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{{trope}}
A high-tech area that is abandoned and in disrepair. Expect to see exposed wires, damaged wires that screw with the power, bad lighting that is most likely powered through the damaged wiring, and at least one puzzle devoted to restoring power. Don't expect to see sentient [[Mook
{{examples
* ''[[Ghostbusters]]'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery {{spoiler|with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...}}▼
== [[Film]] ==
* ''[[Deus Ex (Video Game)|Deus Ex]]'' has the Ocean Lab, where after Illuminati sabotage half the place is submerged, turrets automatically fire at anything and can't be turned off (in the rest of the game they only attack after an alarm activates) and MJ12 experiments have been released from their cages. {{spoiler|Walton Simons}} who follows you here, is the only human (at least, living human) other than JC Denton in the whole underwater segment.▼
* ''[[Star Trek: Generations]]
*
* These sorts of wreckages are strewn about the New Zealand film ''[[The Quiet Earth]]'' in its visual composition, and also affect the plot... or action, however little there is.▼
== [[Literature]] ==
* In one of the ''[[Norby]]'' books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely
== [[Tabletop Games]] ==
* The 1st Edition ''[[Traveller]]'' adventures ''Annic Nova'' and ''Death Ship'', with the title derelict ships which the [[PC
* ''[
* The original ''[[Dungeons and Dragons]]'' module ''Expedition to the Barrier Peaks'' revolved around a "dungeon" which was actually a jettisoned section from an alien starship.
== [[Video Games]] ==
▲* ''[[Ghostbusters: The Video Game]]'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery {{spoiler|with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...}}
▲* ''[[
** ''[[The Nameless Mod]]'' has both Shadowcode's level and '''D'''eus E'''x''' '''I'''ncarnate. The first is one that you are actually trying to shut it down completely. The 2nd [[Hailfire Peaks|also contains]] both [[Lethal Lava Land|lava]] and [[Underground Level|is underground]]
* The abandoned ship in ''Super [[Metroid]]'' is a typical example, with everything listed above.
** There's also the crashed Space Pirate frigate in ''[[Metroid Prime]]'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as scariness goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.
** The B.S.L of ''Metroid Fusion'' starts becoming technowreckage the longer Samus is there, culminating in her [[Colony Drop|ramming it into a planet.]] Worse, the WHOLE game takes place inside it.
* 2300 AD in ''[[
* The Glow in ''[[Fallout]]'' is a typical example, with no other NPCs except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) ''and'' it's highly radioactive all around (lingering to play chess with the AI is considered harmful). The two abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
** ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' provide more abandoned vaults, alongside with [[Apocalyptic Log
* ''[[Warhammer
* The Tower of Geddon from ''[[
* Several environments in ''[[
* Both ''[[System Shock]]'' games consist entirely of
▲* The 1st Edition ''[[Traveller]]'' adventures ''Annic Nova'' and ''Death Ship'', with the title derelict ships which the [[PC|PCs]] explore.
* ''The Secret Of The Nautilus'', a video game sequel to ''[[Twenty Thousand Leagues Under the
▲* ''[http://en.wikipedia.org/wiki/The_Morrow_Project The Morrow Project]'' adventure ''Prime Base''. The [[PC|PCs]] must enter and restore the title base to working order.
▲* ''[[Star Trek]] Generations''. The Amargosa observatory is [[Techno Wreckage]] after the Romulans get through with it.
▲* Both ''[[System Shock]]'' games consist entirely of [[Techno Wreckage]], except for when you enter a [[Womb Level]] ''inside'' a [[Techno Wreckage]], and when you hack in [[Cyberspace]], from an interface ''in'' the [[Techno Wreckage]].
▲* ''The Secret Of The Nautilus'', a sequel to ''[[Twenty Thousand Leagues Under the Sea|20,000 Leagues Under The Sea]]'', is set in the abandoned ''Nautilus'', the only humans being the player and a madman trying to bring it down.
* ''[[Skies of Arcadia]]'' has a very light version of this in the early areas of the [[The Very Definitely Final Dungeon|final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
* The Lost Colony Level in ''[[
** The [[Bad Future]] levels in ''[[Sonic CD]]'' are a result of Dr Eggman taking over the Little Planet.
* Possibly averted in ''[[La-Mulana]]'', where most of the ruins are...well, in ruins, but one of the few areas not in
* The abandoned gas mines on Ord Ibanna in ''[[Star Wars]]: Episode 1 Racer'', which also qualify as a [[World in
* In ''[[Gradius]] Gaiden'', one level takes place in a wrecked Bacterian Mothership.
* The Derelict Ship in ''[[The Adventures
▲* Non-videogame example: the lowest levels in any high-tech city in ''[[Star Wars]]''. Coruscant is essentially a pristine ultra-hi-tech city standing on a layer of decaying buildings and destroyed electrical conduits. Nar Shaddaa is even more so, in that even its highest levels aren't pristine at all, and the decay starts from the second level downwards - the lowest levels are filled with sewage, destroyed pipework and mutant abominations.
▲* These sorts of wreckages are strewn about the New Zealand film ''The Quiet Earth'' in its visual composition, and also affect the plot...or action, however little there is.
* More or less everywhere in ''[[The Dig]]''.
▲* In one of the ''[[Norby]]'' books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go "uh-oh".
* The Space Junk Galaxy in ''[[Super Mario Galaxy]]'' is a [[Subverted Trope|subversion]]. It's a deep space debris field that feels peaceful and idyllic, having its own [[Unkempt Beauty]].
* ''[[
* One of the early dungeons of ''[[Opoona]]'' is the destroyed wreckage of a dome that's been overrun with monsters.
* ''[[City of Heroes]]'' and ''[[City of Villains]]'' had the various "abandoned base" and "abandoned office building" maps, although the former are better examples of this trope. Both were prone to bare and sparking power lines, dim lighting, crumbling walls, and open fires, and ''guaranteed'' to be populated with your favorite enemy type. Some abandoned bases were partially collapsed, had upheaved and unlevel floors, corridors filled with earth and rocks, and even broken elevators that required you to jump down their shafts to get to the next level.
* A key element of ''[[Subnautica]]'': your crashing starship littered the ocean floor with chunks of itself and exploring them -- and the burning starship itself -- is necessary for your long-term survival.
{{reflist}}
[[Category:Video Game Settings]]
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