That One Boss/Fighting Game: Difference between revisions

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*** A few minibosses in Tales of the Sword have the same obscenely broken abilities: they have very high defense and are ''completely unaffected by attacks''. They take damage (slightly), but they won't so much as flinch. This makes them impossible to throw, and they show a frightening tendency to walk you straight off a cliff. The only saving grace is that they take damage every time they attack, so you ''might'' be able to stall them out. Maybe. Astaroth fits this too in that mode. If you face him without a new game plus, he can one-hit you with some of his better moves.
*** A few minibosses in Tales of the Sword have the same obscenely broken abilities: they have very high defense and are ''completely unaffected by attacks''. They take damage (slightly), but they won't so much as flinch. This makes them impossible to throw, and they show a frightening tendency to walk you straight off a cliff. The only saving grace is that they take damage every time they attack, so you ''might'' be able to stall them out. Maybe. Astaroth fits this too in that mode. If you face him without a new game plus, he can one-hit you with some of his better moves.
** [[Boss in Mook Clothing|Ende.]] Who the hell is this guy, and why is he killing all of us?
** [[Boss in Mook Clothing|Ende.]] Who the hell is this guy, and why is he killing all of us?
*** Plus he's fast enough that the only styles powerful enough to do noticeable damage to him get hammered without being able to touch him. Level 61 and 65 Astaroth and Seigfried did maybe a fifth of his health before dying horribly. [[Robin Hood Men in Tights|I hate that guy!]]
*** Plus he's fast enough that the only styles powerful enough to do noticeable damage to him get hammered without being able to touch him. Level 61 and 65 Astaroth and Seigfried did maybe a fifth of his health before dying horribly. [[Robin Hood: Men in Tights|I hate that guy!]]
** Setsuka, and she's ''not even a boss'' (unless she's your character's destined battle).
** Setsuka, and she's ''not even a boss'' (unless she's your character's destined battle).
** The Dancing statue. Large enough that you're the size of its ''shins''. Clearly, can't be rung out or thrown. many of the normal Anti-AI or launcher moves miss completely. It has a ridiculous life bar and speed, [[Family-Friendly Firearms|lazers]], and the kicker? Even if you do beat it, you have to run behind it as fast as you can, cause if it falls on you when it dies, ''it kills you instantly, before it dies'', and you '''lose'''.
** The Dancing statue. Large enough that you're the size of its ''shins''. Clearly, can't be rung out or thrown. many of the normal Anti-AI or launcher moves miss completely. It has a ridiculous life bar and speed, [[Family-Friendly Firearms|lazers]], and the kicker? Even if you do beat it, you have to run behind it as fast as you can, cause if it falls on you when it dies, ''it kills you instantly, before it dies'', and you '''lose'''.
* Kid Buu in ''[[Dragonball]] Z Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
* Kid Buu in ''[[Dragon Ball]] Z Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time.
** ''[[Dragonball]] Z Budokai Tenkaichi 2'' has Android 18. She has two specials: Infinity Bullet (an incredibly annoying [[Beam Spam]]) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[Joke Character|Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the [[Random Number God]] that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a [[Lethal Joke Character]]). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.
** ''[[Dragon Ball]] Z Budokai Tenkaichi 2'' has Android 18. She has two specials: Infinity Bullet (an incredibly annoying [[Beam Spam]]) and Destructo Disc (a double beam attack that is ''impossible to block''). Most of the times you face her it is immediately after facing Android 17, who is notorious for draining your health levels to near-nil. One of the few times you don't, however, she goes from "incredibly annoying" to "snap the game disc in half". You face her with [[Joke Character|Hercule]], in an arena that is an instant loss if you fall outside a very small space. Hercule cannot fly on his own. If his jetpack runs out of power, he will fall. You pretty much have to pray to the [[Random Number God]] that she doesn't just decide to fly outside the ring and start spamming Infinity Bullet. Or that she doesn't rush you right at the start before you can use False Courage (which makes Hercule more of a [[Lethal Joke Character]]). Or that she doesn't run outside the ring as you attack. Or that she doesn't Destructo Disc you before you attack. Or that False Courage doesn't wear off. Even if your health is full and hers is almost empty, you can still lose very easily and very quickly with the tiniest bit of bad luck.
*** And woe betide you if you're after [[Hundred-Percent Completion]], as it requires doing this particular fight '''twice'''. And just when you think it's over, you face ''Krillin'', [[Overshadowed By Awesome|of all people]], with the exact same character in the exact same arena - it's very nearly as much of a [[Luck-Based Mission]].
*** And woe betide you if you're after [[Hundred-Percent Completion]], as it requires doing this particular fight '''twice'''. And just when you think it's over, you face ''Krillin'', [[Overshadowed by Awesome|of all people]], with the exact same character in the exact same arena - it's very nearly as much of a [[Luck-Based Mission]].
** Also in ''Budokai Tenkaichi 2'' is Kid Buu, mostly due to the fact his first course of action will be to use his Rush attack, which will launch you across the arena, and it takes a while to get up... Which is enough time for him to ''[[Spam Attack|charge it up and use it over and over]]'', worse is that, unlike most Rush attacks, this one actually travels a fairly impressive distance.
