That One Boss/Shoot'Em Up: Difference between revisions

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{{quote|''"If you're at this page, you're either (a) curious, ,(b) heard rumours about Titanic Lance or ,(c) [[Too Dumb to Live|foolish enough to wander into Zone M]]. If you belong to the first two categories, may this serve as a suitable deterrent to meet him. If you belong to the third category....well, so do I, so I will refrain from commenting on you."''|'''[http://whatistheexcel.com/eri/hugedb/Bosses/TLance.html This page]''' on the ''[[Darius]] Gaiden'' boss Titanic Lance}}
 
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]]s include:
'''NOTE:''' [[Final Boss]] and [[Wake Up Call Boss]] cannot be [[That One Boss]] without being overly hard by ''their'' standards. Please do not nonchalantly add them as examples. [[Bonus Boss]] is banned from being [[That One Boss]] entirely. It's supposed to be overpowerful by definition and it's completely optional to fight them.
== Subpages ==
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== Other Examples ==
* Fatty Glutton in the [[Darius]] Gaiden game. Made even worse in the first game because if you've done well, you may have powered up to the laser, which you need to do to get the Wave later on, but which is worse than your starting weapon.
** Fatty Glutton, however, is nothing compared to the [[Battleship Raid]] boss that is Titanic Lance. When the normally 2 minutes long stage is now only 30 seconds just to accommodate the boss is saying something. Furthermore, not even the final boss is larger than this guy...which is so large it is basically a [[Sequential Boss]] as well. By the way, this is boss #4 out of 7 bosses (or boss #13 out of 26 for those playing all 26 stages in Extra) you will take (meaning it's nowhere near the final boss). Good luck.
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* Cobra is the bane of ''[[Silent Scope]]'' players. In one path in the first game, he runs around a stadium with the president's daughter on his shoulder. Failing to defeat cobra here<ref>Cobra escapes after a while, forcing you to pursue him down the highway</ref> will cause the other encounter to occur, in which he is riding in a constantly-weaving car using the president's daughter as a [[Meat Shield]], and throwing grenades at you, after which he hijacks a semi and tries to ram you, here you only have a small window to get a headshot<ref>[[Fake Difficulty|or an extremely well-timed body shot]]</ref> before you lose a life. In the second game, he is on a grounded plane swaying back and forth, hiding behind a hanging hostage, and in addition to scrap metal and grenades, [[Grievous Harm with a Body|throwing hostages at you]]; the only way to avoid damage here is to get a precise hit while he's picking them up.
* Descent: The original version of the 6-degrees-of-freedom first-person shooter has one of these bosses. The Level 7 boss is in the Shareware version of the game, too, which was always available to download for free. This guy is freakishly hard to beat, even by level 7 which requires a great deal of skill development to get to in the first place. By this time you don't have any really powerful weapons - the best you have are homing missiles (the 2nd weakest secondary weapon) and level 4 dual lasers (powerful, but slow moving, primary weapons). He, on the other hand, has rapid-fire smart missiles which are super-fast homers AND launch homing plasma charges upon impact with an inert object. He also happens to have the ability to teleport when he's in danger, and does so every time you hit him with something. You end up flying around, trying to dodge in and out of the caves in the middle, like a madman. Or cowering and hiding until he randomly teleports to you, firing, and ducking back in to a safe area. Ugh.
** This is more of a [["Wake -Up Call" Boss|Wake Up Boss]]. Not that you'll fight many more bosses like him (only one more in the full version in the final level) but a relatively simple tactic renders this boss an easy victory every time. The secret? {{spoiler|You can fly as fast as homing missiles do. Just keep flying and you can't be hit.}}
* [[Unexpected Gameplay Change|The zero-gravity level]] in ''Air Buster / Aero Blasters'' has a nasty [[Mini Boss]] that has halted many games due to the difficulty of dodging its attacks with the floaty controls.
* ''[[Raiden]] IV'''s third boss. Three phases, the first two of which are already quite difficult, then it [[Turns Red]] and all [[Bullet Hell]] breaks loose.
