Team Fortress 2/Tropes A To G: Difference between revisions

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{{quote| You can view the main article [[Team Fortress 2 (Video Game)|HERE!]]<br />
Tropes H-P [[Team Fortress 2 (Video Game)/Tropes H to P|HERE!]]<br />
Tropes Q-Z [[Team Fortress 2 (Video Game)/Tropes Q to Z|HERE!]] }}
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==A==
* [[Abandoned Laboratory]]: Mountain Lab.
* [[Abnormal Ammo]]: No matter how much it was fired, picking up any weapon dropped by a dead enemy will replenish half of all your own weapons' ammo, including picking up revolvers, shotguns, syringe guns, flamethrowers, rocket launchers, baseball bats, knives, broken building parts, and [[Grievous Bottley Harm|glass bottles]], and jars of piss. The only weapon that does not provide ammunition when picked up is the Chargin' Targe.
* [[Absurdly Spacious Sewer]]/[[Air Vent Passageway]] The first being found in the infamous Capture The Flag map, 2fort.
* [[Acme Products]]: Mann Co. and Spytech Industries, subsidiaries of the even larger TF Industries, which also owns RED and BLU and all of ''their'' subsidiaries.
* [[Adam Smith Hates Your Guts]]: The economy fluctuates absurdly rapidly. Just-released items are always three or four times as expensive as they will be in a week or two, and certain items that no longer drop are ever-increasing in price.
* [[Added Alliterative AppealAlliteration]]: Blighted Beak, Builder's Blueprints, Barnblitz, Ye Olde Baker Boy, Bazaar Bargain, Badwater Basin, Backwards Ballcap, Black Box, Bonk Boy, Brass Beast, Boston Basher, Brown Bomber, Brain Bucket, Backburner, Blazing Bull, Buccaneer's Bicorne, Backbiter's Billycock, Buff Banner, Battalion's Backup,Brundle Bundle, Berliner's Bucket Helm, Bloke's Bucket Hat, Bushman's Boonie, Battle Bob, Boston Boom-Bringer... and that's just the letter B.
<!-- %% AllegedlyFreeGame is contested. Do not add it back. -->
* [[Affably Evil]]: Almost every character in their Meet The Character video is charming and friendly. And psychotic of course, but you can't have everything.
* [[Alternate Reality Game]]:
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** Later, crash-landed smoking rockets called "Grockets" have appeared in the skyboxes, which led to a [http://www.drgrordborts.com/products/team-fortress-2-victory-pack/ Weta Workshop tie-in] for [http://www.teamfortress.com/grordborts/ Soldier items,] [http://www.teamfortress.com/australianchristmas2011/index.html#bg_02 Engineer items, and Pyro items.]
* [[Anachronism Stew]]: Some items are too futuristic for the game's setting, 1968, which may be justified by the [[Alternate History]]. Lampshaded with the Boston Boom-Bringer, a "Futuristic Sound Device" (a boombox):
{{quote| '''[http://www.teamfortress.com/post.php?id{{=}}7317 TF2 Team]''': Most people only know LL Cool J as a rapper, actor, fashion designer, record producer, and author. Now, though, you can add "spooky-ass Nostradamus" to that list, because we've just released a misc slot item for the Scout called "The Boston Boom Bringer" that pretty much exactly matches the lyrics LL penned ''almost thirty years ago''.}}
* [[And Your Reward Is Clothes]]: Some events give the player a cosmetic item or few, such as the Horseless Headless Horsemann's Head, Full Head of Steam, and several Halloween costume sets.
* [[Animation Bump]]: While the actual game doesn't look bad at all, the "Meet The Team" videos are all gorgeously animated and use separate, more detailed character models with very realistic facial expressions. The best part? A few console commands and the game replaces the standard character models with the high-quality ones and cranks the environmental details up to 13. It's virtually indistinguishable from said promotional videos.
* [[Announcer Chatter]]: The Administrator runs both sides. When a checkpoint is captured, she's more encouraging to the successful attackers and scornful to the failing defenders, and, if the round ends in a tie, dismisses both sides with a frustrated "You ''failed!!''".
* [[Anti -Frustration Features]]: Unless modded, maps scramble teams after a team loses badly a few times.
* [[Anti Poop Socking-Poopsocking]]: The current drop system has a cap on the amount of playtime in which drops can occur, about 10 hours a week. Playing beyond that cap does not grant the player additional items. Before this system was implemented, the old drop system was tied so closely with playtime that, statistically, the best way to guarantee that items would drop join an "idling" server and ignore the game for hours on end.
* [[Arrows on Fire]]: In Medieval Mode, a Huntsman Sniper can easily make these, since there's torches and the like to set arrows on fire.
** In other modes, a Huntsman Sniper teaming up a Pyro teammate can set his arrows aflame to kill a foe.
* [[Artificial Brilliance]]: The AI driven bots are capable of Spy checking and single class rushes, and the Medics hide from the action until they think it's safe.
** [[Artificial Stupidity]]: They do, however, have several pathfinding and decision making problems that prevent them from being a threat in small numbers. It's a work in progress.
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** Bots, during setup time offline, will taunt the player if s/he looks at them too long. This applies to both teams and may be [http://www.youtube.com/watch?v=OIjCicbKO7s exploited for humorous effect].
** Often times in Medieval mode, bot medics will stand by players with their bonesaw, trying in vain to heal them as if they were using a medigun.
* [[Artistic License History]]: The official media in the name of [[Rule of Funny]]. The blog once said that ''[[Deus Ex: Human Revolution (Video Game)|Deus Ex Human Revolution]]'' is the long-awaited sequel of Aerosmith's [[Rail Shooter]] ''[[Revolution X]]'', and the comics say that George Washington's main regret was not being able to stay invisible permanently and that Abraham Lincoln invented the stairs, among many, ''many'' other things.
** This appears to be a combination of [[Unreliable Narrator]] and [[Alternate History]] - although how much of each and which parts correspond to which is left as an exercise for the reader.
* [[Ascended Fanfic]]: It's an official Valve-made sequel to an official Valve-made sequel to a Quake mod.
