Team Fortress 2/Tropes A To G: Difference between revisions

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* [[Anti-Frustration Features]]: Unless modded, maps scramble teams after a team loses badly a few times.
* [[Anti-Poopsocking]]: The current drop system has a cap on the amount of playtime in which drops can occur, about 10 hours a week. Playing beyond that cap does not grant the player additional items. Before this system was implemented, the old drop system was tied so closely with playtime that, statistically, the best way to guarantee that items would drop join an "idling" server and ignore the game for hours on end.
* [[Arrows on Fire]]: In Medieval Mode, a Huntsman Sniper can easily make these, since there's torches and the like to set arrows on fire.
** In other modes, a Huntsman Sniper teaming up a Pyro teammate can set his arrows aflame to kill a foe.
* [[Artificial Brilliance]]: The AI driven bots are capable of Spy checking and single class rushes, and the Medics hide from the action until they think it's safe.
** [[Artificial Stupidity]]: They do, however, have several pathfinding and decision making problems that prevent them from being a threat in small numbers. It's a work in progress.
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* [[Awesome Yet Practical]]: Some kill taunts, however, can be worth the risk due to how they work. Heavy's Showdown taunt has a long range that spans about the length of 2fort's bridge, can shoot through tiny cracks, and fires off relatively quickly (and paired with the [[Lethal Joke Item|Holiday Punch]], it's even more effective and humiliating). Sniper's Skewer and Medic's Spinal Tap also stun any opponents that are hit by the first motion of the taunt, making them sitting ducks for the actual kill motion (filling up Medic's ubercharge completely in the latter case).
** And weapons as well. For example, two futuristic weapons from the Deus Ex promotional pack: Machina (sniper rifle that trades off [[No Scope]] fire, but deals even more damage and hits [[One-Hit Polykill|multiple targets in a row]]) and Widowmaker (shotgun that uses [[Abnormal Ammo|engineer's metal supply]] to fire and refills it on hit, turning him into a [[Glass Cannon]] without the need to reload... or even a [[Lightning Bruiser]] with the Gunslinger)
 
==B==
* [[Back Stab]]: The Spy class's ''modus operandi''.
** The handful of counters for the Spy's instant-kill backstabs, such as:
*** The Medic's Über-charge just to make him invulnerable, the Sniper's Razorback shield (which blocks only one backstab and paralyzes the Spy).
*** The Scout's Bonk atomic punch will make him invulnerable.
*** The Spy's Dead Ringer when active can fake a death.
* [[Band of Brothers]]:
** The Heavy Weapons Guy in particular believes in "being credit to team", but the heart-warmingly sincere in-game "thank you" commands for getting teleported by the Engineer and healed by the Medic makes it clear the [[Ragtag Bunch of Misfits]] are turning into [[Fire-Forged Friends]].
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* [[Build Like an Egyptian]]: Egypt and Lakeside.
* [[Bullet Sparks]]: Whenever a bullet hits anything made of metal, sparks will be emitted. Or fists--"THEY ARE MADE OF STEEL!"
 
==C==
* [[CamelCase]]: Some words, like ÜberCharge.
* [[Camera Perspective Switch]]: Taunting or losing a round puts the character in third-person for the duration of the taunt or Humiliation.
* [[Cel Shading]]: Subtly, in conjunction with several other shading techniques that give the game its distinctive look.
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** Depending on the Medic, such a statement might be taken as an insult, which means they're liable to [[Fan Dumb|let you burn when you need them most]].
* [[Comically Missing the Point]]: The Pyro [http://wiki.teamfortress.com/wiki/File:HolidayPyroCoal.jpg is happy to receive coal].
* [[Common Character Classes]]:
** Warriors: Soldier (long range), Pyro (short range)
** Rogues: Scout (speed), Spy (stealth)
** Ranger: Sniper
** Support: Medic (healer), Engineer (dispensers heal, teleporters move teammates quickly)
** Nuker: Heavy Weapons Guy (rapid fire), Demoman (area damage), Engineer (sentry gun defends fixed position)
* [[Commonplace Rare]]: Hats. Some are rarer than others, but any hat is worth at least a week or two of dropped weapons. Hats include such things as wearable Blueprints (which the Engineer pulls out every time he builds something anyway), cheap plastic batting helmets, cheap plastic batting helmets with soda cans attached to them, and the ability to [[You Have Researched Breathing|remove default hats]].
* [[Competitive Balance]]:
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My foot will transform into a foot with your ass wrapped around it. }}
* [[Cyanide Pill]]: Typing "kill" or "explode" into the console (or binding this command to a button) will kill you. This is actually useful in the event you [[Game Breaking Bug|get stuck]] somewhere. Or for taunting the enemy, especially if said enemy is using the Half-Zatoichi. No full heal for you!
 
