Super Stardust HD: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.SuperStardustHD 2012-07-01, editor history TVTH:VideoGame.SuperStardustHD, CC-BY-SA 3.0 Unported license)
 
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A successor was released for the [[Play Station Vita]], titled ''Super Stardust Delta''. It simplified the weapons to two, fire and ice, and added some minigames that utilize the Vita's various features.
A successor was released for the [[Play Station Vita]], titled ''Super Stardust Delta''. It simplified the weapons to two, fire and ice, and added some minigames that utilize the Vita's various features.
{{tropelist}}
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== This game provides examples of: ==
* [[Asteroid Thicket]]: Taken [[Up to Eleven]] in later planets and phases.
* [[Asteroid Thicket]]: Taken [[Up to Eleven]] in later planets and phases.
* [[Continuing Is Painful]]: Applies when you are trying to play for score. The higher multipliers occur late in the 3rd planet and up when starting from the very beginning. Dying resets your score multiplier back to 1x. Time to restart...
* [[Continuing Is Painful]]: Applies when you are trying to play for score. The higher multipliers occur late in the 3rd planet and up when starting from the very beginning. Dying resets your score multiplier back to 1x. Time to restart...
* [[Deflector Shields]]: These protect against one fatal hit against your [[One Hit Point Wonder]] ship. The planets on which the stages take place have their own, serving as the playfield.
* [[Deflector Shields]]: These protect against one fatal hit against your [[One-Hit-Point Wonder]] ship. The planets on which the stages take place have their own, serving as the playfield.
* [[Dynamic Difficulty]]: Found in Endless mode, the difficulty increases the longer you play, with asteroids pouring in at alarming numbers and increased speed. Enemies are also far more aggressive.
* [[Dynamic Difficulty]]: Found in Endless mode, the difficulty increases the longer you play, with asteroids pouring in at alarming numbers and increased speed. Enemies are also far more aggressive.
* [[Elemental Rock Paper Scissors]]: Each of your weapons is more effective against certain asteroids than another. Additionally, certain enemies are more effectively destroyed with certain weapons.
* [[Elemental Rock-Paper-Scissors]]: Each of your weapons is more effective against certain asteroids than another. Additionally, certain enemies are more effectively destroyed with certain weapons.
* [[Everything Trying to Kill You]]: In addition to the asteroids, there are a variety of infuriating enemy ships to deal with. Each planet ends with a [[Boss Fight]].
* [[Everything Trying to Kill You]]: In addition to the asteroids, there are a variety of infuriating enemy ships to deal with. Each planet ends with a [[Boss Fight]].
* [[Luck Based Mission]]: Some of the trophies in the Solo expansion pack's game modes are difficult to obtain. Some rely on getting the best weapon upgrades early. Others require you to do a [[Pacifist Run]] for a specified amount of time in certain game modes. Due to the random nature of enemy/asteroid spawns in these game modes, acquiring these trophies can range from relatively easy to [[Fake Difficulty|ridiculously and almost unfairly difficult]].
* [[Luck Based Mission]]: Some of the trophies in the Solo expansion pack's game modes are difficult to obtain. Some rely on getting the best weapon upgrades early. Others require you to do a [[Pacifist Run]] for a specified amount of time in certain game modes. Due to the random nature of enemy/asteroid spawns in these game modes, acquiring these trophies can range from relatively easy to [[Fake Difficulty|ridiculously and almost unfairly difficult]].