That One Boss/Fighting Game: Difference between revisions

Content added Content deleted
(Import from TV Tropes TVT:ThatOneBoss.Fighting 2012-07-01, editor history TVTH:ThatOneBoss.Fighting, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 11: Line 11:
** Pretty much any fight involving Hollows of any kind is this.
** Pretty much any fight involving Hollows of any kind is this.
* Aizen in the Turn Back The Pendulum segment of ''Heat The Soul 6.'' You can't see any of his info, and one of the characters you're forced to use is one that you've never had the opportunity to use before. He's also one of the most broken characters in that game. Have fun.
* Aizen in the Turn Back The Pendulum segment of ''Heat The Soul 6.'' You can't see any of his info, and one of the characters you're forced to use is one that you've never had the opportunity to use before. He's also one of the most broken characters in that game. Have fun.
** Rank S Kisuke. Holy mother of ''Jesus'', RANK S KISUKE. He starts with a full Special bar, his health regenerates (faster during his [[Power Up]]), and he hits like a truck. Also, he has an infinite guard, but he can still shatter ''your'' guard in one shot. You're forced to use an Original Soul Code against him, and it's difficult to make a Code that doesn't seal off your abilities while still allowing you to hit harder. And once you've knocked him down, ''he revives with a quarter of his health''. Did I mention that your Special bar will also drain over time?
** Rank S Kisuke. Holy mother of ''Jesus'', RANK S KISUKE. He starts with a full Special bar, his health regenerates (faster during his [[Power-Up]]), and he hits like a truck. Also, he has an infinite guard, but he can still shatter ''your'' guard in one shot. You're forced to use an Original Soul Code against him, and it's difficult to make a Code that doesn't seal off your abilities while still allowing you to hit harder. And once you've knocked him down, ''he revives with a quarter of his health''. Did I mention that your Special bar will also drain over time?
** Preceding Rank S Kisuke is Rank S Mayuri. You again have to use an Original Soul Code, but your opponent has a Soul Code that drains your health over time. It's impossible to make an OSC that allows for health regeneration, so it becomes a [[Timed Mission]]. If he uses his Specials and they connect, then you're basically screwed unless you can quickly turn the fight around.
** Preceding Rank S Kisuke is Rank S Mayuri. You again have to use an Original Soul Code, but your opponent has a Soul Code that drains your health over time. It's impossible to make an OSC that allows for health regeneration, so it becomes a [[Timed Mission]]. If he uses his Specials and they connect, then you're basically screwed unless you can quickly turn the fight around.
** Anybody equipped with any of the [[Downloadable Content|DLC]] Soul Codes become this. There are four, and their effects are: 1) Allowing infinite tag-outs and support attacks (Tech style), 2) Infinite Special bar (Speed style), 3) Two HP bars and more critical hits (Power style), and the grand-daddy of them all: '''THREE''' HP bars, ridiculous movement speed, and a full special bar (Speed style).
** Anybody equipped with any of the [[Downloadable Content|DLC]] Soul Codes become this. There are four, and their effects are: 1) Allowing infinite tag-outs and support attacks (Tech style), 2) Infinite Special bar (Speed style), 3) Two HP bars and more critical hits (Power style), and the grand-daddy of them all: '''THREE''' HP bars, ridiculous movement speed, and a full special bar (Speed style).
Line 20: Line 20:
*** Plus he's fast enough that the only styles powerful enough to do noticeable damage to him get hammered without being able to touch him. Level 61 and 65 Astaroth and Seigfried did maybe a fifth of his health before dying horribly. [[Robin Hood Men in Tights|I hate that guy!]]
*** Plus he's fast enough that the only styles powerful enough to do noticeable damage to him get hammered without being able to touch him. Level 61 and 65 Astaroth and Seigfried did maybe a fifth of his health before dying horribly. [[Robin Hood Men in Tights|I hate that guy!]]
** Setsuka, and she's ''not even a boss'' (unless she's your character's destined battle).
** Setsuka, and she's ''not even a boss'' (unless she's your character's destined battle).
** The Dancing statue. Large enough that you're the size of its ''shins''. Clearly, can't be rung out or thrown. many of the normal Anti-AI or launcher moves miss completely. It has a ridiculous life bar and speed, [[Family Friendly Firearms|lazers]], and the kicker? Even if you do beat it, you have to run behind it as fast as you can, cause if it falls on you when it dies, ''it kills you instantly, before it dies'', and you '''lose'''.