** Quite a few of the new weapons use models contributed by the community, along with a few of the theories regarding the Administrator being made official (along with a fan artist who drew her most popular image getting hired by Valve).
* [[Ascended Fanon]]: [http://buttfacemakani.livejournal.com/301005.html#cutid1 This popular fanart of the Administrator] ended up ''strongly'' influencing her official appearance (as revealed in [http://www.teamfortress.com/war/administrator/ this comic as The Administrator] and foreshadowed two months prior with [http://www.teamfortress.com/pumpkinpatch/family_portrait/ this image] of [[The Clan]] that [[All There in the Manual|everything in the game traces its lineage back to]]). And now Makani even works for Valve, doing comics/"Choose A Game Mode" illustrations for [[Team Fortress 2]], working on the science fair posters for [[Portal 2]], and [[Holy Shit Quotient|drawing all of the Steam Summer Sale front page illustrations for 2011]].
** Many of the expansion items were suggested by fans. Before the Huntsman was released, there had been a 40+ page thread discussing a bow and arrow for the sniper on the official forums. The most requested ones were the Heavy's sandvich and the Scout's Bonk Energy drink. The Spy's Dead Ringer (cloak and leave behind a corpse) was actually programmed in on some fan-altered servers before Valve implemented the idea into the regular game.
** Several of the hats, such as the Scout's Bonk Helmet and the Pyro's Brigade Helmet, were originally created by [https://web.archive.org/web/20160606182745/https://facepunch.com/showthread.php?t=778551 a group of highly talented modelers whom Valve took interest in]. Although Valve had already planned to include similar hats in future updates, they liked them so much that they based their versions off the custom models.
** The King of the Hill gameplay mode was originally a custom mod done by the No Heroes TF2 community before Valve implemented a slightly modified version as an official gameplay mode.
*** Similarly, the Payload mode is based on the fan-made map Happycow.
** Valve has also opened a submission site for custom avatars and items.
** As of the Über update, the fan terms "Demoknight" and "Pocket Medic" have been accepted into canon.
* [[Ascended Glitch]]: Along with the ancestry of the [[Rocket Jump]], the Spy can also trace his lineage to a bug during the development of the original Team Fortress mod for Quake where players would occasionally see enemies with the wrong team color.
** When King of the Hill was first released, when Overtime was reached, the Administrator would repeatedly announce "OVERTIME! OVERTIME! OVERTIME!" When the bug was finally fixed, Valve included a server variable to re-enable the bug.
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* [[Awesome Yet Practical]]: Some kill taunts, however, can be worth the risk due to how they work. Heavy's Showdown taunt has a long range that spans about the length of 2fort's bridge, can shoot through tiny cracks, and fires off relatively quickly (and paired with the [[Lethal Joke Item|Holiday Punch]], it's even more effective and humiliating). Sniper's Skewer and Medic's Spinal Tap also stun any opponents that are hit by the first motion of the taunt, making them sitting ducks for the actual kill motion (filling up Medic's ubercharge completely in the latter case).
** And weapons as well. For example, two futuristic weapons from the Deus Ex promotional pack: Machina (sniper rifle that trades off [[No Scope]] fire, but deals even more damage and hits [[One-Hit Polykill|multiple targets in a row]]) and Widowmaker (shotgun that uses [[Abnormal Ammo|engineer's metal supply]] to fire and refills it on hit, turning him into a [[Glass Cannon]] without the need to reload... or even a [[Lightning Bruiser]] with the Gunslinger)
 
==B==
* [[Back Stab]]: The Spy class's ''modus operandi''.
** The handful of counters for the Spy's instant-kill backstabs, such as:
*** The Medic's Über-charge just to make him invulnerable, the Sniper's Razorback shield (which blocks only one backstab and paralyzes the Spy).
*** The Scout's Bonk atomic punch will make him invulnerable.
*** The Spy's Dead Ringer when active can fake a death.
* [[Band of Brothers]]:
** The Heavy Weapons Guy in particular believes in "being credit to team", but the heart-warmingly sincere in-game "thank you" commands for getting teleported by the Engineer and healed by the Medic makes it clear the [[Ragtag Bunch of Misfits]] are turning into [[Fire-Forged Friends]].
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** Also the sentries beeping louder and more often the more upgrade they are. Listen closely-- some beeps also means it's spotted an enemy.
* [[Beethoven Was an Alien Spy]]
* [[Bigger Onon the Inside]]: Subtley done for Well, which has bases that are bigger on the inside, though not very much. There's no special trick of non-linear geometry going on (the engine doesn't even support such a thing); they just hid part of the interior behind a Skybox and projected the rest of the building's façade onto it.
* [[Big No]]:
** The Spy, when he gets hit by...
{{quote| ''"Jarate? Nooooooooo!"''}}
** There's also [[The Big Guy|The Heavy]].
{{quote| ''"Oh nooooooo!"''}}
** Similarly, Heavy's incoherent "AAANNGGHHH YAAAA DAH" has achieved meme status among Japanese players -- to whom ''"aa~ yada"'' actually means "Oh no!"
** The Spy, whenever he mocks a freshly-stabbed Medic:
{{quote| ''"They should call you whiners '[[James Bond|Dr. NOOOOOO!]]'"''}}
*** "Dr. Nooooo" is also the name of an achievement, where the Spy has to backstab a Medic who's ready to deploy an ÜberCharge.
* [[Bilingual Bonus]]: The Spy, Medic, and Heavy all have several lines in their native languages. The Spy also has a few besides French.
** Oddly enough, one of these, after being hit by Jarate, is the Spy saying "Mon dieu!" which in the French dub is replaced by the English "My god!"