** Also in ''Budokai Tenkaichi 2'' is Kid Buu, mostly due to the fact his first course of action will be to use his Rush attack, which will launch you across the arena, and it takes a while to get up... Which is enough time for him to ''[[Spam Attack|charge it up and use it over and over]]'', worse is that, unlike most Rush attacks, this one actually travels a fairly impressive distance.
** ''[[Dragonball]] Z Budokai 3'' has, if you set the difficulty on Z3, pretty much every boss ever on Dragon Universe. If you're starting a new character at level one are and trying to get him to level up faster, you will die in a matter of seconds. Basically, while you have three bars of health, the very first enemy of every DU story has '''''seven bars of health''''',which is more than 233% of your health. If that isn't enough, he has about as high defense and attack power and can teleport out of anything. Keep in mind that I'm talking about '''the first enemy'''.
** ''[[Dragon Ball]] Z Budokai 3'' has, if you set the difficulty on Z3, pretty much every boss ever on Dragon Universe. If you're starting a new character at level one are and trying to get him to level up faster, you will die in a matter of seconds. Basically, while you have three bars of health, the very first enemy of every DU story has '''''seven bars of health''''',which is more than 233% of your health. If that isn't enough, he has about as high defense and attack power and can teleport out of anything. Keep in mind that I'm talking about '''the first enemy'''.
* ''[[Soul Calibur]] IV'' has, somewhat expectantly, [[The Cameo|the Star Wars characters.]] Particularly ridiculous, as this latest entry in the series has introduced [[Physical God|Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular [[MacGuffin]] ''and'' its evil counterpart. Yet in Arcade mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are [[What Do You Mean It's Not Awesome?|just that awesome?]]
* ''[[Soul Calibur]] IV'' has, somewhat expectantly, [[The Cameo|the Star Wars characters.]] Particularly ridiculous, as this latest entry in the series has introduced [[Physical God|Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular [[MacGuffin]] ''and'' its evil counterpart. Yet in Arcade mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are [[What Do You Mean It's Not Awesome?|just that awesome?]]
** Arguably out of the two, Yoda is the bigger "That One Boss", since he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all. But he can throw you, oh yes. He is, however, easier to ring out than usual.
** Arguably out of the two, Yoda is the bigger "That One Boss", since he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all. But he can throw you, oh yes. He is, however, easier to ring out than usual.
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*** Super Smash Bros. Brawl repeats {{spoiler|this with the FINAL final battle event, consisting of Sonic, Snake, and a Giga Bowser-sized Mario, which uses a completely different strategy but is basically}} the same idea.
*** Super Smash Bros. Brawl repeats {{spoiler|this with the FINAL final battle event, consisting of Sonic, Snake, and a Giga Bowser-sized Mario, which uses a completely different strategy but is basically}} the same idea.
** The Master Hand and Crazy Hand team up fight at the end of Classic mode in Brawl can be really difficult. First off, unlike in Melee, you can no longer fight against the two on Normal mode - they have to be fought on hard difficulty or higher, but you still have to make it to the last fight under nine minutes without continuing. In Melee, after you damage Master Hand enough, Crazy Hand appears at full health; in Brawl, both appear at the start of the fight. Both hands have roughly the same attacks, but while both are alive, they have several combo attacks that will all but one-shot anyone they hit.
** The Master Hand and Crazy Hand team up fight at the end of Classic mode in Brawl can be really difficult. First off, unlike in Melee, you can no longer fight against the two on Normal mode - they have to be fought on hard difficulty or higher, but you still have to make it to the last fight under nine minutes without continuing. In Melee, after you damage Master Hand enough, Crazy Hand appears at full health; in Brawl, both appear at the start of the fight. Both hands have roughly the same attacks, but while both are alive, they have several combo attacks that will all but one-shot anyone they hit.
** Metal Mario from the original SSB. Good lord, where to begin? For one thing, he's even heavier than Giant DK (and a much smaller target to boot), so none of your attacks will even make him flinch. This makes fighting him at close range a losing prospect, since he can hit you a ''lot'' harder than you can hit him. You can try to keep your distance and hit him from afar, but even ''that's'' made difficult by the fact that you have to fight him on a tiny stage where there's barely any room to maneuver (and God help you if you chose DK or Captain Falcon, who don't have any ranged attacks). Granted, [[Hoist By His Own Petard|his massive weight makes it near- impossible for him to recover after being knocked off the stage]], but you have to get his damage up to 150% ''at least'' before you can even dream of knocking him off. Hell, you need to get some serious damage in before you can even knock him ''down''.
** Metal Mario from the original SSB. Good lord, where to begin? For one thing, he's even heavier than Giant DK (and a much smaller target to boot), so none of your attacks will even make him flinch. This makes fighting him at close range a losing prospect, since he can hit you a ''lot'' harder than you can hit him. You can try to keep your distance and hit him from afar, but even ''that's'' made difficult by the fact that you have to fight him on a tiny stage where there's barely any room to maneuver (and God help you if you chose DK or Captain Falcon, who don't have any ranged attacks). Granted, [[Hoist by His Own Petard|his massive weight makes it near- impossible for him to recover after being knocked off the stage]], but you have to get his damage up to 150% ''at least'' before you can even dream of knocking him off. Hell, you need to get some serious damage in before you can even knock him ''down''.
