That One Attack/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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While one would expect a long-running RPG series such as [[Final Fantasy]] to have some powerful enemy attacks, these [[That One Attack|take it to another level]].
 
 
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* '''Bad Breath''' from every Malboro variant ever. Causes all status ailments, potentially leaving your entire party paralyzed, bleeding to death, and attacking each other from a single attack.
** ''[[Final Fantasy X]]'' gives us Great Malboros that uses this as its opening gambit. Wouldn't be a problem if it didn't also get "Ambushed!" ''every single time''. With the characters now poisoned, confused, and blind, they will now constantly attempt to kill one-another only to miss and take poison damage. Frequently you will die without having been given a single chance to do anything. And if you take part in the Monster Arena sidequest, you'll have to face Malboro Menace, who has the more powerful Putrid Breath that deals damage in addition to inflicting status ailments.
*** ''[[Final Fantasy VIII]]'' comes close to this, coming in second as far as Malboro terror goes only because of the ability to run away.
*** ''[[Final Fantasy VII]]'' has it bad too. Sure, the Malboro doesn't get a free first turn in this version, but in this game it only attacks count as magic, so when it uses Bad Breath to put the entire party to Sleep (if neither of your party is equipped with a ribbon or a sleep protection), its other attacks damage you ''without'' waking you up, so you can just sit there and watch your slumbering party members die off one-by-one.
** Bad Breath is significantly nerfed in ''[[Final Fantasy XII]]'', only inflicting poison, blind and slow, and the game's mechanics make it easier to avoid (you can spread out your characters so that only one will be hit by the attack, and change equipment mid-battle to resist the status ailments). However, this game has two more versions of the move. Cloying Breath isn't too bad, as it inflicts sleep and slow instead, but Putrid Breath is exceptionally dangerous as it inflicts many status ailments, including both Disable (prevents character from performing actions) and Immobilize (prevents character from moving).
*** If you ''want'' Bad Breath to hit you, learning the [[Mega Manning|Blue Magic]], it won't use it. Enjoy your half-hour battle.
* Any ''[[Final Fantasy]]'' game with 10<sup>x</sup> Needles, where x>4. [[One Hit KO]] that can't be blocked.
* [[Final Fantasy I]]. Astos. Rub. Instant death to a party member, in a game in which (in earlier versions at least) you cannot resurrect characters during battle, or even outside of a town (which is relevant because it's a long trek back to the elf village even if you win). Hope he didn't hit Fighter or White Mage.
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** Trance Kuja's move Flare Star is ''incredibly'' annoying. He can continuously use the move many times with others up his arsenal dealing heavy damage to the entire team, bound to have at least one party member killed from it. Even though the move itself is avoidable, it's still a very lethal attack.
** High levelled parties can take advantage of the long animations the strongest attacks (including your own) often have by [[Game Breaker|combining the Auto-Haste and Auto-Regen abilities]]. That way, even if the first attack leaves you hurting, the second will take so long to actually inflict its damage that you'll have healed (nearly) to full.
* In ''[[Final Fantasy X]]'': {{spoiler|Yunalesca}} has an attack called Hellbiter that does a good share of damage to each party member and causes mass zombie status. And what's your [[Revive Kills Zombie|first reaction upon seeing your entire party in a state of near death]]? For more fun, this attack is followed up later in the battle by an attack which {{spoiler|kills any non-zombie characters}}. Oh, and watch out for Mind Blast too (inflicts Confuse and Curse, the latter being the only status ailment that Aeons aren't immune to).
** {{spoiler|Seymour Flux's}} aptly named "Total Annihilation" will one-shot your party if you don't use Shell first. If you can't kill Anima in time, "Oblivion" will break you. Pretty much any attack that one-shots aeons is one of these, but if you're facing an enemy that does this, you're probably just using them for their Overdrives.
** Sin's Overdrive Giga-Graviton not only takes the party out, but it takes out the airship you're on for an automatic Game Over, putting a fixed round limit (16 rounds) on a battle youin basicallywhich havemelee toattacks fightare withuseless magicfor onlythe first half.
** Dark Yojimbo's Zanmato overdrive. Did you have a summon out? You live this time. Did you ''not'' have a summon out? Congratulations, your party's dead, and your Auto-Life crumbles like a biscuit hit with a hammer.
* Sporefall from ''[[Final Fantasy XII]]'''s Elder Wyrm. Inflicts on the order of 8 status ailments with a large area of effect, probably hitting your entire party unless you really know what you're doing. If you're not prepared, by the time you've recovered from these ailments, it's probably close to casting it again.
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*** Though as bad as that is, there is two small saving graces with that attack: 1)it can only hit each character in succession, even if it affects everyone in an area, and 2) the animation for curse precedes the actually status-inflicting attack. All you really need is one Ribbon, and once the game says the enemy used Curse, wait for the animation to start, [[Menu Time Lockout|jump into the inventory screen]] and [[Bag of Sharing|equip the Ribbon on the character about to get hit.]] Once the Immune message pops up on the character, give the Ribbon to the next victim. Granted, this still relies on finding even one horrifyingly-rare Ribbon, and setting the Gambits so the characters won't die while you watch the animations.