==D==
* [[Dagwood Sandwich|Dagwood Sandvich]]: The Medic gives the Heavy one in [http://wiki.teamfortress.com/wiki/File:HolidaySandvich.jpg this] holiday card.
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** [http://wiki.teamfortress.com/wiki/Teddy_Roosebelt Teddy bears], too.
** And [http://wiki.teamfortress.com/wiki/Pocket_Medic Medics].
** [httphttps://wiki.teamfortress.com/wiki/Cremators_ConscienceCremator%27s_Conscience The oft-forgotten Pyro shoulder angel and devil]{{Dead link}}.
** And [http://wiki.teamfortress.com/wiki/Itsy_Bitsy_Spyer a Spy voodoo doll].
* [[Everything's Better with Samurai]]: The Soldier's Killer's Kabuto and, of course, the Shogun Pack.
** Now the Demoman joins in the weeb fun, with some community made cosmetics, like the Bushi-Dou and Sangu Sleeves, and some of his weapons, like the Half-Zatoichi (which he shades with Soldier).
* [[Everything's Louder with Bagpipes]]: The Demoman's theme, Drunken Pipe Bomb, uses the bagpipes. Also, the end of Meet The Demoman has the TF2 ending riff played on bagpipes.
** In DeGroot Keep, bagpipes also play in the background whenever the castle door opens; that is when points A and B are captured, and when the castle is successfully defended.
*** The music is the ''Day of Defeat'' (a [[Half-Life (series)|Half Life]] mod) [http://www.youtube.com/watch?v=HzyHljGQmbU anthem] used when a round is won by the British team.
* [[Everything's Worse with Bears]]: Heavy [[Extreme Melee Revenge|will kill you]] [[A Worldwide Punomenon|with his]] [http://www.youtube.com/watch?v=f5JDXu5_1Hc bear hands].{{dead link}}
** Averted with the Engineer's [[Punny Name|Teddy Roosebelt]].
* [[Evil Laugh]]: Kill enough people and your character will begin to snigger, chuckle, guffaw and snort hysterically in some truly hilarious ways. But perhaps the best example is what the Administrator sometimes does if the [[Delayed Explosion|Payload]] nears the [[Outrun the Fireball|Final Terminus]].
** The Heavy's is the most common laugh heard, obtained if you slay enough people while keeping your minigun sped up.
** The Engineer has an evil laugh as a taunt if he's holding his melee weapon, though now all classes can have one with the addition of the Schadenfreude taunt.
* [[Evil Knockoff]]/[[Robot Me]]: The Machines are all robotic and evil versions of the mercenaries.
* [[Evil Versus Evil]]: Two teams of ruthless, bloodthirsty mercenaries gleefully blasting the shit out of each other, with only the [[Excuse Plot|flimsiest justification]].
* [[Extreme Omnivore]]: Taunting with the Frying Pan or Conscientious Objector causes a Demoman to ''drink from it''. ... Maybe he's ''[[Crazy Awesome|just that drunk]].''
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* [[Goomba Stomp]]: The Soldier's Mantreads allow players to take the fall damage that they would normally take, triple it, and apply it to the guy you land on; the higher you fall, the more damage you deal, often enough to one-shot most classes in the game. Of course, managing to actually land on someone is a feat in and of itself, especially while rocket jumping.
** Some servers have a mod that enables Goomba stomps for everybody, being an instant-kill no matter how you land on someone.
* [[Gosh Dang It to Heck]]: Given the game's rating and tone, the characters generally swear less than you'd expect them to, although they all tend to get less-than-professional in their [[Post MortemBond One -Liner|domination lines]].
* [[Gotta Kill Them All]]: Pretty much the main objective of Arena mode.
* [[Grand Theft Me]]: While not literal, Your Eternal Reward specifically takes away a Spy's normal disguise kit, but whenever he backstabs an enemy, he immediately takes on that enemy's class and name as a disguise. As the enemy is silently killed and the body disappears almost immediately, unobservant foes won't notice that their friend is now playing for the other team. That said, you can still use voice-chat to announce that a spy had stolen your identity to your team and hope that they can hear you.
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** As of the Mac Update, TF2 now comes with a basic training mode. It includes a simple shooting gallery to teach players how to use and switch between weapons, and a help-guide-filled battle with AI bots to bring newbies up to speed on the core gameplay elements. Currently, training is provided for Soldiers, Demomen, Engineers, and Spies.
** They also added a Coach mode, where you get paired with someone and they help you out, enforcing the "other players as guides" aspect further. To prevent abuse, players upgrading to premium can give their preferred mentor a [[Nice Hat]].
*** As with time goes on, Valve abandoned updating the Coach mode.
** Tips on how to play are given out during the loading screen.
* [[Guns Are Worthless]]: Valve has buffed melee weapons so they have a much higher chance of crits, so players would actually use them rather than guns all the time.