* In ''WWE Day of Reckoning 2'', [[John Cena]] is pure ''evil'' when you fight him in the Story Mode. He will counter about 50% of your attacks, he never runs out of stamina, he can gain a full super bar off of 3 moves, and he can manage to get in ''4'' [[Finishing Move|Finishing Moves]] off of one super charge. And this is a steel cage match, so if he manages to get the upper hand -- and he will -- there is no way to put any distance between you and him to regroup. Your only shot: throw everything you have at him and hope he doesn't counter, and once you've finally got him down, just ''pray'' that you have enough stamina left over to climb out of the cage. The final battle at Wrestlemania, in which you must first fight [[Edge]], and then battle [[Triple H]] in a Last Man Standing match with no health recovery whatsoever in between, is actually ''easy'' by comparison.
* In ''WWE Day of Reckoning 2'', [[John Cena]] is pure ''evil'' when you fight him in the Story Mode. He will counter about 50% of your attacks, he never runs out of stamina, he can gain a full super bar off of 3 moves, and he can manage to get in ''4'' [[Finishing Move|Finishing Moves]] off of one super charge. And this is a steel cage match, so if he manages to get the upper hand -- and he will -- there is no way to put any distance between you and him to regroup. Your only shot: throw everything you have at him and hope he doesn't counter, and once you've finally got him down, just ''pray'' that you have enough stamina left over to climb out of the cage. The final battle at Wrestlemania, in which you must first fight [[Edge]], and then battle [[Triple H]] in a Last Man Standing match with no health recovery whatsoever in between, is actually ''easy'' by comparison.
** The worst part of the Cena fight? ''He will not put you out of your misery.''. The last time he played through the game, Let stamina run out... and spend the next 15 minutes helplessly watching Cena hit F-U after F-U after Five Knuckle Shuffle after F-U, until the time limit expired and the match is declared a draw (which counts as a loss, and thus [[Game Over]]). Cuck Fena, indeed.
** The worst part of the Cena fight? ''He will not put you out of your misery.''. The last time he played through the game, Let stamina run out... and spend the next 15 minutes helplessly watching Cena hit F-U after F-U after Five Knuckle Shuffle after F-U, until the time limit expired and the match is declared a draw (which counts as a loss, and thus [[Game Over]]). Cuck Fena, indeed.
** No, no. [[John Cena]] is bad, but the Summerslam Steel Cage fatal four way with [[Christian]], [[Kane (Wrestling)|Kane]], and [[Shawn Michaels]] is far, far worse. All of the problems of the Cena match, with the added bonus of having to deal with three men at once instead of just one. Pure, unfiltered hell.
** No, no. [[John Cena]] is bad, but the Summerslam Steel Cage fatal four way with [[Christian]], [[Kane (wrestling)|Kane]], and [[Shawn Michaels]] is far, far worse. All of the problems of the Cena match, with the added bonus of having to deal with three men at once instead of just one. Pure, unfiltered hell.
** Less ridiculous but still noteworthy, one particular storyline in ''Smackdown Vs. Raw 2007'' has your character defend a title belt against [[Batista (Wrestling)|Batista]]... ''after'' getting your head bashed in with a pipe right before the match, translating to red-level head damage in game mechanics, and preventing you from even walking around the ring at normal speed from the get-go.
** Less ridiculous but still noteworthy, one particular storyline in ''Smackdown Vs. Raw 2007'' has your character defend a title belt against [[Batista]]... ''after'' getting your head bashed in with a pipe right before the match, translating to red-level head damage in game mechanics, and preventing you from even walking around the ring at normal speed from the get-go.
** And approaching [[Perfect Play AI]] territory from ''2010'' is MISTER....KENNEDY at the end of Edge's storyline. Steel cage matches in this game are hard enough when the opponents don't stay down for long but KENNEDY adds to this by the aforementioned Perfect Play [[A Iness]] by countering damn near every move you throw at him making it impossible to build up momentum for a finisher that is your only chance at keeping him down long enough to escape... also if you take too long Maria comes down and opens the cage door when you try to go over the top forcing a quick QTE sequence to beat Kennedy else he wins and tops it all off with the reveal {{spoiler|that Maria was on your side all along.}}
** And approaching [[Perfect Play AI]] territory from ''2010'' is MISTER....KENNEDY at the end of Edge's storyline. Steel cage matches in this game are hard enough when the opponents don't stay down for long but KENNEDY adds to this by the aforementioned Perfect Play [[A Iness]] by countering damn near every move you throw at him making it impossible to build up momentum for a finisher that is your only chance at keeping him down long enough to escape... also if you take too long Maria comes down and opens the cage door when you try to go over the top forcing a quick QTE sequence to beat Kennedy else he wins and tops it all off with the reveal {{spoiler|that Maria was on your side all along.}}
** In Smackdown vs Raw 2011, the final boss of the Vs Undertaker Road to [[Wrestlemania]] ([[Captain Obvious|The Undertaker]]) is extremely hard. In fact, the [[Sv R]] 2011 strategy guide says that he's the hardest opponent in all of Road to [[Wrestlemania]].