** The Dancing statue. Large enough that you're the size of its ''shins''. Clearly, can't be rung out or thrown. many of the normal Anti-AI or launcher moves miss completely. It has a ridiculous life bar and speed, [[Family-Friendly Firearms|lazers]], and the kicker? Even if you do beat it, you have to run behind it as fast as you can, cause if it falls on you when it dies, ''it kills you instantly, before it dies'', and you '''lose'''.
* Kid Buu in ''[[Dragonball]] Z Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
* Kid Buu in ''[[Dragonball]] Z Budokai 2'' is a phenomenally hard opponent to beat. He has a purple health bar as opposed to green, which the protagonist usually has. For those that don't know, that's about 66.67% more health than our heroes, and it doesn't help if he has the fastest ''and'' hardest attacks, opens a can of whoop-ass every time you face him, and after you've beaten him once, it's not over. The sheer formula of the Story Mode makes Kid Buu ridiculously hard to defeat, but it has its rewards once you've beaten it...a new technique.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time.
** Plus, Buu is half the size of the adult-sized characters, so everyone punches and kicks over his head most of the time.
Line 27: Line 27:
** Also in ''Budokai Tenkaichi 2'' is Kid Buu, mostly due to the fact his first course of action will be to use his Rush attack, which will launch you across the arena, and it takes a while to get up... Which is enough time for him to ''[[Spam Attack|charge it up and use it over and over]]'', worse is that, unlike most Rush attacks, this one actually travels a fairly impressive distance.
** Also in ''Budokai Tenkaichi 2'' is Kid Buu, mostly due to the fact his first course of action will be to use his Rush attack, which will launch you across the arena, and it takes a while to get up... Which is enough time for him to ''[[Spam Attack|charge it up and use it over and over]]'', worse is that, unlike most Rush attacks, this one actually travels a fairly impressive distance.
** ''[[Dragonball]] Z Budokai 3'' has, if you set the difficulty on Z3, pretty much every boss ever on Dragon Universe. If you're starting a new character at level one are and trying to get him to level up faster, you will die in a matter of seconds. Basically, while you have three bars of health, the very first enemy of every DU story has '''''seven bars of health''''',which is more than 233% of your health. If that isn't enough, he has about as high defense and attack power and can teleport out of anything. Keep in mind that I'm talking about '''the first enemy'''.
** ''[[Dragonball]] Z Budokai 3'' has, if you set the difficulty on Z3, pretty much every boss ever on Dragon Universe. If you're starting a new character at level one are and trying to get him to level up faster, you will die in a matter of seconds. Basically, while you have three bars of health, the very first enemy of every DU story has '''''seven bars of health''''',which is more than 233% of your health. If that isn't enough, he has about as high defense and attack power and can teleport out of anything. Keep in mind that I'm talking about '''the first enemy'''.
* ''[[Soul Calibur]] IV'' has, somewhat expectantly, [[The Cameo|the Star Wars characters.]] Particularly ridiculous, as this latest entry in the series has introduced [[Physical God|Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular [[MacGuffin]] ''and'' its evil counterpart. Yet in Arcade mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are [[What Do You Mean Its Not Awesome|just that awesome?]]
* ''[[Soul Calibur]] IV'' has, somewhat expectantly, [[The Cameo|the Star Wars characters.]] Particularly ridiculous, as this latest entry in the series has introduced [[Physical God|Algol]], supposedly the most powerful character in the entire series, notable for dual-wielding the titular [[MacGuffin]] ''and'' its evil counterpart. Yet in Arcade mode, it will be the lightsaber-wielders who will force the untrained to hit Retry seven million times. Guess Star Wars characters in the 16th century, and lightsabers in general, are [[What Do You Mean It's Not Awesome?|just that awesome?]]
** Arguably out of the two, Yoda is the bigger "That One Boss", since he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all. But he can throw you, oh yes. He is, however, easier to ring out than usual.
** Arguably out of the two, Yoda is the bigger "That One Boss", since he's so small, all High attacks, and some Mid attacks will go right over his head! And you can't throw him. At all. But he can throw you, oh yes. He is, however, easier to ring out than usual.