** Growing Threat is used by some bosses to double their level, and thus their damage output.
** Zalera's Kill. [[Exactly What It Says on the Tin|Three guesses on what it does]]. Spammed often if you don't understand how the battle is to be fought. In addition to Kill, Zalera seems to be the math instructor from hell. AnyEach spellof hehis hasspells is guaranteed to inflict a status ailment on a character if their level basedis disablerdivisible ofby a certain number (unless they have immunity to somethat sortstatus), and his ultimate attack is a group wide instant death spell. Don't worry, it won't kill you if your level isn't a prime number... which is the onlyeasiest way to not get hit by all of his other level-based spells. YouAvoiding canall beatof Zalerathese byrequires justyour knowing notcharacters to be alevels prime,that oraren't adivisible multipleby of2, 3, 45 and aren't prime numbers - and there are only three numbers that fit (49, or77, 591).
** Zodiark's Darkja, which blinds and does an instant kill. You can absorb the darkness, block the blind status, but you will have nadda for the instant kill effect. Luck will almost never be on your side after it is cast.
** Chaos's Aeroja. It deals wind damage and confuses. Not so bad since your allies will snap out of it with a bonk to the head right? Normally so; except in Chaos's battle, you can't use physical attacks at all. So you can't snap yourself out of confusion if all three allies are confused in the fight.
** Ultima's Holyja. It deals holy damage and causes Reverse. Ultima then casts Renew on your team shortly after Holyja (no charge time required) causing an instant kill. If Reflect is on your team when it happens...
*** Speaking of Ultima, ''any attack that causes Reverse'', though Virus can be just as annoying. Reverse makes you a case of [[Revive Kills Zombie]], while Virus is a [[NoWon't SellWork On Me]] on healing.
** Yiazmat's Reflect and Renew strategy... ifIn notlater caughtstages, youit canwill healstart casting Reflectga on the bossparty. ofIf allyou've ofbeen hisusing Renew (fully restores target's HP.) allto 50,000heal your characters,000 you can end up fully restoring all of itYiazmat's HP.
** Any sort of barrier or paling that a boss may put up on himself. An impregnable defense that only goes down over the course of time? Enjoy your unnecessarily long boss fight.
* ''[[Final Fantasy XIII]]'' has Merciless Judgment, employed by the final boss, {{spoiler|Orphan}}. It's basically like Supernova, except it can kill you unless you have nearly full health or a sentinel on your team. Oh yeah, and it resets the boss' stagger meter.
** There is also Dies Irae. The first form of {{spoiler|Orphan}} tends to use this move when you're close to defeating it. It can be an instant Game Over if your party leader doesn't have full health.
** The [[Boss in Mook Clothing|Adamantoises]] generally don't have attacks that ''don't'' suck, but the worst by far is Roar. It deals horrifying damage to ALL party members, and, worst of all, tends to inflict Daze on at least one party member. Daze is like Sleep in other FF games--it keeps the character from taking ANY action until they're hit by another attack and/or it wears off. If it lands on the healer or the leader, or anyone at all if the damage from Roar KOed some characters...well, you're screwed. Everything else the toises have can be dealt with simply, but the best strategy for handling Roar is to kill the monster before it uses it. [[Damage Sponge Boss|Good luck]] [[Cognizant Limbs|with]] [[Marathon Boss|that]].
* ''[[Final Fantasy XIII-2]]'' has its own fair share of annoying attacks, especially the often spammed debuffing attacks.
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* In ''[[Dissidia Final Fantasy]]'', Chaos has several attacks like this. First is Divine Punishment, in which he summons exploding flame pillars around your character, stabs you with a flying sword, and then deals HP damage with an enormous explosion. People new to this fight will die to this move a ''lot'' before finding out the trick.<ref>When he starts it, ''don't move''. If you stay in one place, you'll dodge the flame pillars. Then dodge to the side ''just'' as the flames end, then jump away from where the explosion is going to land</ref>. In phase 2 and on, he has Demonsdance: a long string of combo hits that hit you for HP damage several times ''within'' the combo (and if he's used his summon to freeze his Brave value so it doesn't go down...) and can kill you in seconds. <ref>However, each ''section'' of the combo can be dodged. There's a rhythm to it.</ref> Finally, his last phase gives him Scarlet Rain; a merciless shower of meteors for insane damage.<ref> You have to ''get off the ground as fast as you can'', and then ''block'' the otherwise undodgeable meteors. The last one has to be dodged, not blocked, if you want to avoid damage.</ref> They can all be dealt with, but they are easily Chaos's most [[SNK Boss|unfair]] tricks.
 
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[[Category:Final Fantasy]]
[[Category:That One Attack]]