** In Smackdown vs Raw 2011, the final boss of the Vs Undertaker Road to [[Wrestlemania]] ([[Captain Obvious|The Undertaker]]) is extremely hard. In fact, the [[Sv R]] 2011 strategy guide says that he's the hardest opponent in all of Road to [[Wrestlemania]].
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** Igniz is more a standard [[SNK Boss]]... but for three words: [[One-Hit Kill|"Brutal God Project"]].
** Igniz is more a standard [[SNK Boss]]... but for three words: [[One-Hit Kill|"Brutal God Project"]].
** Any and ALL incarnations of Rugal. If 94 Rugal isn't Genocide Cuttering you into pieces, 95 Omega Rugal is abusing 95's already [[Nintendo Hard]] AI. If 98 Omega Rugal isn't having fun with Vanishing Rush and Gravity Smash, then 2002 Rugal is pinning you down with Kaiser Waves that come out in a mere milli second. You should be thankful his [[HSDM/MAX 2|MAX 2]] isn't very useful...except in 2002UM, wherein it can OTG you. Yay.
** Any and ALL incarnations of Rugal. If 94 Rugal isn't Genocide Cuttering you into pieces, 95 Omega Rugal is abusing 95's already [[Nintendo Hard]] AI. If 98 Omega Rugal isn't having fun with Vanishing Rush and Gravity Smash, then 2002 Rugal is pinning you down with Kaiser Waves that come out in a mere milli second. You should be thankful his [[HSDM/MAX 2|MAX 2]] isn't very useful...except in 2002UM, wherein it can OTG you. Yay.
* Oh, [[Arcana Heart (Video Game)|Mildred Avalon]], that cold-hearted angel-winged bitch. It's a good thing she's only the [[Final Boss]] in Story Mode. Anyone that can use every single Arcana super move as a ''regular'' attack, in addition to having an difficult-to-block screen-filling [[Limit Break]] that shaves off one-third of your life bar deserves to have those damn wings ripped right off. Our advice? Sweep low, hit hard and often, and don't give her a chance to recover. To give yourself a fighting chance, you can turn the tide in your favor before you even reach her by fiddling with the "rounds to win" option. Give yourself one and her five. Ha! That'll learn her.
* Oh, [[Arcana Heart|Mildred Avalon]], that cold-hearted angel-winged bitch. It's a good thing she's only the [[Final Boss]] in Story Mode. Anyone that can use every single Arcana super move as a ''regular'' attack, in addition to having an difficult-to-block screen-filling [[Limit Break]] that shaves off one-third of your life bar deserves to have those damn wings ripped right off. Our advice? Sweep low, hit hard and often, and don't give her a chance to recover. To give yourself a fighting chance, you can turn the tide in your favor before you even reach her by fiddling with the "rounds to win" option. Give yourself one and her five. Ha! That'll learn her.
* EVERY SINGLE DAMN BOSS in ''[[Mascot Fighter|Neo Geo Battle Coliseum]]''. Mizuchi is [[Orochi]], inheriting Goenitz's gratuitous pillar spam habits, as he retains Orochi's Lightning Pillar move that hits at random spots. Only now he abuses it like a motherfucker, and can throw TWO of them out at any time, not to mention an unblockable grab super and another projectile that ''reflects'' your own projectiles. NEO-DIO has a counter that causes him to teleport behind you and respond in any way he desires, and he's a total block whore. Shishioh/King Lion has a crazy amount of range and a counter that he can combo off of. Whats more, THAT version of King Lion, called King Leo, is not usable, leaving you with a [[Nerf|Nerfed]] King Lion to fight with. Goodman...well, when you consider that he puts all these other bosses to shame, the less said, the better.
* EVERY SINGLE DAMN BOSS in ''[[Mascot Fighter|Neo Geo Battle Coliseum]]''. Mizuchi is [[Orochi]], inheriting Goenitz's gratuitous pillar spam habits, as he retains Orochi's Lightning Pillar move that hits at random spots. Only now he abuses it like a motherfucker, and can throw TWO of them out at any time, not to mention an unblockable grab super and another projectile that ''reflects'' your own projectiles. NEO-DIO has a counter that causes him to teleport behind you and respond in any way he desires, and he's a total block whore. Shishioh/King Lion has a crazy amount of range and a counter that he can combo off of. Whats more, THAT version of King Lion, called King Leo, is not usable, leaving you with a [[Nerf|Nerfed]] King Lion to fight with. Goodman...well, when you consider that he puts all these other bosses to shame, the less said, the better.
* In ''[[Def Jam Series|Def Jam: Fight for New York]]'', Crack ''easily'' qualifies. He can take much more punishment than any other opponent before him, and can counter like no one else, including John Cena as mentioned above. Not to mention the fight with him and Magic later on, with a heavily battered team-mate. ARGH!
