Tech Demo Game: Difference between revisions
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* The original ''[[Donkey Kong Country]]'' was an effort to prove the aging SNES was capable of high-quality graphics. |
* The original ''[[Donkey Kong Country]]'' was an effort to prove the aging SNES was capable of high-quality graphics. |
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* High Voltage's ''[[The Conduit]]'' provides a showcase of their Quantum3 engine, which can produce some pretty nice graphics on the [[Wii]]. |
* High Voltage's ''[[The Conduit]]'' provides a showcase of their Quantum3 engine, which can produce some pretty nice graphics on the [[Wii]]. |
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* ''[[Uncharted]] 2'''s developer Naughty Dog claims that the game is the best graphics the [[ |
* ''[[Uncharted]] 2'''s developer Naughty Dog claims that the game is the best graphics the [[PlayStation 3]] will ever get. |
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** And yet, two years later they've managed to improve on it for the third game. |
** And yet, two years later they've managed to improve on it for the third game. |
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* ''[[Lair]]'' appeared to be an attempt to show off the [[ |
* ''[[Lair]]'' appeared to be an attempt to show off the [[PlayStation 3]]'s ability to do Motion Control and native 1080p graphics. It couldn't do either very well. |
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* ''[[Metal Gear Solid 4 Guns of the Patriots]]'' shows off all the [[ |
* ''[[Metal Gear Solid 4 Guns of the Patriots]]'' shows off all the [[PlayStation 3]]'s hardware features. Surround sound, Bluetooth headset support for Otacon's codec calls, motion control for the Screaming Mantis battle, and most importantly, Blu-Ray for holding [[Story to Gameplay Ratio|loads and loads of long-winded cutscenes]] (the latter point is even [[Lampshade Hanging|lampshaded]] when Otacon calls Snake and tells him to [[Medium Awareness|swap to the second disc]], but then he remembers that the game is on Blu-Ray). |
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* ''[[Final Fantasy VII]]''. Square really took the opportunity to show off some of the stuff they couldn't do on the [[SNES]], like polygons and pre-rendered cutscenes. |
* ''[[Final Fantasy VII]]''. Square really took the opportunity to show off some of the stuff they couldn't do on the [[SNES]], like polygons and pre-rendered cutscenes. |
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** To test their graphics engine for ''[[Final Fantasy VIII]]'', Square created ''[[Parasite Eve (video game)|Parasite Eve]]''. |
** To test their graphics engine for ''[[Final Fantasy VIII]]'', Square created ''[[Parasite Eve (video game)|Parasite Eve]]''. |
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** ''[[Final Fantasy XIII]]'' was meant to be a [[ |
** ''[[Final Fantasy XIII]]'' was meant to be a [[PlayStation 3]] launch title and spent roughly ''seven years'' in development because it was being developed with a brand-new graphics engine that will be used in all future [[Square Enix]] games. |
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* ''[[Wii Sports]]'' and ''Wii Play'' show off the Wii Remote's motion abilities. ''Wii Sports Resort'' and ''Wii Play Motion'' show off WiiMotion+. Wii Fit shows off the Wii Balance Board, however it has yet to be implemented well in any other game. |
* ''[[Wii Sports]]'' and ''Wii Play'' show off the Wii Remote's motion abilities. ''Wii Sports Resort'' and ''Wii Play Motion'' show off WiiMotion+. Wii Fit shows off the Wii Balance Board, however it has yet to be implemented well in any other game. |
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** And now, with the release of Playstation Move and Microsoft's Kinect, we're seeing variations on ''Wii Sports'' for those systems: ''Sports Champions'' on the [[ |
** And now, with the release of Playstation Move and Microsoft's Kinect, we're seeing variations on ''Wii Sports'' for those systems: ''Sports Champions'' on the [[PlayStation 3]], and ''Kinect Sports'' on the Xbox360. |
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* ''[[Malice]]'' provided a demonstration of the [[X Box]]'s bump mapping capabilities but ended up being released for both Xbox and [[Play Station 2]] several years after people stopped caring about it. |
* ''[[Malice]]'' provided a demonstration of the [[X Box]]'s bump mapping capabilities but ended up being released for both Xbox and [[Play Station 2]] several years after people stopped caring about it. |
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* ''Backbreaker'' started as an attempt to show off Natural Motion's Euphoria physics engine with a simple "Dodge the tacklers" football game, but eventually was expanded into a full simulation. |
* ''Backbreaker'' started as an attempt to show off Natural Motion's Euphoria physics engine with a simple "Dodge the tacklers" football game, but eventually was expanded into a full simulation. |