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** The Stage 5 boss is worse. It spams [[Bullet Hell|tons of bullets]] [[Macross Missile Massacre|and homing missiles]], takes a long time to reveal its weak point, generates [[Weaponized Exhaust]] that blocks your shots unless you're really close (and probably getting damaged), and once it moves down the screen, attacks with a pair of instant-kill [[Epic Flail|ball-n-chains]].
* ''[[Heavy Weapon]]'' has the [[Final Boss]] ("Secret Weapon"). This thing has three phases. The first phase shoots out lasers from its sides that either go straight down, diagonally, or curve around. Touch any of those and [[One-Hit Kill|you're dead regardless of shields]]. The second phase has it spray purple shots while it periodically drops an A-bomb. If '''that''' even ''touches the ground'' before you shoot it down, you're also toast! The third phase is a [[Macross Missile Massacre]] that is the easiest of the three, you can shoot the missiles down and he cannot give you a dreaded [[One-Hit Kill]]. Did I also mention that when you die, you lose ALL your [[Smart Bomb|Smart Bombs]] which would have made the boss easier? Also, he comes at the end of a hard and [[Marathon Level|extremely long level]] filled with [[Demonic Spiders]].
* ''[[Cuphead]]'': The Devil's debtors are all fairly tricky opponents, but some are far tougher than others. The ones listed below are the worst of the bunch, and guaranteed to show you that Game Over screen over and over again.
** [[Monster Clown|Beppi the Clown's]] fight takes place on a rollercoaster track, and occasionally the coaster will pass through during the second phase onward. And it's that damn coaster that makes this fight so difficult: Beppi's balloon dog spam in his second phase and horseshoe attacks in the third are hard enough to dodge already, but when you have to board the rollercoaster and dodge both its dangerous passengers ''and'' Beppi's attacks every few seconds, you've got an annoying clusterfuck on your hands. Thankfully, the rollercoaster becomes a non-issue in his final phase... because the penguin minions he summons pick up the slack. The baseballs they throw are hard to keep track of thanks to how small they are, and because the penguins go out of their way to aim at you before throwing them, you have to keep frantically jumping from platform to platform to avoid them while attacking Beppi.
** [[Flunky Boss|Baroness Von Bon Bon]] is infamous for the sheer RNG her battle runs on. Before you fight the baroness herself, you have to deal with three of her five food-themed minions. None of them are ''that'' bad by themselves, but as the fight progresses you have to fight the current miniboss while more hazards are thrown into the mix: tiny jellybean soldiers that are easy to lose track of, and the trio of humongous clouds the Baroness fires from her shotgun. When you pair them with the gumball machine's [[Bullet Hell]], the jawbreaker's constant homing in on you, or the cupcake's erratic bouncing, you get a confusing mess where getting hit is all but inevitable. Her final phase, thankfully, has her fight you herself instead of having her minions do the work for her... but this time, you're being chased by her castle ''and'' her bouncing severed head (which homes in on you).
** When it comes to bosses fought in the aeroplane, [[Feathered Fiend|Wally Warbles]] takes the cake. Hilda Berg and Djimmi the Great, while certainly not ''easy'', were a lot more manageable for the most part. But Wally's a big fan of [[Bullet Hell]] patterns, and no matter which phase you're on there's a lot to look out for. Of note are his second and fourth phases: the second has him assault you with a ridiculous barrage of feathers that are densely packed and hard to fly safely around at your default size. You ''could'' cheese the fight by shrinking and thus giving yourself more room to move around... but your bullet range is ''pathetic'' when you're tiny, meaning that you'll either have to get in his face to hurt him or wait until the small periods of downtime where he's exhausted to hurt him, and both options are far from ideal. In the final phase, he's a broken, featherless wreck being carried on a stretcher, but he still has enough fight in him to pelt you with tons of garbage while the paramedics and ''his own heart'' throw their own attacks into the mix.