** But then again, The Apprentice plays perfectly. He will always have his block in place for any type of attack, sometimes even while he is still on the floor (your attack propels him to stand with his guard up). He has several unblockable moves which are all executed faster than normal. He breaks your throws with ridiculous ease, yet you can't seem to break out of his. It gets to the point where by the time you reach Algol, you will probably be thinking, 'At last I can breathe easy'.
** But then again, The Apprentice plays perfectly. He will always have his block in place for any type of attack, sometimes even while he is still on the floor (your attack propels him to stand with his guard up). He has several unblockable moves which are all executed faster than normal. He breaks your throws with ridiculous ease, yet you can't seem to break out of his. It gets to the point where by the time you reach Algol, you will probably be thinking, 'At last I can breathe easy'.
Line 53: Line 53:
*** Best PRAY he doesn't even think of using his Smash Down-A move, or you're dead. Seriously, who at Nintendo even fought this guy during development?
*** Best PRAY he doesn't even think of using his Smash Down-A move, or you're dead. Seriously, who at Nintendo even fought this guy during development?
*** To make matters even worse, Diddy likes jump the gun sometimes, meaning he'll often get a free hit in on you before you're able to react. Watch [http://www.youtube.com/watch?v=sUQfeRyw9_8&t=8m32s here] as he scores a double K.O. literally ''the second the match starts.'' And this is on Normal mode...
*** To make matters even worse, Diddy likes jump the gun sometimes, meaning he'll often get a free hit in on you before you're able to react. Watch [http://www.youtube.com/watch?v=sUQfeRyw9_8&t=8m32s here] as he scores a double K.O. literally ''the second the match starts.'' And this is on Normal mode...
*** There's a severe case of [[Character Select Forcing]] involved in this. Watch [http://www.youtube.com/watch?v=rm0ERNJWp-M&fmt=18 this] to see Diddy destroy ''[[Did You Just Punch Out Cthulhu|a giant version of himself]]'' better than ''[[The Worf Effect|two space veterans]]'' can. And this is on Intense, no less.
*** There's a severe case of [[Character Select Forcing]] involved in this. Watch [http://www.youtube.com/watch?v=rm0ERNJWp-M&fmt=18 this] to see Diddy destroy ''[[Did You Just Punch Out Cthulhu?|a giant version of himself]]'' better than ''[[The Worf Effect|two space veterans]]'' can. And this is on Intense, no less.
*** And guess what? You have to face him in order to get to Jigglypuff, who is hard as hell anyway to unlock, [[Surprise Difficulty|surprisingly enough]]. So it's facing [[That One Boss]] to face [[That One Boss|That One]] [[Bonus Boss]].
*** And guess what? You have to face him in order to get to Jigglypuff, who is hard as hell anyway to unlock, [[Surprise Difficulty|surprisingly enough]]. So it's facing [[That One Boss]] to face [[That One Boss|That One]] [[Bonus Boss]].
** To say absolutely ''nothing'' of Duon, the two-sided giant robot of DEATH. Both halves will rain bombs, lasers, and missiles at you when it's not pounding you flat into the ground -- and it still manages to do all that faster than you can blink. Pure, unadulterated hell!
** To say absolutely ''nothing'' of Duon, the two-sided giant robot of DEATH. Both halves will rain bombs, lasers, and missiles at you when it's not pounding you flat into the ground -- and it still manages to do all that faster than you can blink. Pure, unadulterated hell!
Line 75: Line 75:
** Magaki, meanwhile, spams blue orbs that knock off a fourth of your health, pink orbs that can appear from ''anywhere'' on the screen, and a super that ''will'' hit you - it's full-screen.
** Magaki, meanwhile, spams blue orbs that knock off a fourth of your health, pink orbs that can appear from ''anywhere'' on the screen, and a super that ''will'' hit you - it's full-screen.
*** The pink orbs have some specifics: There are ones that can be fired and teleport, and there are the annoying ones that come out instantaneously, acting as a wall in front of Magaki... which tends to be used as you approach and strike. And as for the blue orbs, they don't disappear until they leave the screen. What's worse, Magaki can have two or three blue spheres moving in their predetermined paths AND perform other attacks afterwards, which tends to make the area downright congested.
