Tech Demo Game: Difference between revisions
Content added Content deleted
m (Mass update links) |
m (update links) |
||
Line 80:
* The original ''[[Donkey Kong Country]]'' was an effort to prove the aging SNES was capable of high-quality graphics.
* High Voltage's ''[[The Conduit]]'' provides a showcase of their Quantum3 engine, which can produce some pretty nice graphics on the [[Wii]].
* ''[[Uncharted]] 2'''s developer Naughty Dog claims that the game is the best graphics the [[
** And yet, two years later they've managed to improve on it for the third game.
* ''[[Lair]]'' appeared to be an attempt to show off the [[
* ''[[Metal Gear Solid 4 Guns of the Patriots]]'' shows off all the [[
* ''[[Final Fantasy VII]]''. Square really took the opportunity to show off some of the stuff they couldn't do on the [[SNES]], like polygons and pre-rendered cutscenes.
** To test their graphics engine for ''[[Final Fantasy VIII]]'', Square created ''[[Parasite Eve (video game)|Parasite Eve]]''.
** ''[[Final Fantasy XIII]]'' was meant to be a [[
* ''[[Wii Sports]]'' and ''Wii Play'' show off the Wii Remote's motion abilities. ''Wii Sports Resort'' and ''Wii Play Motion'' show off WiiMotion+. Wii Fit shows off the Wii Balance Board, however it has yet to be implemented well in any other game.
** And now, with the release of Playstation Move and Microsoft's Kinect, we're seeing variations on ''Wii Sports'' for those systems: ''Sports Champions'' on the [[
* ''[[Malice]]'' provided a demonstration of the [[X Box]]'s bump mapping capabilities but ended up being released for both Xbox and [[Play Station 2]] several years after people stopped caring about it.
* ''Backbreaker'' started as an attempt to show off Natural Motion's Euphoria physics engine with a simple "Dodge the tacklers" football game, but eventually was expanded into a full simulation.
|