* In ''[[Def Jam Series|Def Jam: Fight for New York]]'', Crack ''easily'' qualifies. He can take much more punishment than any other opponent before him, and can counter like no one else, including John Cena as mentioned above. Not to mention the fight with him and Magic later on, with a heavily battered team-mate. ARGH!
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*** '''Protip:''' As painful as it sounds, on that battle, you ''have'' to take Crack out first. Magic is a Submissions fighter, and although Blaze has half health, his limbs are at full strength. Blaze can last quite a while against him. Crack, on the other hand, is both a Wrestler and Street Fighter, and thus has two of the easiest ways to knock someone out.
*** '''Protip:''' As painful as it sounds, on that battle, you ''have'' to take Crack out first. Magic is a Submissions fighter, and although Blaze has half health, his limbs are at full strength. Blaze can last quite a while against him. Crack, on the other hand, is both a Wrestler and Street Fighter, and thus has two of the easiest ways to knock someone out.
*** '''Protip 2:''' Even though normally Def Jam rewards you (to an insane level) for favoring offense over defense, ''by far'' the easiest way to beat Crack is to block his punches, then counter when he when he goes for a grapple. (He's easy to grapple when he's recovering from this). If he does his leaping street fighter punch, just block, then either hit him back or grapple him.
*** '''Protip 2:''' Even though normally Def Jam rewards you (to an insane level) for favoring offense over defense, ''by far'' the easiest way to beat Crack is to block his punches, then counter when he when he goes for a grapple. (He's easy to grapple when he's recovering from this). If he does his leaping street fighter punch, just block, then either hit him back or grapple him.
* [[Jump Super Stars|Jump Ultimate Stars]] can have annoying battes, especially due to the [[Artificial Stupidity|AI's intelligence]] to block everything. In the story mode however, the final battle against [[Doctor Slump|Dr. Mashirito]], [[Dragonball|Frieza]] and [[Dragonball|Kid Buu]], can take forever due to [[Timed Mission|the timer]] and the stage being slippery. Add the fact the enemies will constantly use assists and [[Frickin' Laser Beams|laser attacks]] will force you into desperently trying to end the fight as quick as possible.
* [[Jump Super Stars|Jump Ultimate Stars]] can have annoying battes, especially due to the [[Artificial Stupidity|AI's intelligence]] to block everything. In the story mode however, the final battle against [[Doctor Slump|Dr. Mashirito]], [[Dragon Ball|Frieza]] and [[Dragon Ball|Kid Buu]], can take forever due to [[Timed Mission|the timer]] and the stage being slippery. Add the fact the enemies will constantly use assists and [[Frickin' Laser Beams|laser attacks]] will force you into desperently trying to end the fight as quick as possible.
* [[Marvel vs. Capcom|Onslaught]], Know His Name and Fear it. Simply because he is so much more difficult than anything else in the game. Needless to say he also comes with multiple forms and screen-filling laser blasts.
* [[Marvel vs. Capcom|Onslaught]], Know His Name and Fear it. Simply because he is so much more difficult than anything else in the game. Needless to say he also comes with multiple forms and screen-filling laser blasts.
** Actually not as bad as many other examples on this page but definitely a qualifier for the one boss of the Marvel vs Games. Magneto from Children of the Atom could take the title too though. Note they compete for that one boss of the entire Marvel series, as final bosses they don't count for the game.
** Actually not as bad as many other examples on this page but definitely a qualifier for the one boss of the Marvel vs Games. Magneto from Children of the Atom could take the title too though. Note they compete for that one boss of the entire Marvel series, as final bosses they don't count for the game.
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* ALPHA-152 from ''[[Dead or Alive]] 4''. That is all.
* ALPHA-152 from ''[[Dead or Alive]] 4''. That is all.
** Really, it's better that way. Scars do not get better if you pick at them.
** Really, it's better that way. Scars do not get better if you pick at them.
** And Tengu in [[DOA]] 2. And Omega in [[DOA]] 3.
** And Tengu in [[D.O.A.]] 2. And Omega in [[D.O.A.]] 3.
** Trying to beat ALPHA-152 with the big characters (Bass, Bayman, Leon) is like, as the AVGN said, picking fly shit out of pepper, WITH BOXING GLOVES!
** Trying to beat ALPHA-152 with the big characters (Bass, Bayman, Leon) is like, as the AVGN said, picking fly shit out of pepper, WITH BOXING GLOVES!
* Curfue from Asura Blade. The game steals a LOT from both Guilty Gear and SNK. Curfue, however, steals from Capcom. He's essentially Cable with a few of Justice's moves, while the final boss, Geist, is Justice with a few sucky charges and NO beam cannon. However, note that he has many anti-air moves so it's a straight-on slugfest. Curfue will simply fill the screen with beamspams and grenades and cataclysmic explosions. Much like any other beam spammer in a fighting game, merely blocking the beams incurs serious damage. His throw involves him bayonetting you and then firing a fully charged blast at point-blank range. To a lesser extent, playable character Talos is somewhere between this and [[SNK Boss]] as he does ridiculous amounts of damage and has a huge range, due to him being pretty much a medieval version of the Marvel fighters' Sentinel, however unlike [[SNK Bosses]] he has a long window for larger moves (but when they go off, they go off FAST!). In fact his normal fierce punch does about 70% damage!