** There's a well-known russianRussian idiom "Bullet is dumb"... With this in mind, Heavy's trademark line [[Eloquent in My Native Tongue|gets a lot]] [[Stealth Insult|deeper meaning]]:
{{quote| ''"I've yet to meet one that can [[Surrounded Byby Idiots|outsmart bullet]]!"''}}
* [[Bizarrchitecture]]: Who builds two opposing forts in the ''same building''? There's an [[All There in the Manual]] explanation in the [[Backstory]] related [http://www.teamfortress.com/pumpkinpatch/the_last_will_and_testament_of_Zepheniah_Mann/ here]. Short explanation: RED and BLU were originally formed by two feuding brothers that were each willed the same land by their father. This practice is [[Lampshaded]] in Valve's description of the map Double Cross: "Secret bases concealed behind the unassuming façades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to 'watch all them mercenaries fight over that spy base'." This is actually one of the main reasons [[Valve]] went with the cartoony, no-plot style over the previous realistic military style. Take a look at the intelligence room on 2fort sometime. Notice anything? How about the extension cord that goes across the room and ''plugs into the other wall''?
* [[Blatant Item Placement]]
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** As well as a [[Shout-Out]] to the popular use of sprays utilizing variations on "I Am Totally Not A Spy".
** A patch note in December simply read "Updating some files, for no reason whatsoever." They actually removed Crate series 3, 4, and 5 from the [[Random Drop]] system, and added 6, 7, 8, and 9. Also, 6 is a [[Holiday Mode|Festive]] [[Foreshadowing|Winter]] Crate.
* [[Bloody Hilarious]]
* [[Blood Splattered Warrior]]: Due to the way the game handles blood and bullet hold sprites, they only appear on a player when they are shot by any projectile that isn't an explosive or fire-based, as well as melee attacks. It also has zero indication on actual health because a Medic could be healing that Heavy, meaning he could look like he's covered in his own blood, yet has well over his normal allotment of 300 HP.
* [[Bloody Hilarious]]
* [[Blown Across the Room]]:
** What happens when players get shot with the Force-A-Nature or a Pyro's airblast.
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** Any time the corpse [[Ragdoll Physics|ragdoll-izes]], interesting things can happen to the player who died, [[Zig Zagged Trope|depending on who's watching]]. Their own corpse will always look like it flies farther than it really does -- for example, a headshot may send the victim flying across the room, but everyone else will see his ragdoll fall.
* [[Bond One-Liner]]: Characters will say something after killing another player enough times to dominate them. It's especially a Bond One Liner with [[Tuxedo and Martini|the Spy]].
{{quote| ''"I never really was on your side..."''}}
** The Sniper's retort?
{{quote| ''"I was never on YOUR side, either! [[Lame Comeback|...wanker!"]]''}}
** There's also this:
{{quote| '''Spy:''' ''You got blood on my suit.''<br />
'''Sniper:''' ''You got blood on my knife, mate.''<br />
Also has "[[Sarcasm Mode|Aww, did I get blood on your suit?]]" }}
* [[Bottomless Magazines]]: The Heavy, Pyro, and Sniper's primary weapons don't use detachable magazines due to the way their weapons are designed (in the Sniper's case, he manually reloads his sniper rifle with every shot, as seen in Meet the Sniper). This also means that a Heavy or Pyro standing next to a dispenser can fire practically ''forever.'' Also, the four ray guns have unlimited ammo.
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* [[Build Like an Egyptian]]: Egypt and Lakeside.
* [[Bullet Sparks]]: Whenever a bullet hits anything made of metal, sparks will be emitted. Or fists--"THEY ARE MADE OF STEEL!"
 
==C==
* [[CamelCase]]: Some words, like ÜberCharge.
* [[Camera Perspective Switch]]: Taunting or losing a round puts the character in third-person for the duration of the taunt or Humiliation.
* [[Cel Shading]]: Subtly, in conjunction with several other shading techniques that give the game its distinctive look.
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** The Scout gets the Holy Mackerel, which is a fish wrapped in newspaper, as an alternate melee weapon. It is rather humiliating for the opposing team to have people being beaten to death with a fish.
* [[Circling Birdies]]: Over stunned players.
* [[Classic Video Game "Screw YousYou"s]]:
** [[Bottomless Pits]]: Many maps, to make the Pyro's airblast a more useful tool.
** [[Escort Mission|Escort Missions]]: Payload maps; see below.
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** Depending on the Medic, such a statement might be taken as an insult, which means they're liable to [[Fan Dumb|let you burn when you need them most]].
* [[Comically Missing the Point]]: The Pyro [http://wiki.teamfortress.com/wiki/File:HolidayPyroCoal.jpg is happy to receive coal].
* [[Common Character Classes]]:
** Warriors: Soldier (long range), Pyro (short range)
** Rogues: Scout (speed), Spy (stealth)
** Ranger: Sniper
** Support: Medic (healer), Engineer (dispensers heal, teleporters move teammates quickly)
** Nuker: Heavy Weapons Guy (rapid fire), Demoman (area damage), Engineer (sentry gun defends fixed position)
* [[Commonplace Rare]]: Hats. Some are rarer than others, but any hat is worth at least a week or two of dropped weapons. Hats include such things as wearable Blueprints (which the Engineer pulls out every time he builds something anyway), cheap plastic batting helmets, cheap plastic batting helmets with soda cans attached to them, and the ability to [[You Have Researched Breathing|remove default hats]].
* [[Competitive Balance]]:
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** [[Glass Cannon]]: The Sniper and the Spy, being able to kill in one shot, but have the lowest HP value in the game (125, same as the Engineer and the Scout). Up close, the low-health Scout can kill in 2 hits, and now with the Sandman health penalty he's more breakable than ever.
*** The Equalizer, an unlockable melee weapon for the Soldier, hits harder and boosts his speed the less health he has. Some players deliberately injure themselves before going out in order to play as [[Glass Cannon|Glass Cannons]] or even [[One-Hit-Point Wonder|One Hit Point Wonders]]. It also makes a wonderful escape tool for the more defensively-minded Soldiers.
*** Crit-a-cola allows Scouts to give out minicrits for six seconds, but also takes them as well.
** [[Stone Wall]]: An Engineer's regular Sentry. A fully-upgraded sentry gun is a key factor in defense, and can kill any class that stays within range for more than a few seconds. However, in position, it can't move (for obvious reasons), and if an Engineer decides to move it around, it takes time to set up, the Engineer can be killed while carrying it, and is massively vulnerable during the set-up phase. In addition, a good Scout can bypass a turret completely. Taken further if the Engineer has a Wrangler, which turns the game into a sort of turret defense game.
