Talisman: Difference between revisions

m
m (remove unneccessary quote box template)
 
(5 intermediate revisions by 4 users not shown)
Line 1:
{{work}}
[[File:Talisman_box_cover_8001Talisman box cover 8001.jpg|frame]]
 
''Talisman'' is a fantasy adventure themed board game originally released in 1983 by Games Workshop. The game is played by moving one of a variety of archetypal fantasy characters around the board, amassing power and treasure that is used to challenge the increasingly more deadly inner regions until one character claims the "Crown of Command"... killing all other player characters in the process. In the years following its initial run, the game has received numerous revisions and edition changes, some of which have added alternate play-styles, characters, and victory conditions. The fourth and most current edition was released in 2008 by Fantasy Flight Games.
Line 15:
 
----
{{tropelist}}
=== ''Talisman'' provides examples of the following tropes: ===
 
* [[All There in the Manual]]: The entire story of how the Crown of Command got to be where it is and why the world is in its current state is in the manual, and is easily ignorable for players who just want to roll dice and acquire treasure.
* [[An Axe to Grind]]: The Axe is a very desirable item in the early stages of the game, because it can be used both as a weapon and to build a raft to the middle level.
Line 23 ⟶ 22:
* [[Beef Gate]]: The guardians of the middle and inner regions are far more powerful than enemies the players normally face randomly, and can often easily defeat most characters who have not done the requisite amount of [[Level Grinding]].
* [[Critical Existence Failure]]: This applies to ''Talisman'', as spells and attacks that outright kill enemies and followers only remove one or two "lives" from a player character's total. True player character death only comes when the last life is removed, save for a rare few "instant death" situations.
* [[Cursed Withwith Awesome]]: The Poltergeist curses characters by forcing them to move one space at a time until they can break the curse. Under many circumstances, this can be a great benefit to the character, allowing him to hop back and forth onto beneficial spaces rather than move randomly around the board.
* [[Easy Evangelism]]: Several encounters are characters who are so charismatic that they instantly change the heroes' alignment to match their own.
* [[Good Versus Good]]: Characters of the "Good" alignment are supposed to fight each other just like everyone else, and in the endgame they HAVE to fight each other.
Line 44 ⟶ 43:
[[Category:Ameritrash Games]]
[[Category:Talisman]]
[[Category:Tabletop GameGames]]
[[Category:Tabletop Games of the 1980s]]