* Curfue from Asura Blade. The game steals a LOT from both Guilty Gear and SNK. Curfue, however, steals from Capcom. He's essentially Cable with a few of Justice's moves, while the final boss, Geist, is Justice with a few sucky charges and NO beam cannon. However, note that he has many anti-air moves so it's a straight-on slugfest. Curfue will simply fill the screen with beamspams and grenades and cataclysmic explosions. Much like any other beam spammer in a fighting game, merely blocking the beams incurs serious damage. His throw involves him bayonetting you and then firing a fully charged blast at point-blank range. To a lesser extent, playable character Talos is somewhere between this and [[SNK Boss]] as he does ridiculous amounts of damage and has a huge range, due to him being pretty much a medieval version of the Marvel fighters' Sentinel, however unlike [[SNK Bosses]] he has a long window for larger moves (but when they go off, they go off FAST!). In fact his normal fierce punch does about 70% damage!
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*** [[GGX 2]] has I-no. Megalomainia is a pain for newbies, though somewhat easy to avoid if you know the pattern. Thanks to the guard bar mechanic, as you block more hits, you take more damage (chipped or otherwise) and stun, while the inverse is true for taking damage. Megalomania hits too many times and will raise the guard bar to full before you know it, so if you do get tagged by the attack, you will take somewhere around the full unblocked damage unless you start holding Faultless Defence. What gets more experienced players though, is her air super where her hat screams and sends shockwaves, interrupting whatever you just tried due to the fast startup and invincibility frames, and because it's Boss I-no, the attack will take off about 80% despite the guard bar stepping in to intervene. Don't forget that I-No just ''loves'' to break out of any and all combos you have and instantly use Megalomania.
*** [[GGX 2]] has I-no. Megalomainia is a pain for newbies, though somewhat easy to avoid if you know the pattern. Thanks to the guard bar mechanic, as you block more hits, you take more damage (chipped or otherwise) and stun, while the inverse is true for taking damage. Megalomania hits too many times and will raise the guard bar to full before you know it, so if you do get tagged by the attack, you will take somewhere around the full unblocked damage unless you start holding Faultless Defence. What gets more experienced players though, is her air super where her hat screams and sends shockwaves, interrupting whatever you just tried due to the fast startup and invincibility frames, and because it's Boss I-no, the attack will take off about 80% despite the guard bar stepping in to intervene. Don't forget that I-No just ''loves'' to break out of any and all combos you have and instantly use Megalomania.
*** Also, she has the annoying tendency to set up the warning screen for one of her Megalomania patterns, and then change it before firing. You might think you can be cheap and jump behind her if you're using an agile character, but for some bizarre reason, if you do this, or attack her while she's using Megalomania, it sets off as if the attack hit you and the orbs fill the screen murdering you. Granted, though, once you know how to avoid Megalomania by watching the warning patterns and acting accordingly its easy to hit back.
*** Also, she has the annoying tendency to set up the warning screen for one of her Megalomania patterns, and then change it before firing. You might think you can be cheap and jump behind her if you're using an agile character, but for some bizarre reason, if you do this, or attack her while she's using Megalomania, it sets off as if the attack hit you and the orbs fill the screen murdering you. Granted, though, once you know how to avoid Megalomania by watching the warning patterns and acting accordingly its easy to hit back.
*** And the [[PS 2]] version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[One-Hit Kill|Instant Kill]] super that takes up the ''entire screen''.
*** And the [[Play Station 2]] version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[One-Hit Kill|Instant Kill]] super that takes up the ''entire screen''.
* ''[[Touhou Project|Immaterial and Missing Power]]'' brings us Yukari Yakumo, who serves as the next-to-last opponent in almost everyone else's scenario. All of her story mode spellcards can be difficult, but her fourth spellcard, "Infinite-Speed Flying Object", is by far the worst. Thick lasers will shoot across the screen at random heights (as many as three at a time), and cause high damage, have top priority, and are completely unblockable at higher difficulties. And they won't stop firing until you deplete her entire life bar, a feat that could be a pain to accomplish when she starts blocking a lot during this spellcard on higher difficulties.
* ''[[Touhou Project|Immaterial and Missing Power]]'' brings us Yukari Yakumo, who serves as the next-to-last opponent in almost everyone else's scenario. All of her story mode spellcards can be difficult, but her fourth spellcard, "Infinite-Speed Flying Object", is by far the worst. Thick lasers will shoot across the screen at random heights (as many as three at a time), and cause high damage, have top priority, and are completely unblockable at higher difficulties. And they won't stop firing until you deplete her entire life bar, a feat that could be a pain to accomplish when she starts blocking a lot during this spellcard on higher difficulties.
** Yukari returns in the second fighting game of the ''Touhou'' series, ''Scarlet Weather Rhapsody'', with a whole new set of evil spellcards, including the ridiculous "Doppler Effect" spellcard. Meanwhile, Remilia Scarlet seems to have stolen those unblockable lasers for her "Remilia Stoker" spellcard.