** [[Squishy Wizard]]: The Engineer again. He's basically a Scout without the mobility and double jump, but he can heal teammates, refill their ammunition, build teleporters, and create a powerful but immobile sentry gun.
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*** And Pyros tend to be this when they're good and [[Leeroy Jenkins]] when they're bad.
*** Gunslinger engineers as well. Their extra hp, mini-sentry, and alternative shotguns give them high survivability and damage output for a 100%-speed class.
* [[The Computer Is a Cheating Bastard]]: Averted. The AI player bots in offline practice modes (and may also be in some servers) are based on the ''[[Left 4 Dead]]'' bots and cannot see or do anything a human player couldn't. An update even went so far as to give each bot a "virtual mousepad" (complete with delays for re-centering their "virtual mouse" on it) in order to give them imperfect aim and avoid lock-ons.
** Although the 'death stare' they give to uncloaked, disguised spies (even [[Artificial Stupidity|with your own side's disguises]]) before firing is a tell-tale sign that they're only being held back by some fairly visible programming. The Snipers on hard are also difficult to beat.
* [[The Computer Shall Taunt You]]: The bots tend to do this. This can be prevented by typing "tf_bot_taunt_victim_chance 0" in the console (now that it's no longer a cheat as of the Über Update).
* [[Concealment Equals Cover]]: Buildings (map architecture) are very hardy. So are Dispensers, since they are impervious to Sentry fire.
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* [[Cooldown]]: Some weapons have a cooldown period after use before they can be activated again.
* [[Cool Train]]: Lil' Chew Chew, the Payload in Frontier.
* [[Cosmetically Different Sides]]: RED and BLU, obviously. RED is the "canon" side; all the Meet the Team videos are of the boys in red, and loadouts default to RED.
* [[Cosmetic Award]]: The hats, although since each of them [[Random Drop|is part of the drops]], they only really reward you for playing enough to get one by luck.
** The Polycount update introduced item sets that gave bonuses if all items were equipped, with the first batch including a hat in each set. Future sets didn't include bonuses, as this was widely seen as [[Bribing Your Way to Victory]] by the fanbase.
** Achievements, though they also guarantee you some of the randomly dropping extra weapons when you get enough of them.
* [[Cosmetically Different Sides]]: RED and BLU, obviously. RED is the "canon" side; all the Meet the Team videos are of the boys in red, and loadouts default to RED.
* [[Coup De Grace]]/[[Cool and Unusual Punishment]]: When one team wins a round, the game pulls players on the losing team into third person to play a character who now runs about with their arms in the air and either poses disappointedly or cowers shamefully while the winning team hunts them down with increased speed and unlimited [[Critical Hit|Critical Hits]].
** On the other hand, the Pyro gets a killer Come at Me Bro pimp stance.
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** The Razorback for the Sniper has exactly one purpose: preventing an easy backstab. But with it, the Sniper will only have his melee weapon to defend himself against anyone else (and a smart Spy can usually kill an unguarded Sniper with a few pistol shots).
*** Even more frustrating is that it was introduced at roughly the same time as the Ambassador, which gives the Spy the ability to Headshot. While it doesn't pack as much punch as a Sniper's Rifle, it will still kill most enemies with two shots. All it needs is the tiny crosshair centered on the victim's head. Given that most Snipers would be camping in a spot most other classes won't visit anyways and their eyes are always in the scope, the shot isn't hard.
** The ''Demoknight'' (officially known as the "[[Exactly What It Says Onon the Tin|Close-Combat Kit]]") loadout, which gives up the sticky-launcher for a shield with charge attack and complements it with the more risky melee weapons. Deadly in melee, but not as mobile and weak at long range.
*** The Thousand and One Demoknight variant of this kit forgoes ranged weapons entirely, replacing the grenade launcher with a pair of wee booties that gives you better control of your charge, at the expense of having no range weapons whatsoever, and gives you a sword that doubles the regeneration on the Charge Meter while also converting all ammo boxes into health. The last one also makes it so that you are unable to refill ammo even if you had a gun. The upside is, with a good knowledge of the map, a demoknight with this kit can get around twice as fast as a scout, and one-shot a overhealed heavy with a well timed shieldbash + critical sword swing.
** The Heavy equipped with a Tomislav can easily set up ambushes and cut other classes down, and makes a solid combo with the Gloves of Running Urgently. However, if he runs into any ''other'' Heavies equipped with ''other'' miniguns, their higher damage output is generally enough to ruin him if the Tomislav Heavy doesn't get the first shot off.
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** The Bombnomicon Misc item intentionally invoke this, by blowing you up for dying for any reason, even ''falling too far.''
* [[Critical Hit]]: Tied directly into game balance, with some weapons' advantages and disadvantages relying on an ability to land a guaranteed crit, or the inability to land random crits. "Crockets" (Critical rockets) get hate especially since they can literally gib several people with a single projectile. There are also mini-crits, which deal 35% more damage for a weapon. More details on the [[Critical Hit]] page.
* [[Crossover]]: The Heavy plays poker with [[The Adventures of Sam and& Max: Freelance Police (Video Game)|Max]], [[Homestar Runner (Web Animation)|Strong Bad]], and [[Penny Arcade (Webcomic)|Tycho]] in ''[[Poker Night At the Inventory (Video Game)|Poker Night At the Inventory]]''.
** Meanwhile the Pyro kills zombies in ''[[Killing Floor (Video Game)|Killing Floor]]''.
** Heavy, Medic, and Engineer are familiars in [[Dungeon Defenders (Video Game)|Dungeon Defenders]].
** There are [[Cross Promotion|Promotional]] hats that come from several different games/other forms of media.
* [[Cross Promotion]]: Valve adds numerous items (usually hats) from other Steam games and vice versa. The [[Vocal Minority]] is not happy about this.
* [[Crouch and Prone]]: Crouching slows you down but grants more cover, and by crouching during a jump, you can reach higher places than with just a regular jump.
