Tank Controls: Difference between revisions

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Because many [[Survival Horror]] games used prerendered backgrounds and a fixed camera, they were among the first to adopt this style. This led some to believe that this trope applies specifically to that genre.
Because many [[Survival Horror]] games used prerendered backgrounds and a fixed camera, they were among the first to adopt this style. This led some to believe that this trope applies specifically to that genre.


This may also include games where you CAN turn while moving, but moving forward and backward are still noticeably separate from moving left and right. Compare a game like ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]]'' to a game like ''[[Resident Evil 4]]''. The controls in the latter are very distinctly more tank-like than in the former.
This may also include games where you CAN turn while moving, but moving forward and backward are still noticeably separate from moving left and right. Compare a game like ''[[Grand Theft Auto III]]'' to a game like ''[[Resident Evil 4]]''. The controls in the latter are very distinctly more tank-like than in the former.


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{{examples}}
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** ''[[Resident Evil 4]]'' also uses them, to an extent. You can turn while moving, but moving "back" does not make you run towards the camera, but rather makes Leon walk backwards. It's still very tank-like. It feels a bit better because of the integration with the shooting controls. You can turn while moving, but not very well. There is no strafing. You must stand in place to shoot. Regardless, the return of tank controls was not very popular.
** ''[[Resident Evil 4]]'' also uses them, to an extent. You can turn while moving, but moving "back" does not make you run towards the camera, but rather makes Leon walk backwards. It's still very tank-like. It feels a bit better because of the integration with the shooting controls. You can turn while moving, but not very well. There is no strafing. You must stand in place to shoot. Regardless, the return of tank controls was not very popular.
*** ''[[Resident Evil 5]]'' uses the same controls, which were even less popular due to the game being on newer consoles, and therefore supposedly warranting more modern gameplay innovations.
*** ''[[Resident Evil 5]]'' uses the same controls, which were even less popular due to the game being on newer consoles, and therefore supposedly warranting more modern gameplay innovations.
* Another Capcom title, ''[[Megaman Legends]]'', used these controls. Mega Man could turn while moving, but only barely, which put him two generations ahead of the Resident Evil games on the same console. But he still had trouble with free movement.
* Another Capcom title, ''[[Mega Man Legends]]'', used these controls. Mega Man could turn while moving, but only barely, which put him two generations ahead of the Resident Evil games on the same console. But he still had trouble with free movement.
* The Capcom developed ''[[Dino Crisis]]'' series.
* The Capcom developed ''[[Dino Crisis]]'' series.
* Continuing with Capcom games even further, ''[[Onimusha]]'' finally broke away from this trope with the 4th game, ''Dawn of Dreams''.
* Continuing with Capcom games even further, ''[[Onimusha]]'' finally broke away from this trope with the 4th game, ''Dawn of Dreams''.
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* ''[[Galerians]]'', being a ''[[Resident Evil]]''-alike, uses the variation on this control scheme in which the main character can do some limited turning while moving.
* ''[[Galerians]]'', being a ''[[Resident Evil]]''-alike, uses the variation on this control scheme in which the main character can do some limited turning while moving.
* Used in ''[[God Hand]]'', made by Clover and published by (guess who?) Capcom. Gene cannot freely walk and right, but his ability to turn 180 degrees instantly and his sideways dodging helps make the controls feel a lot less painful than you'd expect in a [[Beat'Em Up]]. (He can also turn while running.)
* Used in ''[[God Hand]]'', made by Clover and published by (guess who?) Capcom. Gene cannot freely walk and right, but his ability to turn 180 degrees instantly and his sideways dodging helps make the controls feel a lot less painful than you'd expect in a [[Beat'Em Up]]. (He can also turn while running.)
* ''[[Shining the Holy Ark (Video Game)|Shining the Holy Ark]]'' was a first person dungeon crawler. The play could move either forward, backwards, left or right without seeing where they were going. To turn around you had to stop in your tracks and choose a direction to look. Lead to more than a few players just relying on the map rather than looking where they were going. However this form of movement later became vital in a puzzle.
* ''[[Shining the Holy Ark]]'' was a first person dungeon crawler. The play could move either forward, backwards, left or right without seeing where they were going. To turn around you had to stop in your tracks and choose a direction to look. Lead to more than a few players just relying on the map rather than looking where they were going. However this form of movement later became vital in a puzzle.


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