That One Boss/Action Game: Difference between revisions

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** The second battle has the Arkham Knight chase you around a network of tunnels in a giant excavator. To hurt him, you have to bait him into chasing you down certain tunnels with explosives that will detonate once he passes them. The problem is, these tunnels are cramped and filled with obstacles, and if you run into so much as ''one'' of them, the Knight's excavator will catch up and instantly kill you. Even if you've mastered the Batmobile's controls by now, it's still incredibly nerve-wracking and frustrating to navigate those tiny little tunnels.
 
== [[Crash Bandicoot]] ==
* The first ''[[Crash Bandicoot]]'' game has [[The Dragon|N. Brio]], who has the most health of any boss in the game, even [[Final Boss|Neo Cortex]]. He starts by throwing exploding chemical filled beakers at you which you have to dodge, and then hit the green remains back at him, then after he loses enough health he [[Turns Red]] and drinks a special potion which causes him to transform into a giant [[The Hulk|Hulk-like]] creature who tries to cause the roof to fall on top of you. The only way to damage him at this point is to dodge the falling debris, stand on top of it, and wait for him to charge at you so you can jump on top of his head (which is in no way obvious for a first-time player). You have to do this this several times before he finally goes down, and due to the difficulty of this fight, it almost puts [[Final Boss|Neo Cortex]] straight into [[Anticlimax Boss]] territory.
** Ripper Roo is also pretty bad, because you can't hurt him unless you detonate a TNT Crate while he's right next to it. The only problem is that Ripper Roo is a total ''spaz'' who hops around the battlefield like he's on crack, and TNT Crates take a while to explode once you prime them (unless you attack them, but you'll get hurt by the ensuing explosion), making it ''infuriatingly'' difficult to get the timing down for hitting him. And as if that wasn't annoying enough, the fight takes place on a river. And unless it's an underwater level, falling into water in a ''Crash Bandicoot'' game is almost always instant death, this game included.
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* In ''[[Crash Bandicoot|Crash of The Titans]]'', Uka Uka is That One Boss. He fires volleys of shots at Crash, who is usually trying to fight (or run from) Ee-lectrics and Battlers. And, like every other Titan in the game, he heals stupid-quick. Good luck stunning him with one blow.
 
== [[Dead Rising]] ==
* As pictured above, the original [[Dead Rising]] game give us the three escaped convicts in the jeep with a mounted machine gun. Insanely fast in their jeep, with the machine gun for long-distance attacks and a bat for close-up damage if they don't decide to just run you over, they are ''easily'' the hardest boss in not just the game, but the series. And to add onto that, the first time you meet them you've got to rescue their target while helping at least one helpless woman ''at night'', you'll be thrown into fits of rage any time you hear the opening lines of their battle song. And in the event that you ''do'' kill them, you can't even rest easy because for some ungodly reason, ''[[I Got Better|they respawn the next day]]''.
** Cletus Samson from the first game is brutal: his shotgun has [[Blown Across the Room|a hell of a kick]], and by the time you get back to your feet, he'll blast you down again. If you try to fire back with your own gun, he tends to be quicker to the draw unless you have great marksmanship skills. And if you try to hop the counter, he'll simply toss you back over. Given that his store has little cover, this is also one of the most frustrating bosses in the game.
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** {{spoiler|Tyrone King, AKA TK}}. He has an excess of health, a next to undodgeable grapple attack that deals huge damage, has a submachine gun if you try to run away, activates fireworks around his boss arena that deal huge damage and stun you, and you're on a time limit the whole battle. But that's not the worst part: the worst part is that ''all your equipment is taken from you before you begin the fight''. The only weapons you can get are a lead pipe and a cordless drill lying around the area. Even if you've learned a bunch of hand to hand combat moves over the game, he's insanely tough to beat.
 
== [[Devil May Cry]] ==
* The first ''[[Devil May Cry]]'' had the aptly named Nightmare, an amorphous blob with hard-to-counter rapid fire projectiles and fearsome power and resilience.
** This trope also apply to the final battle with Nero Angelo ({{spoiler|ie. Vergil}}) in the first game because of his extremely fast and powerful attacks, his highly annoying shield/counter attacks, and his summoned swords, which attack independently in a variety of ways.
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** To its credit, though, this fight can look amazing if you get the hang of it. Nothing says "''Devil May Cry''" like fighting the man who made stylish combat what it is with your own equally stylish attacks. One combo video on YouTube actually ends this battle with both Nero and Dante falling at the exact same moment.
 