* [[Cut His Heart Out Withwith a Spoon]]: Almost every class has several lines, but the Soldier's are the most notable.
<!-- %%Crowning Moments: See subpages. -->
{{quote|I am going to claw down your very throat and tear out your very soul!
* [[Cut His Heart Out With a Spoon]]: Almost every class has several lines, but the Soldier's are the most notable.
{{quote| I am going to clawstrangle downyou with your veryown throatfrilly andtraining tear out your very soulbra!<br />
Son, you are writing checks your butt will find uncashable! Are you hearing me? Your backside will be escorted from the bank! You will find this humiliating!<br />
I am going to strangle you with your own frilly training bra!<br />
Son, you are writing checks your butt will find uncashable! Are you hearing me? Your backside will be escorted from the bank! You will find this humiliating!<br />
My foot will transform into a foot with your ass wrapped around it. }}
* [[Cyanide Pill]]: Typing "kill" or "explode" into the console (or binding this command to a button) will kill you. This is actually useful in the event you [[Game Breaking Bug|get stuck]] somewhere. Or for taunting the enemy, especially if said enemy is using the Half-Zatoichi. No full heal for you!
 
==D==
* [[Dagwood Sandwich|Dagwood Sandvich]]: The Medic gives the Heavy one in [http://wiki.teamfortress.com/wiki/File:HolidaySandvich.jpg this] holiday card.
* [[Damage Discrimination]]:
** Friendly fire is off by default. This is for the better because the most effective way to Spy-check is by shooting the suspicious player.
** Soldier and Demomen projectiles hurt/fling the launcher and enemies but not allies. This also applies in a unique way to the Engineer: his sentry rockets and bullets damage him, though Engineers on the same team are safe. Spies can exploit this, although it's risky.
* [[Damage Over Time]]: The hallmark ability of the [[Pyromaniac|Pyro]] class is the ability to set opponents on fire with their flamethrower. Some melee weapons can inflict a "bleeding" status that also causes damage over time.
* [[Davy Crockett]]: He's possibly the first BLU Sniper.
* [[Dead Character Walking]]: If your character's corpse is still there after you respawn, which tends to happen on instant respawn servers, it can produce weird effects. If your character [[Holler Button|talks]], so does their corpse. ''C'mere, cupcake...''
* [[Death Byby Falling Over]]: Hitting someone with a weapon that has knockback can push the enemy into an environmental hazard. The Scout and Demoman get an achievement for doing this, while the Medic has one for preventing a death by falling too far.
* [[Death From Above]]: Having the higher ground affords a tactical advantage to pretty much all of the classes, but the Soldier in particular earns an achievement called "Death From Above" by killing enough enemies in that fashion.
* [[Death Is Not Permanent]]: After dying in non-Arena maps, you wait until a running timer respawns you and your teammates into your base.
** [[Death Is a Slap Onon The Wrist]]: Some servers use plug-ins which eliminate this timer entirely. It plays hell with balance on most maps, and sometimes even prevents a player from knowing who killed him (especially if the killing shot was a long-range one). Naturally, said plugin has a [[Broken Base]], especially since some control point maps have the balance backwards, i.e. it takes longer for a winning team to respawn, to give the losing team a chance to recapture the lost control point.
* [[Deflector Shields]]: The Medic can bathe both himself and a teammate in a glowing, indestructible shell for up to 8 seconds.
** The Scout can drink a Bonk drink for a similar effect, but can't fire his weapons while it lasts.
** The Engineer's Wrangler, in addition to letting him control his Sentry gun, projects one of these around it.
* [[Deliberate Values Dissonance]]: Most noticeably toward the Irish.
{{quote| '''[http://www.teamfortress.com/classless/hidden/hats/ Gentle Manne of Leisure]''': Ah-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my [http://wiki.teamfortress.com/wiki/Towering_Pillar_of_Hats TOWER of HATS].<br />
 
<br />
 
'''Pomson 6000 description''': Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude [[Department of Redundancy Department|radiation]] in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish. }}
* [[Demonic Possession]]: The Demoman has an affinity for haunted items. First, there was the Eyelander (and its later re-skin, the Horseless Headless Horsemann's Headtaker), a haunted claymore that had a thirst for decapitated heads. Then, come the 2011 Halloween Update, it was revealed that the reason he lost his eye as a child was due to a book called the [[Tome of Eldritch Lore|Bombinomicon]], whose spirit possessed his left eye before being expelled by [[Chekhov's Gunman|Merasmus the Magician]]. It later became the boss of Eyeaduct.
* [[Denser and Wackier]]
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** The "Scream Fortress Very Scary Halloween Special" implies that the update is a Halloween special of a Halloween special to emphasize just how scary the update is.
* [[Descending Ceiling]]: Rather than handling the case of players standing in a spawnpoint suddenly invalidated by a point capture by teleporting them to the new spawn instead, Egypt takes the approach of [[Death Trap|slowly re-closing all the doors to the spawn]] and [[Video Game Cruelty Potential|crushing the player to death]].
* [[Development Hell]]: The last four Meet The Team videos (Sniper, Spy, Medic and Pyro). The other five classes had been released relatively early on, but then it took 2 years to finish both Sniper and Spy, another 2 just to do Medic's, and another year for Pyro.
* [[Didn't Think This Through]]: The Manniversary update made it so that items in the store could be traded and crafted. This change was zapped after less than a single day when people flooded the stores to buy dozens of the really cheap hats to craft together in the hopes of getting the rare and prestigious hats. Now store-bought items can only be traded.
** Which led to a ''second'' instance of this trope, where people in the trading market would often scam others by selling a supposedly craftable hat at full price only for the buyer to find out it wasn't craftable... after the trade was over and the seller left. Valve also fixed this in short order.
* [[Diesel PunkDieselpunk]]/[[Raygun Gothic]]: The game's setting is a mishmash of these two styles.
* [[Difficult but Awesome]]: See the cast page for specific class-flavored awesome, but here's one just about any class can do: circle-strafing a sentry faster than it can turn around and meleeing it to death. Works best with Pyros and Scouts, especially since those two classes often have difficulty taking out sentries.
