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Describe
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''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in [[Adventure Game
▲''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in [[Adventure Game|Adventure Games]] and [[Interactive Fiction]], where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
List Examples
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Get Fucking Examples
''[[Zork
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Perhaps you should ask a Troper.
>ASK
"You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[The Dev Team Thinks of Everything|how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[Easter Egg|clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[Guess the Verb|guessing the verb]]."
>ASK
"The text parser really got started with Crowther and Wood's ''[[Colossal Cave Adventure]]'', but it was not until ''[[
{{reflist}}
[[Category:Older Than the NES]]
[[Category:Describe Topic Here]]
[[Category:Video Game Interface Elements]]
[[Category:Self
▲[[Category:Text Parser]]
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