That One Boss/Rhythm Game: Difference between revisions

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** It also brings us ''Paranoia ~Hades~''. It is quite possibly one of the hardest, if not the currently hardest Paranoia remix. On Heavy it's bad enough with 8th note crossover patterns that sound like 16th notes, lots of jumps, and a BPM shift that throws in triplet steps before coming back to full speed with mini 8th runs...but on Challenge [[Up to Eleven|it's turned up to eleven.]] Constant 8th runs that end with jumps, jackhammer triplets at the slowdown section followed by Iron Maiden-esque gallops, and then ending in a long 8th run that will make you beg for mercy. [http://www.youtube.com/watch?v=vQ8I-h6dOA0&feature=related Observe.]
** It also brings us ''Paranoia ~Hades~''. It is quite possibly one of the hardest, if not the currently hardest Paranoia remix. On Heavy it's bad enough with 8th note crossover patterns that sound like 16th notes, lots of jumps, and a BPM shift that throws in triplet steps before coming back to full speed with mini 8th runs...but on Challenge [[Up to Eleven|it's turned up to eleven.]] Constant 8th runs that end with jumps, jackhammer triplets at the slowdown section followed by Iron Maiden-esque gallops, and then ending in a long 8th run that will make you beg for mercy. [http://www.youtube.com/watch?v=vQ8I-h6dOA0&feature=related Observe.]
* ''Hottest Party'' for the Wii is mostly not bad, but ''Super Samurai'' often becomes a stumbling block, especially to unlock the song. No speed mods in the game means one is forced to use 1x. The song does not flash its receptors to the beat at all times: this makes the quarter notes blue during the early and later stages of the song. This song can make one want to use a controller to unlock the song.
* ''Hottest Party'' for the Wii is mostly not bad, but ''Super Samurai'' often becomes a stumbling block, especially to unlock the song. No speed mods in the game means one is forced to use 1x. The song does not flash its receptors to the beat at all times: this makes the quarter notes blue during the early and later stages of the song. This song can make one want to use a controller to unlock the song.
* Any song that contains the word '''Evolved''' in it. Not only are the songs hard to figure out, but one [[Luck Based Mission|gets a different chart every playthrough]].
* Any song that contains the word '''Evolved''' in it. Not only are the songs hard to figure out, but one [[Luck-Based Mission|gets a different chart every playthrough]].
** L.A. Evolved is the exception to the rule. While it is still insanely fast, there are no variations and no speed changes.
** L.A. Evolved is the exception to the rule. While it is still insanely fast, there are no variations and no speed changes.
* ''Trigger'' from ''DDR X''. A lot of the speed changes in it are pretty unnecessary, and it features 8ths at 400 BPM. That might not be as bad as the shit 888 throws at you, but it's still not far behind.
* ''Trigger'' from ''DDR X''. A lot of the speed changes in it are pretty unnecessary, and it features 8ths at 400 BPM. That might not be as bad as the shit 888 throws at you, but it's still not far behind.
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** Forget Remix 8. It's the two Locksteps that get this troper every single time. He cannot, no way, no how, get the offbeat correct.
** Forget Remix 8. It's the two Locksteps that get this troper every single time. He cannot, no way, no how, get the offbeat correct.
*** Lockstep is a very interesting case. It consists of you constantly switching between the beat and the off-beat. It is absolutely impossible to beat by trying to muscle your way through, but once it clicks, you'll get perfect every time afterwards. It's really just about getting that one skill instead of practicing/grinding.
*** Lockstep is a very interesting case. It consists of you constantly switching between the beat and the off-beat. It is absolutely impossible to beat by trying to muscle your way through, but once it clicks, you'll get perfect every time afterwards. It's really just about getting that one skill instead of practicing/grinding.
* The final boss of Bit.Trip Beat completely drops the rhythm aspect of the game and forces you to play a full game of pong against a computer player, complete with the oldschool physics that make the ball go absolutely haywire if hit the right way. If you perfected the incredibly difficult song up until this point... getting a perfect score has just become a [[Luck Based Mission]]. Oh... and if you start winning, the computer paddle starts splitting into two... then four...
* The final boss of Bit.Trip Beat completely drops the rhythm aspect of the game and forces you to play a full game of pong against a computer player, complete with the oldschool physics that make the ball go absolutely haywire if hit the right way. If you perfected the incredibly difficult song up until this point... getting a perfect score has just become a [[Luck-Based Mission]]. Oh... and if you start winning, the computer paddle starts splitting into two... then four...
** And again in Bit.Trip Core, the second boss is notoriously difficult. You have to play a game of Missile Command against falling beats, and starting in the second wave, the beats start erratically changing directions and faking you out. You die if you miss about ''four'' of them. (Thankfully, the rhythm aspect of the game is retained this time.)
** And again in Bit.Trip Core, the second boss is notoriously difficult. You have to play a game of Missile Command against falling beats, and starting in the second wave, the beats start erratically changing directions and faking you out. You die if you miss about ''four'' of them. (Thankfully, the rhythm aspect of the game is retained this time.)
* I can think of some really difficult selections from Beatmania IIDX. AA and Scorpion Fire in RED (11), Mei in Happy Sky (12).... there are a ton more, but I can't think of any.
* I can think of some really difficult selections from Beatmania IIDX. AA and Scorpion Fire in RED (11), Mei in Happy Sky (12).... there are a ton more, but I can't think of any.