Super Mario]]'' stages in ''Super Smash Bros. 64'', the Mushroom Kingdom stage and as part of a mix on Peach's Castle stage in ''Melee'', and two different remixes on ''Brawl'''s Mushroomy Kingdom.
* [[Level Editor]]: ''Brawl'' lets players build their own stages out of blocks and other features.
* [[Levels Take Flight]]:
** ''Melee'' has Poké Floats, Mute City (when you approach the looping on the track) and Rainbow Cruise.
** At one point in ''Super Smash Bros Brawl's'' Subspace Emissary, you're working your way across the side of the Halberd to get to the deck of the flying ship. Also, you're dealing with a constant wind in your face, slowing you down.
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* [[Masochist's Meal]]: The Superspicy Curry.
* [[Medley]]: Many of them, although it's possible you might not even be able to recognize some of them, since some songs are remixed heavily to the point of [[Crazy Awesome]]. Below-mentioned "[[Kirbys Adventure|Butter Building]]" song from ''Brawl'', for example, has the Dream Land theme remixed as a sitar-heavy hard rock techno-ish song, compared to Melee's incarnation, which stayed close to the original's techno theme. Shows how much Nintendo is [[Doing It for the Art]].
** ''Brawl'' has an ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' medley for the Bridge of Eldin stage. The Great Temple theme is a mash of The Great Temple and the normal Temple theme, both from ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]''.
** There's also a ''[[Kirby]]'' "Boss Theme Medley" for the Halberd.
** There are also a number of medleys that aren't labeled as such--for example, "Tal Tal Heights" is a medley of the overworld music for the three Gameboy Zelda games and Tal Tal Mountain Range from Link's Awakening, "Song of Storms" has, in addition to the titular song, Ganondorf's theme and Serenade of Water, "Title (Legend Of Zelda)" has the dungeon music mixed in, "Butter Building" is a medley of Butter Building, Green Greens, and the title screen for Kirby's Dream Land, etc.
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* [[Mini Game]]: Target Test, Home-Run Contest, Coin Launcher, and others. ''Brawl'' also lets you play timed demos of several Nintendo "masterpieces".
* [[Misguided Missile]]: You can pull this trick on the ROB Launchers and Duon.
* [[Nerf]]:
** In ''Smash 64'', throws killed. In ''Melee'', throws are of reasonable strength, as they generally help in building combos rather than finishing. In ''Brawl'', throws are even weaker, and due to changes in physics their overall usefulness was somewhat nerfed as well.
** Many people see ''Brawl'''s technical gameplay is extremely nerfed compared to its predecessors due to physics changes, reduction/removal of some advanced techniques, and strength reduction on some moves.
* [[Nintendo Hard]]: Mostly, the hardest level in Classic/Adventure/All-Star/Boss Battles and [[Multi Mook Melee|Cruel Melee/Brawl]], where you fight against [[That One Mook|Those Several Mooks]].
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* [[Power Floats]]: The Smash Ball itself.
* [[Power-Up Motif]]: Several examples; see the trope page for details.
* [[The Pratfall]]: There's a random chance of pratfalling whenever the control stick is hit, discouraging excessive dashing and pivoting.
* [[Production Foreshadowing]]: The Metal Gears that show up on Shadow Moses Island in ''Brawl'' ended up hinting at ''[[Metal Gear Solid 4: Guns of the Patriots]]''. Foreshadowing your work in a ''competitor's'' game takes guts.
** Pit's presence in ''Brawl'' gives this impression since a lot of the elements made for ''Brawl'' were used in ''Kid Icarus: Uprising'', but there was no intention to do another ''Kid Icarus'' until after ''Brawl'' was finished.
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* [[Recovery Attack]]: When knocked onto the stage, or tripped, some regular attacks behave specifically to allow the player to get up. Alternatively, these can be used to get back up from ledges or back onto the stage. However, once a fighter's damage exceeds 100%, the fighter's ledge recovery attack typically has a slower animation but deals slightly more damage.