*** The pink orbs have some specifics: There are ones that can be fired and teleport, and there are the annoying ones that come out instantaneously, acting as a wall in front of Magaki... which tends to be used as you approach and strike. And as for the blue orbs, they don't disappear until they leave the screen. What's worse, Magaki can have two or three blue spheres moving in their predetermined paths AND perform other attacks afterwards, which tends to make the area downright congested.
** Igniz is more a standard [[SNK Boss]]... but for three words: [[One Hit Kill|"Brutal God Project"]].
** Igniz is more a standard [[SNK Boss]]... but for three words: [[One-Hit Kill|"Brutal God Project"]].
** Any and ALL incarnations of Rugal. If 94 Rugal isn't Genocide Cuttering you into pieces, 95 Omega Rugal is abusing 95's already [[Nintendo Hard]] AI. If 98 Omega Rugal isn't having fun with Vanishing Rush and Gravity Smash, then 2002 Rugal is pinning you down with Kaiser Waves that come out in a mere milli second. You should be thankful his [[HSDM/MAX 2|MAX 2]] isn't very useful...except in 2002UM, wherein it can OTG you. Yay.
** Any and ALL incarnations of Rugal. If 94 Rugal isn't Genocide Cuttering you into pieces, 95 Omega Rugal is abusing 95's already [[Nintendo Hard]] AI. If 98 Omega Rugal isn't having fun with Vanishing Rush and Gravity Smash, then 2002 Rugal is pinning you down with Kaiser Waves that come out in a mere milli second. You should be thankful his [[HSDM/MAX 2|MAX 2]] isn't very useful...except in 2002UM, wherein it can OTG you. Yay.
* Oh, [[Arcana Heart (Video Game)|Mildred Avalon]], that cold-hearted angel-winged bitch. It's a good thing she's only the [[Final Boss]] in Story Mode. Anyone that can use every single Arcana super move as a ''regular'' attack, in addition to having an difficult-to-block screen-filling [[Limit Break]] that shaves off one-third of your life bar deserves to have those damn wings ripped right off. Our advice? Sweep low, hit hard and often, and don't give her a chance to recover. To give yourself a fighting chance, you can turn the tide in your favor before you even reach her by fiddling with the "rounds to win" option. Give yourself one and her five. Ha! That'll learn her.
* Oh, [[Arcana Heart (Video Game)|Mildred Avalon]], that cold-hearted angel-winged bitch. It's a good thing she's only the [[Final Boss]] in Story Mode. Anyone that can use every single Arcana super move as a ''regular'' attack, in addition to having an difficult-to-block screen-filling [[Limit Break]] that shaves off one-third of your life bar deserves to have those damn wings ripped right off. Our advice? Sweep low, hit hard and often, and don't give her a chance to recover. To give yourself a fighting chance, you can turn the tide in your favor before you even reach her by fiddling with the "rounds to win" option. Give yourself one and her five. Ha! That'll learn her.
Line 83: Line 83:
*** '''Protip:''' As painful as it sounds, on that battle, you ''have'' to take Crack out first. Magic is a Submissions fighter, and although Blaze has half health, his limbs are at full strength. Blaze can last quite a while against him. Crack, on the other hand, is both a Wrestler and Street Fighter, and thus has two of the easiest ways to knock someone out.
*** '''Protip:''' As painful as it sounds, on that battle, you ''have'' to take Crack out first. Magic is a Submissions fighter, and although Blaze has half health, his limbs are at full strength. Blaze can last quite a while against him. Crack, on the other hand, is both a Wrestler and Street Fighter, and thus has two of the easiest ways to knock someone out.
*** '''Protip 2:''' Even though normally Def Jam rewards you (to an insane level) for favoring offense over defense, ''by far'' the easiest way to beat Crack is to block his punches, then counter when he when he goes for a grapple. (He's easy to grapple when he's recovering from this). If he does his leaping street fighter punch, just block, then either hit him back or grapple him.
*** '''Protip 2:''' Even though normally Def Jam rewards you (to an insane level) for favoring offense over defense, ''by far'' the easiest way to beat Crack is to block his punches, then counter when he when he goes for a grapple. (He's easy to grapple when he's recovering from this). If he does his leaping street fighter punch, just block, then either hit him back or grapple him.
