That One Boss/Role-Playing Game/Final Fantasy: Difference between revisions

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* ''[[Final Fantasy Tactics A2]]'' gives us the lovely Flowsand Lord. It shows up early in the game out of the blue- the mission you take to fight it is about ''foraging for pearls'', for goodness' sake- and will completely pulverize anyone who hasn't level grinded. First is its ludicrous stats- low speed and low magic, and an inability to move, but these don't matter at all because it has no magic attacks and has ''nearly 800 HP with the offense and defense of something double your level''. It has 3 attacks straight off the bat- Gravity Flux, which deals roughly 75% of your current HP to all your party members, Stun Crush, which heavily damages all units next to it and inflicts Immobilize (and without being adjacent to it your melee attackers can't do anything) and, in an ultimate show of AI cheapness, [[That One Attack|Consume]], which has a range of 10 tiles (read: most of the arena), deals damage enough to push you into HP Critical, moves you right next to it for a Stun Crush finisher, and ''restores its HP by the amount it deals'', leaving one round's permanent damage at about 40 HP. The arena itself is inverse conical, meaning some routes are inaccessible to units with low Jump stats, and at that point in the game you can't camp in the corner and spam illusion spells because you don't have the Illusionist class yet. The Law itself is a nightmare, forbidding special actions by Nou Mu- your main damage dealers and spell casters- and while it would seem that you could just ignore it and spam the odd level 2 spell, the [[Squishy Wizard|Squishy Wizards]] will get hammered by Consume, and, as the Law is invalidated, you ''can't resurrect your dead''. ''Even worse'', the boss has two tough Antlion lackeys that infinitely spawn, and, because you'll be facing the Lord, can spam paralytic attacks on your back for massive damage and debuffs. '''And the worst bit?''' After defeating it, you don't get any special rewards like you would from {{spoiler|the optional bosses like Cerayn and Magick Weapon Mk2}}, and you ''have to beat it'' as it is a story mission. On another note, as a story mission you ''cannot quit it once you start it'', and when you lose (which you will) you get a game over instead of a simple "oh well, try again". Flowsand Lord's only weakness is to Air spells, but at this point in the game the only access to an Air attack is a Bishop with Aero. Given that Bangaa have pretty low magic and the Bishop is a Bangaa only class, it's not even strikingly effective. It also casts 14 MP, so unless you manage to boost your Bishop's mp before his turn, you get to cast it once every 2 or 3 turns, thanks to the MP system of the game.
 
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[[Category:That One Boss]]
[[Category:Final Fantasy]]