* [[Reflecting Laser]]: Franklin Badge, Gardevoir, and Gray Fox have reflectors that reflect projectiles back at 180 degrees exactly.
* [[Ring Out]]: This is the ONLY way to win (except in Coin Mode; ''Melee'' and ''Brawl'' also have an [[Hit Point]]-based Stamina Mode that simulates the traditional beat-em-up fighting style).
* [[Rule of Cool]]: The game's main reason for existing.
* [[Ryu and Ken]]: ''Melee'' featured characters that were "clones" - characters who shared models and animations with another character. ''Brawl'' did not feature any "true" clones, since even returning clones had unique animations and models.
* [[Shifting Sand Land]] / [[Underground Level]] - Mushroomy Kingdom.
* [[Shout-Out]]:
** The Trophy Room is a veritable treasure trove of shout-outs to [[Nintendo]]'s library, and the series itself can be considered one massive [[Shout-Out]] to everything Nintendo. ''Brawl'' includes a non-videogame shoutout with the song "Go K.K. Rider!", which is a cover of the ''[[Kamen Rider V 3]]'' theme song done by K.K. Slider.
** Nearly every alternate costume a character can put on in the series is one of these, although some are extremely obscure.
** Many of the random names include references to characters that didn't make it into the game - [[Twilight Princess|MIDNA]], [[Mario & Luigi|FWFUL]], [[Paper Mario: The Thousand-Year Door|RAWK]], [[Panel De Pon|LIP]], etc. There's even shout-outs to other big-name franchises in there - one of the random names in ''Melee'' (at least) is [[Star Wars|R2D2]].
** [[Dwight D. Eisenhower|We like Ike!]]
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* [[Sleeper Hit]]: The original ''Super Smash Bros.'' started a side project by Masahiro Sakurai that Satoru Iwata allowed him to do on the weekends at HAL Laboratory. Eventually Iwata became interested in this "King of the Hill"-like fighter, and the company asked Nintendo if they could use some of their characters. Nintendo was iffy on the entire thing: keeping the budget on the game incredibly small and planning on a Japan-only release. Despite little promotion, the game took off in Japan and was brought to the United States and Europe later that year, becoming a [[Killer App]] for the Nintendo 64.
* [[Slippy-Slidey Ice World]]: The Ice Climber stages, Pokémon Stadium's ice transformation, and anything made with the ice blocks in Stage Builder.
* [[Some Dexterity Required]] - While ''Smash 64'' and ''Melee'' were intended to be simple fighting games with easy controls, the competitive community created incredibly complex combos and advanced techniques that ultimately made ''Smash'' require as much skill as other [[Fighting Game|fighters]] (though it's a little more about responding to the game's physics instead of stringing together quick button combinations for singular attacks). ''Brawl'', [[Word of God|intentionally]] avoids this.
* [[Soundtrack Dissonance]]:
** The TV commercial for the first installment showed Mario and DK ganging up on Yoshi to the sounds of "Happy Together" by the Turtles.
** ''[[Metal Gear Solid Portable Ops|Calling to the Night]]''.
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* [[Space Zone]]: Lylat Cruise.
* [[Splash Damage]]: Alongside the various [[Stuff Blowing Up|explosives]], there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents.
* [[Spoiler Opening]]:
** Ness and Marth, being secret characters, appear in Brawl's opening, and the [[Green Hill Zone]] battle stage not only appears in said opening, but on the back of the game's box too. The [[Guest Fighter|Guest Fighters]] Snake and Sonic are excused since even though they are heavily featured in the promotion, Sakurai outright said that they're unlockable to begin with, and Snake's stage was one of the game's default stages.
** Not to mention some of the cutscenes from the Subspace Emissary appear in the opening which could spoil which characters team up with each other, and maybe a few other things from the story.
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** Some people think that [[The Legendary Starfy|Starfy]]'s general uselessness as an Assist Trophy is a jab from Sakurai (maker of Kirby) at the ''Starfy'' series. The line "Starfy, why did you even come here?" in his Dojo update is probably what cemented the idea.