* [[Jump Super Stars|Jump Ultimate Stars]] can have annoying battes, especially due to the [[Artificial Stupidity|AI's intelligence]] to block everything. In the story mode however, the final battle against [[Doctor Slump|Dr. Mashirito]], [[Dragonball|Frieza]] and [[Dragonball|Kid Buu]], can take forever due to [[Timed Mission|the timer]] and the stage being slippery. Add the fact the enemies will constantly use assists and [[Frickin Laser Beams|laser attacks]] will force you into desperently trying to end the fight as quick as possible.
* [[Jump Super Stars|Jump Ultimate Stars]] can have annoying battes, especially due to the [[Artificial Stupidity|AI's intelligence]] to block everything. In the story mode however, the final battle against [[Doctor Slump|Dr. Mashirito]], [[Dragonball|Frieza]] and [[Dragonball|Kid Buu]], can take forever due to [[Timed Mission|the timer]] and the stage being slippery. Add the fact the enemies will constantly use assists and [[Frickin' Laser Beams|laser attacks]] will force you into desperently trying to end the fight as quick as possible.
* [[Marvel vs. Capcom|Onslaught]], Know His Name and Fear it. Simply because he is so much more difficult than anything else in the game. Needless to say he also comes with multiple forms and screen-filling laser blasts.
* [[Marvel vs. Capcom|Onslaught]], Know His Name and Fear it. Simply because he is so much more difficult than anything else in the game. Needless to say he also comes with multiple forms and screen-filling laser blasts.
** Actually not as bad as many other examples on this page but definitely a qualifier for the one boss of the Marvel vs Games. Magneto from Children of the Atom could take the title too though. Note they compete for that one boss of the entire Marvel series, as final bosses they don't count for the game.
** Actually not as bad as many other examples on this page but definitely a qualifier for the one boss of the Marvel vs Games. Magneto from Children of the Atom could take the title too though. Note they compete for that one boss of the entire Marvel series, as final bosses they don't count for the game.
Line 135: Line 135:
*** [[GGX 2]] has I-no. Megalomainia is a pain for newbies, though somewhat easy to avoid if you know the pattern. Thanks to the guard bar mechanic, as you block more hits, you take more damage (chipped or otherwise) and stun, while the inverse is true for taking damage. Megalomania hits too many times and will raise the guard bar to full before you know it, so if you do get tagged by the attack, you will take somewhere around the full unblocked damage unless you start holding Faultless Defence. What gets more experienced players though, is her air super where her hat screams and sends shockwaves, interrupting whatever you just tried due to the fast startup and invincibility frames, and because it's Boss I-no, the attack will take off about 80% despite the guard bar stepping in to intervene. Don't forget that I-No just ''loves'' to break out of any and all combos you have and instantly use Megalomania.
*** [[GGX 2]] has I-no. Megalomainia is a pain for newbies, though somewhat easy to avoid if you know the pattern. Thanks to the guard bar mechanic, as you block more hits, you take more damage (chipped or otherwise) and stun, while the inverse is true for taking damage. Megalomania hits too many times and will raise the guard bar to full before you know it, so if you do get tagged by the attack, you will take somewhere around the full unblocked damage unless you start holding Faultless Defence. What gets more experienced players though, is her air super where her hat screams and sends shockwaves, interrupting whatever you just tried due to the fast startup and invincibility frames, and because it's Boss I-no, the attack will take off about 80% despite the guard bar stepping in to intervene. Don't forget that I-No just ''loves'' to break out of any and all combos you have and instantly use Megalomania.
*** Also, she has the annoying tendency to set up the warning screen for one of her Megalomania patterns, and then change it before firing. You might think you can be cheap and jump behind her if you're using an agile character, but for some bizarre reason, if you do this, or attack her while she's using Megalomania, it sets off as if the attack hit you and the orbs fill the screen murdering you. Granted, though, once you know how to avoid Megalomania by watching the warning patterns and acting accordingly its easy to hit back.
*** Also, she has the annoying tendency to set up the warning screen for one of her Megalomania patterns, and then change it before firing. You might think you can be cheap and jump behind her if you're using an agile character, but for some bizarre reason, if you do this, or attack her while she's using Megalomania, it sets off as if the attack hit you and the orbs fill the screen murdering you. Granted, though, once you know how to avoid Megalomania by watching the warning patterns and acting accordingly its easy to hit back.
