Tales of Legendia: Difference between revisions

m
update links
(tropelist, removed TVT control freakery)
m (update links)
Line 8:
''Tales Of Legendia'' is split into two halves: the first is the Main Quest, a typical [[Save the World]] story. The second half of the game is comprised of the Character Quests, a series of loosely-connected side stories focusing on the backstories and development of the supporting cast.
 
The Main Quest begins with a young Alliance Marine called Senel Coolidge drifting on an endless ocean with his [[Not Blood Siblings|adopted sister]] Shirley. With their food and water supplies exhausted, they are on the verge of death when a massive island bursts out of the mist with frightening speed and sweeps their boat up in its wake. When they awaken on its shores, Senel and Shirley discover that the "island" is actually the ''Legacy'', a [[Floating Island|massive ship]] created by a [[Lost Technology|long-lost civilisation]] and now colonised by humanity.
 
Their new life aboard the ''Legacy'' is soon thrown into chaos when several opposing factions aboard the ship begin to suspect that Shirley is the legendary "[[MacGuffin Girl|Merines]]", a being able to control the ''Legacy'' and its ancient technologies at will.
 
The Character Quest section focuses on [[The Corruption|an evil force]] that has begun to corrupt the monsters and people of the ''Legacy'', forcing each party member to confront their own [[Enemy Without|dark side]].
Line 22:
* [[Aliens Speaking English]]: {{spoiler|The Orerines somehow speak the same language as the Ferines, even though both races were not of the same world. Oddly enough, even though the Ferines know Relares and Old Relares, their native language, they don't use it.}}
* [[All Your Powers Combined]] - Solon, who uses both Iron Eres and Crystal Eres.
* [[Always ChaoticExclusively Evil]]: It's a little milder than most examples, but many Ferines believe the Orerines are this.
* [[Always Save the Girl]]: Senel to Stella, very much.
* [[Always Second Best]]: Shirley, second to her sister, Stella.
Line 36:
* [[Artificial Stupidity]]:
** Unless you turn off several elemental spells, the casters (And Jay considering he deals elemental damage) will have a tendency to spam a particular one. Naturally, this leads to annoying happenings such as Will using Flame Blade on a fire elemental, saying "That didn't seem to work on it", then using it ''again''. Funny considering that he's a [[Bookworm]], but annoying when you find out that this destroys your grade...
** Norma also has a tendency to start off ''every'' battle with Thunder Arrow.
** Grune also unintentionally does some pretty stupid things, partly because she doesn't have that many spells available. During the first part, she only really has Bloody Howling, Aqua Laser, and ''maybe'' Brilliant Lance or Eruption. Because most bosses and trash mobs near the end of the first part are Sea Elemental, this means you'll have to turn off Aqua Laser if you don't want them to absorb it. Then, in the second part, when she learns ''more'' Sea and Curse elemental spells...pretty much all the bosses are weak to sea but resistant/immune to Curse.
* [[As Long as There Is Evil]] - {{spoiler|Schwartz}} claims she exists because of misery and hate.
* [[The Atoner]]: {{spoiler|Alcott/Stingle, Senel, Jay and Will.}}
* [[Awesome but Impractical]] - Tidal Wave, the strongest spell in the game, doesn't have any special requirements to cast it once unlocked, but unlocking it requires [[Randomly Drops|eres stones]] from Dinowyrm enemies. Dinowyrms are a rare variety of monster that are difficult to kill and are only found in the deepest part of the longest dungeon in the game. (Plus, it's learned by Shirley, [[Arson, Murder, and Jaywalking|who has an irritating voice]].) Unless you want to go all the way through the Wings of Light again, you're better off just forgetting about it and sticking with Ray, Maelstrom, and Judgment for your strong sea-elemental spells.
** You actually ''do'' have to go through there later on, though. And it ''is'' pretty good, inflicts a lot of hits. It's safe to say you're rewarded for getting it.
* [[Awful Truth]]: {{spoiler|The [[Hannibal Lecture]] given to the party by Maurits, along with Jay's past.}}
* [[Backstory]]: All of the main characters have one.
Line 63:
* [[Blood Knight]]: Solon and Cashel.
* [[Bratty Half-Pint]] - Harriet.
* [[Break the Cutie]]:
** {{spoiler|Shirley. Done considerably well, too.}}
** {{spoiler|Jay is also partial to this trope.}}
Line 74:
** Every Oresoren and Ferines also has a name.
* [[Catch Phrase]]: Grune's "Charge!", although the catch phrase was started by Norma.
