Tales of Phantasia: Difference between revisions

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Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''[[Tales (series)]]''' fine tradition of [[Fantastic Racism|exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for [[Tales (series)]] villains as [[Well-Intentioned Extremist|Well Intentioned Extremists]]. Also, there's a minor [[Timey-Wimey Ball|time paradox]] in there.
Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''[[Tales (series)]]''' fine tradition of [[Fantastic Racism|exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for [[Tales (series)]] villains as [[Well-Intentioned Extremist|Well Intentioned Extremists]]. Also, there's a minor [[Timey-Wimey Ball|time paradox]] in there.


''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the [[Play Station]] in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.
''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the [[PlayStation]] in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.


''Phantasia'' also invented many of the series' set pieces. A huge number of the moves that later ''[[Tales (series)]]'' swordsmen would use come straight from Cress' playbook. Phantasia also introduced the basic spell list, most notably the high-level magic "Indignation" (which comes with its own incantation too).
''Phantasia'' also invented many of the series' set pieces. A huge number of the moves that later ''[[Tales (series)]]'' swordsmen would use come straight from Cress' playbook. Phantasia also introduced the basic spell list, most notably the high-level magic "Indignation" (which comes with its own incantation too).