*** And the [[PS 2]] version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[One Hit Kill|Instant Kill]] super that takes up the ''entire screen''.
*** And the [[PS 2]] version of X2 has Dizzy ''again'' in story mode, who just about matches her previous self, ''plus'' has an [[One-Hit Kill|Instant Kill]] super that takes up the ''entire screen''.
* ''[[Touhou Project|Immaterial and Missing Power]]'' brings us Yukari Yakumo, who serves as the next-to-last opponent in almost everyone else's scenario. All of her story mode spellcards can be difficult, but her fourth spellcard, "Infinite-Speed Flying Object", is by far the worst. Thick lasers will shoot across the screen at random heights (as many as three at a time), and cause high damage, have top priority, and are completely unblockable at higher difficulties. And they won't stop firing until you deplete her entire life bar, a feat that could be a pain to accomplish when she starts blocking a lot during this spellcard on higher difficulties.
* ''[[Touhou Project|Immaterial and Missing Power]]'' brings us Yukari Yakumo, who serves as the next-to-last opponent in almost everyone else's scenario. All of her story mode spellcards can be difficult, but her fourth spellcard, "Infinite-Speed Flying Object", is by far the worst. Thick lasers will shoot across the screen at random heights (as many as three at a time), and cause high damage, have top priority, and are completely unblockable at higher difficulties. And they won't stop firing until you deplete her entire life bar, a feat that could be a pain to accomplish when she starts blocking a lot during this spellcard on higher difficulties.
** Yukari returns in the second fighting game of the ''Touhou'' series, ''Scarlet Weather Rhapsody'', with a whole new set of evil spellcards, including the ridiculous "Doppler Effect" spellcard. Meanwhile, Remilia Scarlet seems to have stolen those unblockable lasers for her "Remilia Stoker" spellcard.
** Yukari returns in the second fighting game of the ''Touhou'' series, ''Scarlet Weather Rhapsody'', with a whole new set of evil spellcards, including the ridiculous "Doppler Effect" spellcard. Meanwhile, Remilia Scarlet seems to have stolen those unblockable lasers for her "Remilia Stoker" spellcard.
Line 167: Line 167:
* The final fight with [[Katekyo Hitman Reborn|Genkishi]] at the Melone Base in Flame Rumble X and XX. His normal sword attack can take out a good third of your health and its animation in near instantaneous. His favorite trick however is to go into the background and drop skeletons on you. This is not helped by the fact that he does not recoil from damage and can leave in the middle of your attacks so if you wanna say hit him with your counter move chances are he'll knock you out of it or just go into the background. It also doesn't help that collision detection in this fight is more or less a complete crapshoot leaving you to either phase right past his body or crash straight into him when you want to dodge. The cherry on top has to be his lines which all border on [[Most Annoying Sound]] territory except for his laugh (which is squarely in that territory) which is played when he goes into the background.
* The final fight with [[Katekyo Hitman Reborn|Genkishi]] at the Melone Base in Flame Rumble X and XX. His normal sword attack can take out a good third of your health and its animation in near instantaneous. His favorite trick however is to go into the background and drop skeletons on you. This is not helped by the fact that he does not recoil from damage and can leave in the middle of your attacks so if you wanna say hit him with your counter move chances are he'll knock you out of it or just go into the background. It also doesn't help that collision detection in this fight is more or less a complete crapshoot leaving you to either phase right past his body or crash straight into him when you want to dodge. The cherry on top has to be his lines which all border on [[Most Annoying Sound]] territory except for his laugh (which is squarely in that territory) which is played when he goes into the background.
* Deidara during Sasuke vs. Deidara round 2 from the Naruto Shippuden: Ultimate Ninja Storm 2 story mode. He spends the entire fight riding on C2 Duragon, making him near impossible to attack should you get close, which is a feat in itself due to his constantly spamming his bombs from the opposite side of the battlefield. Hell, the only way to reliably attack him is with your fireball, which is difficult due to the aforementioned spamming stopping you as you attack. [[Game Breaker|Regular Deidara]] is only 'slightly' better due to at least being able to attack him if you get close enough.