** Yukari returns in the second fighting game of the ''Touhou'' series, ''Scarlet Weather Rhapsody'', with a whole new set of evil spellcards, including the ridiculous "Doppler Effect" spellcard. Meanwhile, Remilia Scarlet seems to have stolen those unblockable lasers for her "Remilia Stoker" spellcard.
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** Iku Nagae, the other new entry in SWR, has a spellcard that makes her untouchable to about half the cast with only very brief moments of vulnerability.
** Iku Nagae, the other new entry in SWR, has a spellcard that makes her untouchable to about half the cast with only very brief moments of vulnerability.
* Kron, the final form of Syn, from the PSX game ''Cardinal Syn''. Gigantic dragon in a fighting game full of human/humanoid characters? Check. Unblockable fire-related attacks? Check. Ability to fly out of the other character's reach? Check. One-hit-kill move (i.e. ''biting the other character in half'') that she loves to attempt to perform quite frequently? Check. Can absorb a lot more damage than any other character? Check. Doesn't even have a timer on her stage, so it isn't possible to get a cheap win by hitting her a few times and running/dodging out of her way? Check.
* Kron, the final form of Syn, from the PSX game ''Cardinal Syn''. Gigantic dragon in a fighting game full of human/humanoid characters? Check. Unblockable fire-related attacks? Check. Ability to fly out of the other character's reach? Check. One-hit-kill move (i.e. ''biting the other character in half'') that she loves to attempt to perform quite frequently? Check. Can absorb a lot more damage than any other character? Check. Doesn't even have a timer on her stage, so it isn't possible to get a cheap win by hitting her a few times and running/dodging out of her way? Check.
* In ''[[Naruto Clash of Ninja (Video Game)|Naruto Clash of Ninja]] Revolution 2'', Asuma. Will. Rape. You. It does not help you are playing as Kurenai, a new, but REALLY weak character, Kagura, when fighting Komachi and Towa, is arguably worse.
* In ''[[Naruto Clash of Ninja]] Revolution 2'', Asuma. Will. Rape. You. It does not help you are playing as Kurenai, a new, but REALLY weak character, Kagura, when fighting Komachi and Towa, is arguably worse.
** It is worse because you essentially are playing a Two-Man Squad battle with an already dead partner. Your opponents can regenerate health if they tag out, but you can't.
** It is worse because you essentially are playing a Two-Man Squad battle with an already dead partner. Your opponents can regenerate health if they tag out, but you can't.
** The last battle against {{spoiler|[[Man Behind the Man]] Kabuto}} is especially difficult, because he seems to recover health after being hit much more quickly than ordinary characters do, and you have to finish him off with the Rasengan, although thankfully, you always use the Rasengan when you do a special move against him, regardless of how much health you have.
** The last battle against {{spoiler|[[Man Behind the Man]] Kabuto}} is especially difficult, because he seems to recover health after being hit much more quickly than ordinary characters do, and you have to finish him off with the Rasengan, although thankfully, you always use the Rasengan when you do a special move against him, regardless of how much health you have.
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*** Lets not forget the fact that if he uses his bombs right, he can cause extreme damage or even OHKO at FULL HEALTH!
*** Lets not forget the fact that if he uses his bombs right, he can cause extreme damage or even OHKO at FULL HEALTH!
* N. Boss in Clay Fighter. Not only does it continually shoot white balls at you, giving you no time to attack, its design screams of lack of effort. It's two eyes over a ring of clay balls. That's it.
* N. Boss in Clay Fighter. Not only does it continually shoot white balls at you, giving you no time to attack, its design screams of lack of effort. It's two eyes over a ring of clay balls. That's it.
* There are certain characters in ''[[MUGEN]]'' known as "cheap characters". [[Death Note (Manga)|Light Yagami]] is a special case, as he kills in one hit, and the opponent needs super speed to be able to kill him. See [http://www.youtube.com/results?search_query=MUGEN+light+yagami&search_type=&aq=f here].
* There are certain characters in ''[[MUGEN]]'' known as "cheap characters". [[Death Note|Light Yagami]] is a special case, as he kills in one hit, and the opponent needs super speed to be able to kill him. See [http://www.youtube.com/results?search_query=MUGEN+light+yagami&search_type=&aq=f here].
** More specifically, any character that kills you instantly, with no chance of counter. Light Yagami is ''merciful''... you get to move.
** More specifically, any character that kills you instantly, with no chance of counter. Light Yagami is ''merciful''... you get to move.
** MUGEN has [[Lethal Joke Character|Omega Tom Hanks]], a character so overpowered (one-hit-kill move & no hit boxes) that even [[Dragonball|Gogeta]] [http://www.youtube.com/watch?v=WGLaku4ffbo&feature=related has to play keep-away to win.]
** MUGEN has [[Lethal Joke Character|Omega Tom Hanks]], a character so overpowered (one-hit-kill move & no hit boxes) that even [[Dragon Ball|Gogeta]] [http://www.youtube.com/watch?v=WGLaku4ffbo&feature=related has to play keep-away to win.]
* There's several offenders in ''[[Blaz Blue]]'', but the most notable are Unlimited Rachel, Unlimited Hakumen, Unlimited Nu-13, and Unlimited Ragna. ESEPCIALLY the last two.
