Text Parser: Difference between revisions

no edit summary
(clean up)
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1:
{{tropeUseful Notes}}
Describe [['''Text Parser]]''' here.
 
''I don't know the word "Describe"''
 
Ask [[TVAll The Tropes]] about [['''Text Parser]]'''
 
''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in [[Adventure Game|Adventure Games]]s and [[Interactive Fiction]], where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
 
''A text parser is a form of input that takes commands from the player and simplifies this to commands that the game engine can understand. It is commonly found in [[Adventure Game|Adventure Games]] and [[Interactive Fiction]], where it is used to control the actions of characters and influence the in-game environment. Using the parser to control an in-game story is one of the main elements that blurs the line between the story as narrative and as game.''
----
List Examples
 
Line 22:
Get Fucking Examples
 
''[[Zork (Video Game)|Such language!]]''
 
----
Line 39:
Perhaps you should ask a Troper.
 
>ASK TVALL THE TROPES ABOUT EXAMPLES
 
"You're reading one right now. More examples aren't really necessary, because the point has been made. How well a text parser responds to your input depends on [[The Dev Team Thinks of Everything|how well it's designed]], and what commands the author of the game has anticipated. Clever enough authors will code in all sorts of [[Easter Egg|clever responses to strange things you might try]], and will make sure every reasonable synonym is included so you won't have too much trouble [[Guess the Verb|guessing the verb]]."
 
>ASK TVALL THE TROPES ABOUT TEXT PARSER HISTORY
 
"The text parser really got started with Crowther and Wood's ''[[Colossal Cave Adventure]]'', but it was not until ''[[Zork (Video Game)|Zork]]'' came along that more advanced forms of the parser came along. The parser used in the classic [[Infocom]] games was called ZIL ([[Zork (Video Game)|Zork]] Interactive Language). The text parser gradually disappeared from commercial computer gaming in the early 1990s (replaced by [[Action Bar]] and [[Point and Click Game|Point and Click]] interfaces) as game designers wished to reach a different demographic. Fortunately for text fans, a large number of hobbyists have continued to design text parser based [[Interactive Fiction]]. If you'd like to know more, check out the [[Interactive Fiction]] article here on [[TVAll The Tropes]]."
 
{{reflist}}
[[Category:Text Parser{{PAGENAME}}]]
[[Category:Older Than the NES]]
[[Category:Describe Topic Here]]
[[Category:Video Game Interface Elements]]
[[Category:Self -Demonstrating Article]]
[[Category:Text Parser]]