== [[Donkey Kong]] ==
* Queen B in [[Donkey Kong Country (1994 video game)|the first ''Donkey Kong Country'']] game mainly because she's fast and has an erratic movement pattern. She has a good amount of health, and when she takes enough damage, she [[Turns Red]] and becomes even faster and much more erratic, meaning you have to have quick reflexes to defeat her. She's even tougher in the GBA port, where she'll [[Flunky Boss|summon a gang of Zingers]] to shield her from your attacks. Not only does it take time to individually defeat each one unless you can spot a TNT barrel throw, they can also spawn in weird formations that make it very hard to safely dodge them.
* King Zing in ''Donkey Kong Country 2'' continues the trend of bees being tough bosses, mostly because you play as Squawks who is one of the hardest animal buddies to control. You have to shoot at his stinger all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control.
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* [[Evil Is Burning Hot|Nightmare King Grimm]], the [[True Final Boss]] of the Grimm Troupe DLC mission lives up to his namesake, alright. Insane speed and aggression? Leaves trails of fire in the wake of certain attacks? Can force you to sit through uninterruptable [[Bullet Hell]] intervals? Erects a massive wall of thorns with stupidly tiny safe spots? ''Takes off two masks of health with every single attack?'' If you don't banish him beforehand, get ready for a truly hellish fight that you can lose during the ''first five seconds''. And even once you get used to him, the slightest mistake can quickly lead to things snowballing completely out of control.
 
== [[Metroid]] ==
* Ridley is the ''[[Metroid]]'' equivalent to Death from ''Castlevania'' - a recurring boss that always makes you want to hurl a controller. To make him even more like Death, when he turned out to be a pushover in ''Metroid: Zero Mission'', fans complained. He WAS hard in Super Metroid, though. Part of what makes him stand out is that while all other bosses have weak points that you can target and fairly predictable attack patterns, there is no trick to fighting Ridley other than to [[Damage Sponge Boss|drop his HP to 0 before he does the same to you]], and he has a lot more HP and attack strength than you do. And then there are [[Self-Imposed Challenge|Self Imposed Challenges]]. Low percent runs or even sequence breaking for the hell of it makes him hard as you have to dodge all his attacks and try to replenish your supply of missles with a beam that only goes a few pixels.
** ''[[Metroid Prime]]'' had a cruel bait-and-switch version of this. At first, it just seems like Ridley's gonna fly around, bombarding you with easily-dodgable lasers and missiles. Then, when you get his health down to a quarter, he goes [[One-Winged Angel|No Winged Dragon]] and promptly chews you up.
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== Other Action Games ==
* The Core (in the Labyrinth) in ''[[Cave Story]]'', which not only fires more bullets than ''the final boss''({{spoiler|which is actually the same core, but possessed by the Doctor}}), and only allows you to fire on it in specifically defined places, but periodically ''fills the room with water'', not only forcing you to immediately rush away from the boss, often during the short windows in which it is vulnerable, but restricting your movement and making it much harder to actually ''dodge'' the projectiles.
** Made worse by the smaller Cores that circle the bigger one. You can shoot them to stun them temporarily, but the only part that takes damage is the main Core, and only when its eyes are open, which only lasts for a few seconds. The problem is that the smaller Cores tend to get in the way of your bullets. If you're using Blade lvl 3, one small Core in the wrong place can really screw you over.
** Monster X, found a few levels prior to The Core, can also be [[That One Boss]]. It shares The Core's invulnerability except at specific times, and floods you with bullets, or in its [[Turns Red|second stage]] homing missiles, when it ''is'' vulnerable. It also forces the player to [[Colossus Climb|ride on it]] or be run over, and even then you risk being smashed into the walls of the room.
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* The [[Cores and Turrets Boss]] in Stage 3 of ''[[Journey to Silius]]'' fires a complex pattern of lasers and bullets, making it much more difficult than other bosses, since you have to jump through the hail of fire to hit the core, and you are probably low on gun power at this point.
* In ''Jersey Devil'', The giant octopus fought at the end of the "Monkey's Trail" mission is quite possibly the hardest boss in the entire game. At first, you can't hit him and can only see him swimming outside. Once you figure out how to draw him into the room {{spoiler|by killing several of the smaller octopod}}, all hell breaks loose. You see, there is one large hole in the center where the giant octopus' head come in and eight more smaller holes around the room for its tentacles. The tentacles ''[[You Can Run but You Can't Hide|can reach you anywhere in the room, no matter what!]]'' Oh, and good luck trying to dodge them while picking up TNT boxes to hit the boss with, for if you get hit, you will [[Artificial Stupidity|automatically turn to face that tentacle and throw the TNT box in that direction if you happen to be holding one at the time]]. You're practically ''destined'' to lose ''at least'' one or two lives during this fight.
* The underrated [[Survival Horror]]/stealth game ''[[Siren (video game)|Siren]]'' had two outstanding [[Made of Iron]] [[Marathon Boss|marathon bosses]]es:
** The [[Final Boss]] is much easier to beat if you're not going for [[One Hundred Percent Completion]]. If you ''are'', then you don't get to use the special item that calls a meteor down upon {{spoiler|Datatshushi}} to kill it off. You can only use it twice, and must use a special sword to finish the battle. Unfortunately, [[Survival Horror|being the type of game that it is]], melee combat is very awkward, and since the [[Final Boss]] flies above you at all times, you have to aim ''up'' to hit it with the sword. This battle seems to take forever; it's possible that enemies regenerate health in this game.
** Takeuchi's interminable fight against {{spoiler|Shibito Akira}}. It's an incredibly long and difficult duel between Takeuchi, who only has a pistol, and {{spoiler|Akira}}, who has a rifle. It takes place on a small battlefield where you can mercifully take cover if you need to regenerate your health.