* There's several offenders in ''[[Blaz Blue]]'', but the most notable are Unlimited Rachel, Unlimited Hakumen, Unlimited Nu-13, and Unlimited Ragna. ESEPCIALLY the last two.
** In the Sequel/Rerelease, [[Blaz Blue]] Continuum Shift, they add Unlimited Hazama to the mix. He is exceptionally difficult, with attacks that can only be called unfair.
** In the Sequel/Rerelease, [[Blaz Blue]] Continuum Shift, they add Unlimited Hazama to the mix. He is exceptionally difficult, with attacks that can only be called unfair.
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** The sequel has Firion vs. Ultimecia. Ultimecia is level 20 and Firion is 8 unless you wish to suffer a penalty. Ultimecia will keep to the air, so Firion must take to the air. The problem with this is that Firion's Air game is still bad!
** The sequel has Firion vs. Ultimecia. Ultimecia is level 20 and Firion is 8 unless you wish to suffer a penalty. Ultimecia will keep to the air, so Firion must take to the air. The problem with this is that Firion's Air game is still bad!
* [[Gundam VS]] has a few with NEXT PLUS. Good luck surviving against the Wadom or any ranged boss with a melee heavy suit like Exia or Epyon. This trope found both of them frustrating to kill as the Wadom's walking is a melee in itself. Think of Exia or Epyon as two well armed swordsmen having to destroy 2 scythed chariots and you will get the Wadom fight.
* [[Gundam VS]] has a few with NEXT PLUS. Good luck surviving against the Wadom or any ranged boss with a melee heavy suit like Exia or Epyon. This trope found both of them frustrating to kill as the Wadom's walking is a melee in itself. Think of Exia or Epyon as two well armed swordsmen having to destroy 2 scythed chariots and you will get the Wadom fight.
* In ''[[Tatsunokovs Capcom (Video Game)|Tatsunokovs Capcom]]'', the final boss {{spoiler|Yami}} could be considered this, his final form the most frustrating, with attacks that can cause an ''entire life bar'' to die, and his attacks can be ''incredibly'' difficult to dodge.
* In ''[[Tatsunokovs Capcom]]'', the final boss {{spoiler|Yami}} could be considered this, his final form the most frustrating, with attacks that can cause an ''entire life bar'' to die, and his attacks can be ''incredibly'' difficult to dodge.
** ESPECIALLY if you're using Gold Lightan, as {{spoiler|Yami}}'s supers, especially the one where he grabs you, are ''literally'' impossible to dodge without EXACT timing, the only way to get out of it is to Mega Crash, and even then doing THAT hurts you.
** ESPECIALLY if you're using Gold Lightan, as {{spoiler|Yami}}'s supers, especially the one where he grabs you, are ''literally'' impossible to dodge without EXACT timing, the only way to get out of it is to Mega Crash, and even then doing THAT hurts you.
* Yu Yu Hakusho: Dark Tournament had Young Toguro as a problem in the final round. While most of the game had you fighting enemies in less than optimal conditions such as lack of health or spirit energy but within reasonable limits against beatable opponents on a rising difficulty curve, Young Toguro suddenly steps up the difficulty a hundred levels spiking way beyond anything you've fought so far. He must be beaten in a time limit, one combo from him will end your health bar (and that can be literal on many occasions if he hits you with all the blows), and he has a second health bar hiding off screen. So it's essentially facing him in two rounds without healing. Not to mention the worst part is unlike everyone with realistic blows, the hit box for Young Toguro's attacks are almost a foot out from where he attacks. If you guard, he will throw you. If you attack, he will block and hit you during your recovery. If you use spirit energy, he will either take it head on and retaliate against your drained ass, or he'll block it and hit you with one of his own. it also doesn't help the combos for the game are ridiculous, so mastering the game is required. The worst part: after beating him you still have to defeat him again in "Dark Tournament Plus" mode except the difficulty is slightly ramped up at the beginning which means by the time you get to him... forget it.
* Yu Yu Hakusho: Dark Tournament had Young Toguro as a problem in the final round. While most of the game had you fighting enemies in less than optimal conditions such as lack of health or spirit energy but within reasonable limits against beatable opponents on a rising difficulty curve, Young Toguro suddenly steps up the difficulty a hundred levels spiking way beyond anything you've fought so far. He must be beaten in a time limit, one combo from him will end your health bar (and that can be literal on many occasions if he hits you with all the blows), and he has a second health bar hiding off screen. So it's essentially facing him in two rounds without healing. Not to mention the worst part is unlike everyone with realistic blows, the hit box for Young Toguro's attacks are almost a foot out from where he attacks. If you guard, he will throw you. If you attack, he will block and hit you during your recovery. If you use spirit energy, he will either take it head on and retaliate against your drained ass, or he'll block it and hit you with one of his own. it also doesn't help the combos for the game are ridiculous, so mastering the game is required. The worst part: after beating him you still have to defeat him again in "Dark Tournament Plus" mode except the difficulty is slightly ramped up at the beginning which means by the time you get to him... forget it.