* [[Character Development]] - Senel and Shirley in the Main Quest, everyone else in the Character Quests. Heck, there's a lot of character development with the others in the mai nquest too.
* [[Chaste Hero]] - Senel. {{spoiler|Although he apparently has reason to believe that he got Shirley pregnant...}}
* [[Chekhov's Gun]]:
** Everything Vaclav did to the Ferines (including how Shirley met Fenimore) helps to motivate Shirley into becoming a true Merines (as it is stated by Will that the Ferines may believe that Vaclav's actions are the fault of the entire human race). {{spoiler|Stella's death}} is also a partial factor that pushes her to become the Merines.
** Grune's memory loss is mentioned shortly after meeting her, and her entire Character Quest is based upon her memory {{spoiler|and the duties she carries along with those memories}}.
Line 115:
* [[Dude in Distress]]: Jay in his Character Quest.
* [[The Ditz]] - Grune, of course, though she can also be incredibly perceptive at times.
* [[Dual Boss]]:
** Moses and Giet
** Dark Moses and {{spoiler|Giet}}
Line 127:
* [[Easily Forgiven]] :{{spoiler|Maurits, Alcott/Stingle, Shirley, Senel, Jay, and Chloe}} all get easily forgiven then some crap they pulled at some point or other. In some cases, like with {{spoiler|Jay, who was blackmailed}}, it's completely reasonable, in others, like with {{spoiler|Maurits, who was evil by choice}}, it's highly confusing.
* [[Elemental Powers]]
* [[Elemental Rock-Paper-Scissors]]: "Light" in this game is replaced with "Sea", which seems a little interesting...but then you realize that [[Fridge Brilliance|this means Spread and Aqua Laser are technically "light" spells]], and you can get these rather early, too. (Darkness is just called, "Curse") It makes a lot more sense given that [[Fridge Brilliance|Sea is holy in this universe]].
* [[Eleventh-Hour Superpower]]:
** The Quiet Nerifes gives these (story-wise) to everyone else so they can use them on the surface where nobody else can use Eres.
** Grune and Shirley. Grune doesn't join until ''very'' late in the main quest and only comes with a couple spells for most of it. Shirley likewise doesn't join until the character quests but this is ''especially'' true with Tidal Wave, since by the time you get it, the game is maybe 90%+ done.
* [[Enemy Scan]]: The Magic Lens'.
* [[Enigmatic Minion]]: Walter. {{spoiler|He fights you a couple times before the Ferines ally with the Orerines... only to start the enemy cycle all over again once the alliance is broken.}}
Line 136:
* [[Evil Laugh]]: Vaclav and Solon are ''full'' of them.
* [[The Exile]]: {{spoiler|Will suffered from this pre-game.}}
* [[Expy]] - Many of the character designs are based on those from the designer's previous works, ''[[Samurai Champloo]]'' and ''[[Final Fantasy Unlimited]]''. Moses, Will and Chloe, for one, are very similar facially to [[Samurai Champloo|Mugen, Jin and Fuu]].
* [[Extended Gameplay]]: The Character Quests section.
* [[Facial Markings]]: Senel
Line 150:
** Moses ([[The Big Guy]])
** Jay ([[The Sixth Ranger]])
* [[Foreshadowing]]:
** At the end of chapter 1, Pippo and Quppo give Senel and Shirley a pair of seashells. {{spoiler|These shells are usually used by the Oresoren to represent an engagement. At the end of the main quest, Senel and Shirley inadvertently complete the Right of Feriyen, [[Book Ends|the Ferines engagement ritual]]. The game never actually states that they're engaged after that, so whether they actually are or it was just a symbolic gesture of cooperation between the Ferines and Orerines is up to the player.}}
** You can also see Grune in the bottom of the screen when the Bantam Bouncers meet Senel the first time.
Line 167:
* [[Go Through Me]]: Fenimore for Shirley, {{spoiler|when the Captain of the Gadorian Knights attempts to kill Shirley. This, however, results in Fenimore's death.}}
* [[Got Me Doing It]]: Grune picks up on Norma's "Charge!", and it becomes her [[Catch Phrase]]. By the time anyone knows it, ''everyone'' is doing it.
* [[Guide Dang It]]:
** Some of the Puzzle Booths are pretty hard; even to the point where walkthrough creators couldn't even complete them. However, they are by no means impossible. Getting all the treasure chests in the game is also a pain, because after the Main Quest, all the original ones are replaced and there are actually ''new'' ones on top of that.
