TaskMaker: Difference between revisions

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''TaskMaker'' was a [[Role Playing Game]] first designed in 1989 as a [[Tabletop Game]] and later adapted into a computer game for the [[Macintosh]] computer. While almost nothing is known about the board game or the 1993 ''TaskMaker'', the game was later bought by a short-lived software company called Storm Impact, which majorly upgraded it and released its version 2.0 in 1996. For the next couple years, various new releases were made, each one fixing bugs from the previous versions.
''TaskMaker'' was a [[Role-Playing Game]] first designed in 1989 as a [[Tabletop Game]] and later adapted into a computer game for the [[Macintosh]] computer. While almost nothing is known about the board game or the 1993 ''TaskMaker'', the game was later bought by a short-lived software company called Storm Impact, which majorly upgraded it and released its version 2.0 in 1996. For the next couple years, various new releases were made, each one fixing bugs from the previous versions.


The game is a simplified computer roleplay where the player is asked to fetch objects from various towns and dungeons to help gain experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' you have of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the TaskMaker is evil, and has to kill him to win the game. The Taskmaker will insta-kill you if you killed the Prisoner.
The game is a simplified computer roleplay where the player is asked to fetch objects from various towns and dungeons to help gain experience. Along the way, he has to fight various monsters. The player can also go to shops to buy useful potions, weapons and scrolls to enhance his fighting ability, as well as not-so-useful items. Stats are measured in bars such as food, spirit, health, stamina, etc. — these stats can be depleted and restored at any time, but leveling up increases how much ''overall'' you have of each. He can also cast various preset spells to aid in killing monsters, replenishing stats, etc. For the final task, the player is asked to kill a prisoner, who actually turns out to be a good person. Regardless of whether or not the prisoner is killed, the player then discovers that the TaskMaker is evil, and has to kill him to win the game. The Taskmaker will insta-kill you if you killed the Prisoner.
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* [[Breaking the Fourth Wall]]: One character in ''TaskMaker'' says "This game is too tough." One in ''Tomb'' jokes about the game crashing when he is frightened.
* [[Breaking the Fourth Wall]]: One character in ''TaskMaker'' says "This game is too tough." One in ''Tomb'' jokes about the game crashing when he is frightened.
* [[Cap]]: Several. A player can't go beyond 280 damage, 260 aim, or 1000 of any other stat (health, spirit, etc.). Monsters can't inflict more than 100 damage, it seems.
* [[Cap]]: Several. A player can't go beyond 280 damage, 260 aim, or 1000 of any other stat (health, spirit, etc.). Monsters can't inflict more than 100 damage, it seems.
* [[Cheat Code]]: Many spells can be entered into "Other Spell to Invoke", including one which summons a(n expensive) food shop, another which summons a(n also expensive) key shop, one which blows away any force field in your path, one which returns you to the docks at the start of the game, one that summons a ship when facing water, etc.
* [[Video Game Cheats]]: Many spells can be entered into "Other Spell to Invoke", including one which summons a(n expensive) food shop, another which summons a(n also expensive) key shop, one which blows away any force field in your path, one which returns you to the docks at the start of the game, one that summons a ship when facing water, etc.
** One version of the game accidentally left in a cheat code that allows the player to wish for any object as often as they wanted. Using the spell in subsequent versions force-quits the game.
** One version of the game accidentally left in a cheat code that allows the player to wish for any object as often as they wanted. Using the spell in subsequent versions force-quits the game.
* [[Critical Hit]]: Called "Double damage."
* [[Critical Hit]]: Called "Double damage."
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* [[Death Is Not Permanent]]: A player can die and go to Hell an indefinite amount of times.
* [[Death Is Not Permanent]]: A player can die and go to Hell an indefinite amount of times.
* [[Disc One Nuke]]: The Tutorial level gives you an etheral potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the TaskMaker's throne to access ''three'' powerful weapons and a switch that unveils a fourth.
* [[Disc One Nuke]]: The Tutorial level gives you an etheral potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the TaskMaker's throne to access ''three'' powerful weapons and a switch that unveils a fourth.
* [[Dronejam]]: Pushing against an NPC will cause your character to say "excuse me," and after enough tries, "get out of the way!" However, it won't necessarily get the NPC to move.