* Deidara during Sasuke vs. Deidara round 2 from the Naruto Shippuden: Ultimate Ninja Storm 2 story mode. He spends the entire fight riding on C2 Duragon, making him near impossible to attack should you get close, which is a feat in itself due to his constantly spamming his bombs from the opposite side of the battlefield. Hell, the only way to reliably attack him is with your fireball, which is difficult due to the aforementioned spamming stopping you as you attack. [[Game Breaker|Regular Deidara]] is only 'slightly' better due to at least being able to attack him if you get close enough.
* [[Bloody Roar|Uranus.]] [[Precision F Strike|Fucking]]. Uranus. One of the two [[Final Boss|Final Bosses]] of [[Bloody Roar]] Extreme, if you're using [[Lethal Joke Character|Cronos]]. She has moves that instantly get you a ring out. No exeptions. She has attacks that can't be dodged '''or''' blocked, most of which are the moves that give you an instant ring out mentioned earlier. She is insanely powerful, a [[Damage Sponge]], and she also moves insanely fast, making her a [[Lightning Bruiser]]. Her attacks cause ridiculous amounts of damage. And her [[Limit Break|Beast Drive]] instantly takes away all of your health. [[Sincerity Mode|Seriously]]. Even if you're at full health, if she uses that [[Limit Break|Beast Drive]], you are instantly knocked out. Your only hope is to win by ring out, because it's pretty much impossible to knock her out. And all these things I mentioned? [[Nintendo Hard|They all apply to the very easiest mode]]. I've never even tried to beat her on the harder modes. I'm too scared that she'll beat me the second the fight starts '''every''' '''single''' '''time'''.
* [[Bloody Roar|Uranus.]] [[Precision F-Strike|Fucking]]. Uranus. One of the two [[Final Boss|Final Bosses]] of [[Bloody Roar]] Extreme, if you're using [[Lethal Joke Character|Cronos]]. She has moves that instantly get you a ring out. No exeptions. She has attacks that can't be dodged '''or''' blocked, most of which are the moves that give you an instant ring out mentioned earlier. She is insanely powerful, a [[Damage Sponge]], and she also moves insanely fast, making her a [[Lightning Bruiser]]. Her attacks cause ridiculous amounts of damage. And her [[Limit Break|Beast Drive]] instantly takes away all of your health. [[Sincerity Mode|Seriously]]. Even if you're at full health, if she uses that [[Limit Break|Beast Drive]], you are instantly knocked out. Your only hope is to win by ring out, because it's pretty much impossible to knock her out. And all these things I mentioned? [[Nintendo Hard|They all apply to the very easiest mode]]. I've never even tried to beat her on the harder modes. I'm too scared that she'll beat me the second the fight starts '''every''' '''single''' '''time'''.
* Even oldschool fighters weren't immune to this. Mutant Fighter (a.k.a. Death Brade) had the Doppelganger, which changed into whoever you was playing as. Just an ordinary mirror match, no biggie, right? Except that after a little while, it would look EXACTLY like whoever you were playing as, making it really hard to figure out which one you're controlling. Plus it had nearly airtight striking defense. And it would win at least 80% of its grapples no matter how quickly you mashed the buttons. Oh, did I mention it could take a ton of punishment? Nearly everyone took ''longer'' to beat it than Demon or Archmage.
* Even oldschool fighters weren't immune to this. Mutant Fighter (a.k.a. Death Brade) had the Doppelganger, which changed into whoever you was playing as. Just an ordinary mirror match, no biggie, right? Except that after a little while, it would look EXACTLY like whoever you were playing as, making it really hard to figure out which one you're controlling. Plus it had nearly airtight striking defense. And it would win at least 80% of its grapples no matter how quickly you mashed the buttons. Oh, did I mention it could take a ton of punishment? Nearly everyone took ''longer'' to beat it than Demon or Archmage.
* The dual Black Battlers from [[Ougon Musou Kyoko]]. Not only does he start with 5 SP, but he begins with ''everyone's special effect''. If he gets his meta special in, you'll be juggled in the corner until you lose.
* The dual Black Battlers from [[Ougon Musou Kyoko]]. Not only does he start with 5 SP, but he begins with ''everyone's special effect''. If he gets his meta special in, you'll be juggled in the corner until you lose.