** Some of the skits qualify as well, which is annoying since Norma gets a title if you view them all. A few egregious examples: one requires you to have your entire team poisoned. Not just the fighting party, ALL EIGHT CHARACTERS AT ONCE. Another requires you to control Senel, fight a team of weaker monsters, and make the battle last more than 5 minutes in a game where fights against level-appropriate monsters MIGHT last a minute.
* [[Guile Hero]]: Jay.
* [[Healing Hands]]: Will, Norma and Shirley.
* [[Hair of Gold]]: Shirley. {{spoiler|Temporarily loses the trope during her [[Face Heel Turn]].}} Also, Stella.
Line 177:
** {{spoiler|This can be somewhat explained by him being only truly loyal to Shirley; you'll notice that his allegiances tend to align with hers at any given point in the game.}}
* [[Heroes Prefer Swords]] - Averted. This is the first [[Tales Of]] game that the main character uses fists as his weapons instead of a sword.
* [[Heroic BSOD]]:
** Senel's reaction when he does not receive {{spoiler|the blessing of Nerifes}}.
** ''Everyone except Senel'' after {{spoiler|Maurits'}} [[Hannibal Lecture]].
** This happens to each character individually during the Character Quests, save for Senel. Shirley has a slight issue of it during the Interlude. Chloe, Jay and Moses are arguably the worst offenders of this trope; in which case, in the case of Jay's Quest, the group could have avoided getting ready to go after Shirley and Jay if Jay had only [[Poor Communication Kills|taken Moses' advice and told everyone what was bothering him.]] An issue that caused the Oresoren to deal with everything because Jay [[Cannot Spit It Out]].
* [[Heroic Sacrifice]]:
** {{spoiler|Stella}}
** {{spoiler|Fenimore, for saving Shirley}}.
Line 218:
{{quote|'''Jay''': I'm surprised you can eat that. It's worse than poison.}}
* [[Let's Meet the Meat]]: The skit resulting from equipping a Galf Cloak on Norma is definitely in the spirit of this trope.
* [[Linear Warriors, Quadratic Wizards]]: Inverted - The Iron Erens deal more damage than the crystal erens. The crystal erens still have their use though; especially since if you give them an item that regenerates lost TP (or cuts TP usage down) they'll be able to cast ''all day''.
* [[Locked Out of the Loop]] - Stella made Senel swear never to tell Shirley about his past or why their village got attacked. When Maurits eventually tells her that {{spoiler|Senel was one of Vaclav's [[Child Soldier]] graduates and a spy for Crusand's army}} at the worst possible time, she's ''much'' more upset about being kept in the dark than about what she's actually being told.
** Stella never specifically MADE him swear he wouldn't tell her. It was what he thought was her {{spoiler|dying wish}}, and promised her that he wouldn't tell Shirley.
Line 227:
* [[Love Martyr]]: Shirley. [[Yandere|Eventually, she gets fed up.]]
* [[Love Triangle]]: Chloe and Shirley both love Senel... except Senel loves Stella.
* [[Love You and Everybody]]: Grune likes ALL the male characters
{{quote|'''Norma:''' So girls, who's your favorite boy?
'''Grune:''' Hm... I guess that would be Senel.
Line 238:
* [[Manipulative Bastard]]: {{spoiler|Maurits}} gets extra points when you realize how he manipulated the heroes. First he {{spoiler|he stops Walter from saving Fenimore in order to give Shirley that final prod to become the Merines.}} And for the grand finale, {{spoiler|he kept the fact that Senel had originally been a member of Vaclav's army, and had originally been sent to her village as [[The Mole]] before his change of heart, to himself just as a secret weapon in case Senel's group managed to successfully break through her nature as the Merines.}}
* [[Marshmallow Hell]]: Grune does this to both Senel and Moses.
* [[Master of None]]: Shirley appears to be the only "Hybridized" character in the game, being able to combo with a ranged weapon but also cast a lot of great spells. But she doesn't really excel at those as every one of her spells is already known by any of the three casters...until Tidal Wave, that is.
* [[Meaningful Echo]]: "I get anxious when another person and I are good at the same things. I always feel I simply must find out which one is truly better," said by Jay. Initially to coax Senel into a boat race. Repeated later to tear down Cashel's confidence and underestimation of the party's strength.