* [[Dronejam]]: Pushing against an NPC will cause your character to say "excuse me," and after enough tries, "get out of the way!" However, it won't necessarily get the NPC to move.
* [[Dual-Wielding]]: A player can hold a weapon in each hand (and probably should). Except shovels, picks and bows, which require both hands to operate.
* [[Dual-Wielding]]: A player can hold a weapon in each hand (and probably should). Except shovels, picks and bows, which require both hands to operate.
* [[Dummied Out]]: ''Tomb'' had ''four'' dungeon names which existed in the coding, but were never fleshed out into actual playable dungeons. Two of them were finally made by fans and added to 1.0.1.
* [[Dummied Out]]: ''Tomb'' had ''four'' dungeon names which existed in the coding, but were never fleshed out into actual playable dungeons. Two of them were finally made by fans and added to 1.0.1.
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* [[Video Game Cruelty Potential]]: You can kill off almost every NPC, but there are a couple characters (including Mom in Enitsirhc) who [[Video Game Cruelty Punishment|render the player permanently deaf, blind and drunk]] if killed.
* [[Video Game Cruelty Potential]]: You can kill off almost every NPC, but there are a couple characters (including Mom in Enitsirhc) who [[Video Game Cruelty Punishment|render the player permanently deaf, blind and drunk]] if killed.
* [[Violence Is the Only Option]]: One of the tasks in the first game is to kill a rebel and bring back his head. Averted from version 2.0.3 onward, as the level was changed so that instead of killing the rebel, you can {{spoiler|bestow a gift to him, thus causing him to give you a slave's head, which the [[Task Maker]] always assumes to be the rebel's head}}. Similarly averted in the Island Prison from 2.0 onward, where you {{spoiler|can (and probably should) bestow a gift to the prisoner instead of killing him as instructed, or just do nothing to him at all}}.
* [[Violence Is the Only Option]]: One of the tasks in the first game is to kill a rebel and bring back his head. Averted from version 2.0.3 onward, as the level was changed so that instead of killing the rebel, you can {{spoiler|bestow a gift to him, thus causing him to give you a slave's head, which the [[Task Maker]] always assumes to be the rebel's head}}. Similarly averted in the Island Prison from 2.0 onward, where you {{spoiler|can (and probably should) bestow a gift to the prisoner instead of killing him as instructed, or just do nothing to him at all}}.
* [[Wake Up Call Boss]]: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind or intoxicate you, and summon monsters. He used to be nearly ten times more powerful than ''that'' in 2.0, but was severely cut down. ''Tomb'' not only has an uber-powerful boss, but also several [[Mook|Mooks]] to help him.
* [["Wake-Up Call" Boss]]: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind or intoxicate you, and summon monsters. He used to be nearly ten times more powerful than ''that'' in 2.0, but was severely cut down. ''Tomb'' not only has an uber-powerful boss, but also several [[Mook|Mooks]] to help him.
* [[Welcome to Corneria]]: NPCs have only four lines: one each for happy, neutral, angry and frightened, plus a fifth randomly-generated line if killed. Most monsters in both versions only have one or two lines, more often in ''Tomb'', where nearly a third of the monsters only say "Arrrr!" regardless of mood.
* [[Welcome to Corneria]]: NPCs have only four lines: one each for happy, neutral, angry and frightened, plus a fifth randomly-generated line if killed. Most monsters in both versions only have one or two lines, more often in ''Tomb'', where nearly a third of the monsters only say "Arrrr!" regardless of mood.
* [[What the Hell, Player?]]: As stated above, this happens if you try to recycle a task object. Also, if you attack a good or neutral NPC, any other NPCs onscreen will become angered and start attacking you, usually with WTHP?-esque statements. If you do this in Castle Hall in either version, it will also anger the Guards, no matter how far from them you are.
* [[What the Hell, Player?]]: As stated above, this happens if you try to recycle a task object. Also, if you attack a good or neutral NPC, any other NPCs onscreen will become angered and start attacking you, usually with WTHP?-esque statements. If you do this in Castle Hall in either version, it will also anger the Guards, no matter how far from them you are.
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[[Category:Western RPG]]
[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Action RPG]]
[[Category:Task Maker]]
[[Category:{{PAGENAME}}]]