* [[Diminishing Returns for Balance]]: As [https://web.archive.org/web/20111115063449/http://www.ubercharged.net/2010/01/28/players-you-dont-want-on-your-team-weenies/ this blog entry] notes, when one team is mostly Snipers and Spies, then they're probably not going to last long.
** Inversely, an overabundance of Engineers on one side or the other can cause the game to grind to a stalemated halt.
* [[Distinctive Appearances]]
* [[Distracted Byby the Sexy]]: [http://www.youtube.com/watch?v=zOR3snVKW0E And promptly backstabbed.]
* [[Ditzy Genius]]: Prolonged exposure to Australium has this effect on people. Radigan Conagher, after working with Australium for years, became intelligent enough to make a fully functional prosthetic limb, and dumb enough to saw his hand off to be able to use it, and Australia, the main source of this metal, is the most advanced country in the entire world, yet they elect their king by kangaroo boxing.
* [[Do Not Drop Your Weapon]]: You cannot drop your weapon unless you die, with the exception of being able to drop a Sandvich with the Heavy.
** And anything you THROW at enemies. (Jarate, Mad Milk)
* [[Do Not Run With a Gun]]: The Heavy while spinning his barrels and the Sniper while zoomed in or with a readied arrow.
* [[Does This Remind You of Anything?]]:
** "EAT IT, FATTY!"
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** "Oh dere's my ball" and "I love my ball."
** [http://wiki.teamfortress.com/w/images/e/e2/Sniper_activatecharge04.wav "Now, Doctor, now."]
* [[Do Not Drop Your Weapon]]: You cannot drop your weapon unless you die, with the exception of being able to drop a Sandvich with the Heavy.
** And anything you THROW at enemies. (Jarate, Mad Milk)
* [[Do Not Run Withwith a Gun]]: The Heavy while spinning his barrels and the Sniper while zoomed in or with a readied arrow.
* [[Doomsday Device]]: At least two in the form of the [[Frickin' Laser Beams|Ray Gun]] on Gravelpit and the... whatever it is on Nucleus. Also, the big-ass missiles on Granary, Goldrush, etc.
** To a lesser extent, the eponymous Payload in, uh, Payload mode.
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* [[Dronejam]]: Players can walk through teammates, but not through enemies - valuable for detecting cloaked or disguised Spies.
** Engineers also can't pass through their own buildings, making it possible for Engineers to reach areas they otherwise wouldn't have access to. Enemy players can't pass through an Engineer's buildings, either; it's common for Engineers to put buildings in tight corridors and doorways to block the enemy from passing through unnoticed.
* [[Drop in-In Drop -Out Multiplayer]]: Players can normally come and go as they please. Some servers even replace absent human players with bots.
* [[Dummied Out]]: [http://wiki.teamfortress.com/wiki/Unused_content Here.]
* [[Dwindling Party]]: Arena mode, since no one respawns after death.
==E==
* [[Eagle Land]]: The aesthetic design of the game, which according to Valve is inspired by artists such as J. C. Leyendecker, Dean Cornwell and [[Norman Rockwell]], recalls the Type One variation of America. The setting of the game itself is [[Government Conspiracy|considerably less innocuous]] however, and the American characters themselves occupy various positions along the spectrum. The Engineer leans closer to Type One, while the Scout and especially the Soldier behave like Type Two.
* [[Early Installment Weirdness]]: Some players don't even remember Territory Control as a game mode, or its map, tc_hydro. Modes added later like Payload and King of the Hill are considered more iconic of the game.
* [[Elaborate Equals Effective]]: The Engineer's Sentry Gun and Dispenser are the most obvious, and all of the pick-upable and craftable weapons are more decorative than usual.
* [[Emote Command]]: Some voice commands have the player say something and accompany it with a gesture.
* [[Enemy Scan]]: Spies and Medics with a Solemn Vow can see the names and health of enemies.
* [[Entitled Bastard]]: Being a multiplayermulti-player game, there's lots of this. Playing as a Medic means dealing with these people, since there are a lot of people who will always blame you for being killed (even if a Sniper or Spy killed you in one hit; meaning there was nothing you could have done), even if you're on the other side of the map. They may often run right into a place guarded by a couple Pyros and Demomen waiting for a [[Leeroy Jenkins]]. And don't expect any actual thanks from them outside of the avatar saying something like "Thank you doctor". And likewise, expect Medics to often yell at you for them to help them when they're going ''right'' into danger.
* [[Epic Fail]]: Upon losing in Arena without killing a single opponent, the Administrator berates your team:
{{quote| "Humiliating defeat!"<br />
"Next time, try killing ''one'' of them."<br />
"You didn't kill ''any'' of them!" }}
* [[Escalating War]]: The Sniper and the Spy engaged in this during their combined update--neither wanted to share the spotlight. Later: the Soldier/Demoman war.
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* [[Every Bullet Is a Tracer]]: With the exception of the sniper rifles (not counting the Machina), every bullet is visible.
* [[Everything Fades]]: Eventually, corpses disappear from the field. If a player dies while on fire, the corpse is extinguished a few seconds before it disappears.
* [[Everything's Better Withwith Plushies]]: [https://web.archive.org/web/20131103064549/http://store.valvesoftware.com/product.php?i=S0239 Even] [https://web.archive.org/web/20131103052500/http://store.valvesoftware.com/product.php?i=S0225 stickybombs]!
** [http://wiki.teamfortress.com/wiki/Teddy_Roosebelt Teddy bears], too.
** And [http://wiki.teamfortress.com/wiki/Pocket_Medic Medics].
** [httphttps://wiki.teamfortress.com/wiki/Cremators_ConscienceCremator%27s_Conscience The oft-forgotten Pyro shoulder angel and devil].
** And [http://wiki.teamfortress.com/wiki/Itsy_Bitsy_Spyer a Spy voodoo doll].
* [[Everything's Better Withwith Samurai]]: The Soldier's Killer's Kabuto and, of course, the Shogun Pack.
** Now the Demoman joins in the weeb fun, with some community made cosmetics, like the Bushi-Dou and Sangu Sleeves, and some of his weapons, like the Half-Zatoichi (which he shades with Soldier).