* [[Meaningful Name]]: All the Ferines' surnames are combinations of Relares words, and have something to do with their personalities or abilities. And then there's Grune<ref>German for green</ref> {{spoiler|and Schwartz<ref>German for black</ref>}}.
Line 253:
* [[Nice Job Breaking It, Hero]]:
** Senel's infamous decision {{spoiler|to reject Shirley's romantic feelings and "stay with Stella," even though Stella is dead. This is one of the factors in Shirley's decision to complete the [[Face Heel Turn|Rite of Accession]] and become [[Brainwashed and Crazy]].}}
** Also, at once point in his character quest, Harriet ''finally'' tries to accept Will as her father and bond with him. However, something goes terribly wrong, and Will's angry reaction ends up making Harriet hate him again. [[What the Hell, Hero?|Nice job re-breaking your relationship with your daughter, Will!]] {{spoiler|Thankfully, things are finally mended at the end of the quest.}}
* [[The Nicknamer]]: Norma.
* [[Noble Demon]]: {{spoiler|Schwartz is actually trying to ''save'' the world by destroying it. By destroying the world as it was, she would end all suffering, which was her main goal. She even leaves Senel's group alive after their second to last encounter with her because she wasn't there to kill them.}}
Line 284:
* Percussive Maintenance
* [[Perpetual Frowner]]: Walter.
* [[The Pirates Who Don't Do Anything]]: Moses' gang doesn't seem to do much stealing... although that could be because [[Knight Templar Big Brother|Senel kicked the ever-loving crap out of them after they kidnapped Shirley]].
* [[Plucky Girl]]: Shirley, so very much. {{spoiler|Even during her [[Face Heel Turn]].}}
* [[Power Gives You Wings]]: The Wings of Light.
* [[Power Glows]]: An eren's fingernails glow when they use eres. The Ferines's hair glows when they're submerged in water. {{spoiler|Shirley's hair glows continuously after she completes the Rite of Accession.}}
* [[The Power of Love]]: {{spoiler|Used to convince Shirley to stop the cataclysm...}}
* [[Purity Sue]]: In-universe, Senel considers Stella to be this. It's soon shown, however, that he's an [[Unreliable Narrator]] and [[Jerk with a Heart of Gold|she's got quite a jerkish side]]. Subverted further when {{spoiler|her death}} proves extremely ''un''Suetiful as it solves nothing in the grand scheme of things and only serves to make the world's situation even ''[[It Got Worse|worse]]''.
* [[Quirky Miniboss Squad]]: The Terrors.
* [[Railroading]]: If a player tries to wander too far on the World Map, a character will stop you, basically telling you that you have no reason to go that way. This keeps players from visiting unrevealed locations at that point in the game. This actually becomes annoying when one is trying to find treasure chests on the map, as it makes you wait to get any chests beyond that point.
Line 301:
* [[Right in Front of Me]]: Senel, before he finds out about Will and Jay's occupations. He also has this issue with Curtis. In the case with Curtis...
{{quote|'''Townsman''': Do you realize what you've done?! Do you know who this is?!}}
* [[Romantic Two-Girl Friendship]]: * ahem*
* [[Running Gag]]: Senel's heavy sleeping habits.
* [[Sacrificial Lion]]: {{spoiler|Stella}} and {{spoiler|Fenimore}}.
Line 321:
* [[Smug Snake]]: [[Big Bad Wannabe|Cashel]] and [[Complete Monster|Solon]].
* [[Solve the Soup Cans]]: The Puzzle Rooms. There's never any storyline explanation as to why they even exist, which in and of itself creates a ton of [[Fridge Logic]] as to why places like a bandits' hideout would have one. On top of that, they're not even required to be solved. At any point during the puzzle, you can elect to solve it automatically and move on. Seeing as how all you get for clearing the puzzles without help is [[Bragging Rights Reward|a title for Senel]], there's really no good reason to go through with the puzzles unless you're trying for [[One Hundred Percent Completion]].
* [[Somebody Else's Problem]]:
** Senel's first mindset is that "If it's not about Shirley, it's none of my business, so don't drag me along with it." Pisses off many people. [[Character Development|He gets better]], though.
** Moses also counts, when he says, "I just wanna stir somethin' up. This ain't my problem."
Line 375:
* [[You Shall Not Pass]]: Walter says this word-for-word in the Wings of Light.
{{quote|'''Walter:''' You... shall not... pass...}}
* [[You Gotta Have Blue Hair]]:
** Blue: Grune, {{spoiler|Schwartz}}, and Melanie.
** Green: Csaba.