* [[Temple of Doom]]: The ''Zelda''-themed "Temple" stage, and the Ruins from the Subspace Emissary.
* [[The Theme Park Version]]: Pretty much all the stages and elements regarding ''[[Star Fox (series)|Star FoxFOX]]'', ''[[Metroid]]'', ''[[MOTHER]]'', and possibly even ''[[Pokémon]]'' are like this, and are quite jarring for some fans.
* [[There Is No Kill Like Overkill]]: [[Combo|Fan fan fan fan fan]] [[Lethal Joke Item|fan fan fan fan fan]] [[Game Breaker|fan fan fan fan fan]] [[Overly Long Gag|fan fan fan fan fan]] [[Finishing Move|Critical Hit!]]
* [[The Three Faces of Eve]]: The three recurring Smash Sisters, Peach (child), Zelda (wife), and Samus (seductress, though only visually).
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* [[Timed Mission]]: Target Breaking, Zebes Escape, and Home Run Contest, among others.
* [[Title Scream]]: Both in ''Smash 64'' and in ''Melee'', but not in ''Brawl''.
* [[Tournament Play]]: ''Melee'' has a thriving tournament scene to this day. ''Brawl'' and its mods have tournaments as well.
* [[Training Dummy]]: The CPU in Training Mode and Sandbag in the Wi-Fi waiting room.
* [[Try Not to Die]]:
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** There was an infamous rumor that [[Super Mario Bros.|Toad]] was unlockable in ''Melee'' by shooting every credit at the end of the game.
* [[Versus Character Splash]]
* [[Victory Pose]]:
** The winner of each match does one at the results screen, and some of the taunts count. Also, you gain bonus points for taunts after a KO in ''Smash 64'' and ''Melee''.
** You also got points for attacking someone who's in the middle of a taunt.
** Thanks to Luigi having a damaging and knockback-causing taunt, there are two Luigi-exclusive bonuses: one for damaging a foe with a taunt, and one for KO'ing a foe with a taunt.
* [[Video Game Flight]]: Winged characters can glide in ''Brawl''. It's [[Not Quite Flight|not quite "flight"]], but close.
** Played straight with certain character's Final Smashes, like Sonic and Yoshi for example (though they only last for a limited amount of time like all Final Smashes do).
* [[Wall Jump]]: Most that can do it in their games do it here and many others gain the ability.
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*** [[The Chick]] - Captain Olimar
*** [[Team Pet]] - Pikachu and the Pikmin
*** [[Sixth Ranger]] - {{spoiler|R.O.B.}}
** Team Mario
*** [[The Hero]] - Mario
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*** [[Team Pet]] - Trainer's Pokemon
*** [[Tagalong Kid]] - Ice Climbers
** Team Dedede
*** [[The Hero]] - King Dedede
*** [[The Lancer]] - Kirby
*** [[The Big Guy]] - Bowser
*** [[The Smart Guy]] - Ness
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* [[Timed Mission]]: Oddly averted in part of the second Subspace Bomb Factory stage. In-story, the heroes have to escape from the factory before the Subspace bombs explode, but you aren't timed at all, and even in the [[Suspicious Videogame Generosity|room before Meta Ridley]], you can practically sit there forever, waiting for the explosion that never comes. However, the plot catches up to the gameplay in Meta Ridley's fight itself, which the player must complete before the explosion hits the Blue Falcon.
* [[Unexpected Gameplay Change]]: The final level is done in a non-linear, ''Metroid''-esque style.
* [[Unflinching Walk]]: Princess Peach. Of course, she has her [[Parasol of Pain|umbrella]] out, so maybe that's what's shielding her.
* [[Unique Enemy]]: Mizzo, whose trophy description is a [[Lampshade Hanging]].
* [[The Very Definitely Final Dungeon]]: Manages to include one ''within'' one!