* [[Everything's Louder Withwith Bagpipes]]: The Demoman's theme, Drunken Pipe Bomb, uses the bagpipes. Also, the end of Meet The Demoman has the TF2 ending riff played on bagpipes.
** In DeGroot Keep, bagpipes also play in the background whenever the castle door opens; that is when points A and B are captured, and when the castle is successfully defended.
*** The music is the ''Day of Defeat'' (a [[Half -Life (Video Gameseries)|Half Life]] mod) [http://www.youtube.com/watch?v=HzyHljGQmbU anthem] used when a round is won by the British team.
* [[Everything's Worse Withwith Bears]]: Heavy [[Extreme Melee Revenge|will kill you]] [[A Worldwide Punomenon|with his]] [http://www.youtube.com/watch?v=f5JDXu5_1Hc bear hands].{{dead link}}
** Averted with the Engineer's [[Punny Name|Teddy Roosebelt]].
* [[Evil Laugh]]: Kill enough people and your character will begin to snigger, chuckle, guffaw and snort hysterically in some truly hilarious ways. But perhaps the best example is what the Administrator sometimes does if the [[Delayed Explosion|Payload]] nears the [[Outrun the Fireball|Final Terminus]].
** The Heavy's is the most common laugh heard, obtained if you slay enough people while keeping your minigun sped up.
** The Engineer has an evil laugh as a taunt if he's holding his melee weapon, though now all classes can have one with the addition of the Schadenfreude taunt.
* [[Evil Knockoff]]/[[Robot Me]]: The Machines are all robotic and evil versions of the mercenaries.
* [[Evil Versus Evil]]: Two teams of ruthless, bloodthirsty mercenaries gleefully blasting the shit out of each other, with only the [[Excuse Plot|flimsiest justification]].
* [[Extreme Omnivore]]: Taunting with the Frying Pan or Conscientious Objector causes a Demoman to ''drink from it''. ... Maybe he's ''[[Crazy Awesome|just that drunk]].''
 
==F==
* [[Face Palm]]:
** If undisguised, the Spy on a losing team can be seen face palming if he is still alive during Humiliation.
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* [[Fictional Holiday]]: Australian Christmas/Smissmas. Every December the 17th, children in Australia make weapons and hats for Old Nick, a crotchety old man who lives at the South Pole. After receiving all of his gifts, Old Nick realizes he received many duplicates of gifts, so he sells them off for incredibly low prices.
* [[Final Death]]: In Arena, there's no respawning.
* [[Finger Framing]]: The Director's Vision taunt.
* [[Finger-Poke of Doom]]: The killtaunts available to the updated classes. They take several seconds to execute (with only a small timeframe being lethal in a rather specific fashion). They are also the only way to damage opponents during humiliation or stalemate.
** Almost literally with the case of the Heavy, who can kill enemies ''several feet away'' by pointing at them.
* [[Finger Framing]]: The Director's Vision taunt.
* [[Fingerless Gloves]]: Worn by the Heavy and the Sniper.
* [[Firing One-Handed]]: The Spy's Revolver. The Engineer also holds his pistol one-handed, but the Scout (who wields an identical pistol, albeit with less ammo in reserve) uses two.
* [[First Person Ghost]]
* [[First-Person Snapshooter]]: You can take screenshots and replays at the press of a button. There are a few achievements released during the Replay Update that requires fiddling with the replay and getting a number of views on [[YouTube]].
* [[First Person Ghost]]
* [[Flawless Victory]]: Said by the Administrator in Arena.
* [[Foiler Footage]]: When hats were first announced, people revealed what each class's hat was planned to be by reading the game's string asset files (files which contain every phrase and term used in the game, so that different files can be used for different languages). Valve responded by filling the files with false positives in the future, such as strings for [[Unexpected Gameplay Change|TF2's planned MMORPG functionality]] and a [[Precision-Guided Boomerang|boomerang]] for the Sniper (instead of the Jarate that was actually revealed).
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* [[Foreshadowing]]: Shortly before the official lead-in to the War Update, a minor bugfix update introduced [http://kotaku.com/5421317/next-team-fortress-2-update-to-get-friendly sounds] that would only be heard by Soldiers and Demomen. The next day, [http://www.teamfortress.com/war/administrator/ a comic] (featuring an Administrator similar in appearance to the woman in [http://www.teamfortress.com/pumpkinpatch/family_portrait/ this image]) was posted revealing that the Demoman and the Soldier had become friends. The day after that, the next update was announced, with kills between Soldiers and Demomen determining who would receive the last weapon.
* [[Forever War]]: Over some worthless pieces of land.
* [[Franklin D. Roosevelt]]: While recovering from a [[Rocket Jump|rocket jumping]] accident that took both his legs, he perfected Lincoln's plans for stairs, freeing people from the tyranny of the second floor.
* [[Freemium]]: Team Fortress 2 became free to play in summer 2011. Players with free accounts get to store up to 50 items in their backpack, receive items rather than being able to trade or gift, have limited crafting blueprints, and can't get rare or cosmetic items. Otherwise, they can get all of the regular weapons, and all game modes and maps are available to both free and premium accounts. The only requirement to get a premium account is to buy any item from the in-game store. The only difference between a premium account gained from buying the game itself as opposed to something from the in-game store is a Proof of Purchase hat.
* [[Friendly Enemy]]: The BLU Soldier and the RED Demoman [http://www.teamfortress.com/war/administrator/ right before the WAR! update].
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** The RED Spawn in the second stage is overlooking a swimming pool, and REDs can be seen swimming and otherwise chilling out.
** A Sniper is camping on the third stage.
* [[Fun Withwith Acronyms]]:
** The team names ({{color|red|'''R'''}}eliable {{color|red|'''E'''}}xcavation {{color|red|'''D'''}}emolition and {{color|blue|'''B'''}}uilders {{color|blue|'''L'''}}eague {{color|blue|'''U'''}}nited), in the vein of [[wikipedia:List of fictional espionage organizations|classic 60's fictional espionage organizations]]. In-universe, the team names are backronyms, as RED and BLU are named after brothers Redmond and Blutarch, respectively.
