Symbol-Drawing Interface: Difference between revisions

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* ''[[Black and White]]'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
* ''[[Black and White]]'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
** The sequel keeps this but also adds the option of using a more traditional interface.
** The sequel keeps this but also adds the option of using a more traditional interface.
* In ''[[Turgor (Video Game)|Turgor]]'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
* In ''[[The Void (video game)|Turgor]]'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
** Even talking to Sisters requires it.
** Even talking to Sisters requires it.
* The PC-version of ''[[Fahrenheit]]'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
* The PC-version of ''[[Fahrenheit (2005 video game)]]'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
* Several [[Nintendo DS]] games:
* Several [[Nintendo DS]] games:
** ''[[Lost Magic]]'' makes you cast spells that way.
** ''[[Lost Magic]]'' makes you cast spells that way.
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** ''[[Scribblenauts]]'' gives a type 3 [[Reality Writing Book]] to the player, which can be toggled between this and a keyboard.
** ''[[Scribblenauts]]'' gives a type 3 [[Reality Writing Book]] to the player, which can be toggled between this and a keyboard.
* The ''[[Harry Potter]]'' video games use this method for spell-casting.
* The ''[[Harry Potter]]'' video games use this method for spell-casting.
* The gameplay of ''[[Okami (Video Game)|Okami]]'' and ''[[Okamiden (Video Game)|Okamiden]]'' revolve primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.
* The gameplay of ''[[Ōkami|Okami]]'' and ''[[Ōkamiden|Okamiden]]'' revolve primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.
* In ''[[Monty Pythons Meaning of Life]]'' the [[Licensed Game]], in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of [[Gumby]].
* In ''[[Monty Pythons Meaning of Life]]'' the [[Licensed Game]], in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of [[Gumby]].
* An [[In Universe]] example in ''[[Heavy Rain]]'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
* An [[In-Universe]] example in ''[[Heavy Rain]]'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
* ''[[Metroid Prime]]'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her [[Arm Cannon]] via hand gestures.
* ''[[Metroid Prime]]'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her [[Arm Cannon]] via hand gestures.
* Early versions of ''[[Darwinia (Video Game)|Darwinia]]'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* Early versions of ''[[Darwinia]]'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* ''[[Pokémon Ranger]]: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''[[Pokémon Ranger]]: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''[[Arx Fatalis]]'' used this for its magic system.
* ''[[Arx Fatalis]]'' used this for its magic system.
* ''[[Myst]] V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[Game Breaker|take you to the end of the level]].
* ''[[Myst]] V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[Game Breaker|take you to the end of the level]].
* [[In Universe]], non-[[Video Game]] example: In ''[[Simoun (Anime)|Simoun]]'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
* [[In-Universe]], non-[[Video Game]] example: In ''[[Simoun]]'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
* Various "Gestures" add-ons for [[Useful Notes/Mozilla Firefox|Mozilla Firefox]] allow you to browse the web with a [[Symbol-Drawing Interface]].
* Various "Gestures" add-ons for [[Useful Notes/Mozilla Firefox|Mozilla Firefox]] allow you to browse the web with a [[Symbol-Drawing Interface]].