** The '''K'''illing '''G'''loves of '''B'''oxing, used by the Soviet Russian Heavy Weapons Guy.
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** And the '''G'''loves of '''R'''unning '''U'''rgently, beta tested but never added to the official game until Sept. 30, 2010.
** In Medieval mode, the parser turns "afk" (away from keyboard) into "away, fighting kobolds", "away, fruity knights", "aft, frisking knickers", or "[[Whip It Good|abaft, flailing knouts]]".
==G==
* [[Game Mod]]: Several custom gametypes have come up, such as "Prop Hunt", where one team is disguised as random props and the other hunts them down before time runs out; and "Dodgeball", where two teams of Pyros use the air compressors in their flamethrowers to [[Tennis Boss|reflect critical heatseeking rockets launched by the environment toward the enemy]].
** Custom content (mostly Models and Avatars) can be submitted to [http://www.teamfortress.com/contribute/ this site], and if Valve likes it enough, it'll be implemented IN-GAME.
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** There are also mods that change the rules around a bit, like Sudden Death only with melee weapons (which is now implemented into the game) or restricting how many of each class can play on the same team at once (typically to prevent Sniper Wars or turtling with Engineers)
*** Class Restriction is also put into place to prevent spamming of any one class. On Medieval mode, this is critical as most medieval maps devolve into "which team has the most Demomen".
**** Then there are games set to "[[Highlander (Franchise)|Highlander]] mode", in which there can only be 18 players, one of each class. The remaining can only be spectators, or the server will be set to allow only 18 players.
** Another mod that is gaining in popularity is "hardcore mode", in which crits are completely disabled. This usually means no one hit kills and that a game round would last significantly longer.
** Also present are mods that disable the respawn delay completely or reverses it, so that the losing team spawn faster. And yes, games on these servers usually ends in a stalemate.
** Not to mention tons of character model replacements, including various attempts at [[Gag Penis|nude mods]], [[Gender Swap]] mods, anime mods and more...
** Vs. Saxton Hale is gaining popularity. As implied, one team tries to kill Saxton Hale (or occasionally [[Christian Brutal Sniper]], Vagineer, Painis Cupcake, and, in two unofficial variations, [[Portal 2 (Video Game)|Cave Johnson]] ([[Crowning Moment of Funny|with a box of lemons!]]) or [[F -Zero|Captain Falcon]][http://www.youtube.com/watch?v=4beRPhD4Qi0\]).
*** As of September 2011, not only is the entire circus of TF2 Freaks already made into variants of the mod, There are variations of the mod for almost every single fictional character under the sun, ranging from the "mane 6" [[My Little Pony: Friendship Is Magic (Animation)|My Little Pony Friendship Is Magic]] characters[http://www.youtube.com/watch?v=n_HMtF3klvU\][http://www.youtube.com/watch?v=4b-jb07z0ZM&t=6m32s\] to [[Pokémon|Charmander]][http://www.youtube.com/watch?v=Qybj7X9vMXo\] and [[Batman|The Joker]][http://www.youtube.com/watch?v=KQt2Gv8-BVk\]. Even non-fictional personas like Valve CEO Gabe Newell and celebrity Marilyn Manson were not spared!
* [[George Washington]]: He invented America, but his greatest failure was his inability to be permanently invisible. (That's where the Cloak and Dagger come in.)
* [[Giant Eye of Doom]]: During the 2011 Halloween Update, the MONOCULUS! appeared in a new version of the Viaduct map. He's extremely powerful (like the Horsemann), and hovers and [[Get Back Here Boss|teleports around the map]] while shooting critical eye-rockets. If players manage to defeat him, they'll score an achievement and a free [[Nice Hat|mask based on it]]. If they go the extra mile, they can also receive a cursed book, the [[Tome of Eldritch Lore|Bombinomicon]], to wear.
* [[Girls Withwith Moustaches]]: It's the norm in Australia, due to Australium.
* [[Goomba Stomp]]: The Soldier's Mantreads allow players to take the fall damage that they would normally take, triple it, and apply it to the guy you land on; the higher you fall, the more damage you deal, often enough to one-shot most classes in the game. Of course, managing to actually land on someone is a feat in and of itself, especially while rocket jumping.
** Some servers have a mod that enables Goomba stomps for everybody, being an instant-kill no matter how you land on someone.
* [[Gosh Dang It to Heck]]: Given the game's rating and tone, the characters generally swear less than you'd expect them to, although they all tend to get less-than-professional in their [[Post MortemBond One -Liner|domination lines]].
* [[Gotta Kill Them All]]: Pretty much the main objective of Arena mode.
* [[Grand Theft Me]]: While not literal, Your Eternal Reward specifically takes away a Spy's normal disguise kit, but whenever he backstabs an enemy, he immediately takes on that enemy's class and name as a disguise. As the enemy is silently killed and the body disappears almost immediately, unobservant foes won't notice that their friend is now playing for the other team. That said, you can still use voice-chat to announce that a spy had stolen your identity to your team and hope that they can hear you.
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** As of the Mac Update, TF2 now comes with a basic training mode. It includes a simple shooting gallery to teach players how to use and switch between weapons, and a help-guide-filled battle with AI bots to bring newbies up to speed on the core gameplay elements. Currently, training is provided for Soldiers, Demomen, Engineers, and Spies.
** They also added a Coach mode, where you get paired with someone and they help you out, enforcing the "other players as guides" aspect further. To prevent abuse, players upgrading to premium can give their preferred mentor a [[Nice Hat]].
*** As with time goes on, Valve abandoned updating the Coach mode.
** Tips on how to play are given out during the loading screen.
* [[Guns Are Worthless]]: Valve has buffed melee weapons so they have a much higher chance of crits, so players would actually use them rather than guns all the time.
 
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[[Category:Team Fortress 2 (Video Game){{BASEPAGENAME}}]]
[[Category:TropesSplit ATrope To GLists]]
[[Category:Team Fortress 2]][[Category:Pages with comment tags]]