** [[Our Dragons Are Different|Grim Matchstick's]] fight is set on one of the most dangerous stages in the game: you have to fight him in an autoscrolling level by hopping across cloud platforms that blend in with the scenery, and are hard to keep track of in the heat of battle. When you can only take three hits, misjudging a jump even once is painful because Grim himself is a force to be reckoned with. While his gigantic fireballs in his first phase aren't too hard to dodge, they can really get in the way when you're trying to avoid being skewered by the dragon's tail from beneath. The second phase is even worse, because along with the hard-to-see cloud platforms, he rolls out his tongue and summons a never-ending parade of evil little fire enemies, some of which will suddenly leap right at you at high speed, and with insanely good tracking. His final phase is surprisingly easy in terms of platforming since the rain and dark skies make the cloud platforms stand out more... but to compensate, he breathes fiery bubbles that will explode in complex, difficult to avoid patterns if you shoot one.
** If you thought Grim Matchstick's autoscrolling was a pain, wait until you fight [[Bee Afraid|Rumor Honeybottoms!]] Her stage scrolls [[Rise to the Challenge|''upward'']], forcing you to constantly scale a series of platforms while she pelts you with annoyingly large and chunky spells. Platform placement is also annoyingly random, meaning you can get screwed over if you're cornered by an attack and end up in a spot where you can't easily get to safety. But the worst aspect of this fight is easily the final phase, where she turns into a monstrous airplane. During this part of the fight she sticks to the bottom of the stage, where you can't easily hit her by default, let alone with the screen constantly scrolling upwards. And both her attacks are obscenely annoying to dodge, with one being a pair of large, indestructible fists that home in on you, and the other being a sawblade attack that comes out ''fast'' with very little windup.
*** And if you thought merely fighting her was bad enough? Try getting an A+/S rank on her. It is '''''annoying'''''. Not only because of all the aforementioned problems with the fight, but because the structure of her stage and the upwards scrolling mechanic get in the way of you trying to get your mandated three parries against her.
** [[Mad Scientist|Dr. Kahl's]] [[Humongous Mecha|robot]] is considered to be the most infuriating boss by many, and for good reason: his boss fight is [[Bullet Hell]] incarnate. The first phase alone overwhelms you with an obscene amount of attacks, such as a gigantic aimed laser that can block your shots and homing missiles with a huge blast radius. And he can use a giant magnet to ''pull you into their path''. Even if you break free from it, you can easily fly right into an attack because of the sudden change in physics. The second phase is thankfully shorter, but it can also be a pain thanks to you having to shoot his head while it constantly flies offscreen while more homing missiles get in the way. Beat that, and you've got a hellish final phase to look forward to: Dr. Kahl himself pulling out a gemstone that floods the screen with lasers in a really tight spread while electric gates are trying to crush you. And while you're desperately trying to keep yourself from being shot down, he keeps laughing. And laughing. ''And laughing''. [[Most Annoying Sound|''And he never shuts up!'']]
** [[Our Mermaids Are Different|Cala Maria's]] brutal first phase has her summoning different sea creatures and combining their attacks with a few of her own to lethal effect. You get chaotic team attacks like her belching up ghostly pirates that home in on you while a swarm of porcupine fish comes floating up from the water below, or a sea horse messing with your movement by propelling you upwards with a jet of water while an electric dolphin obsessively chases after you, and as if dodging all of those wasn't a tall order? Your dodging will often make you unable to shoot at her head, which is her weakpoint. Her other phases are easier, but not by much: she now shoots ''petrifying beams'' from her eyes. And if you get turned to stone, you're a sitting duck for her eels' [[Bullet Hell]] attacks and the obstacles found in the caves her floating head retreats into.
** [[The Dragon|King Dice]]'s fight can be one of the easiest in the game, or one of the hardest. It all depends on {{spoiler|[[Luck-Based Mission|how good you are at getting a favorable outcome out of his dice rolls]], because the lead up to his fight is you surviving a gauntlet of anywhere from 3 to ''9'' minibosses from his Court. And a few of the members of his Court are ''nasty''}}.
*** {{spoiler|[[The Alcoholic|The Tipsy Troupe]] are a trio of booze-filled glasses that each have an annoying attack to call their own. The rum bottle [[Death From Above|tries to drown you in a shower of rum from above]], the shot glass spills forth a tide of whiskey, and the martini glass summons several living olives that fly around and pelt you with projectiles. The booze attacks require split second reaction time to dodge, and the olives give you very little breathing room. Thankfully, you can individually take each member of the Troupe out before defeating them entirely, but the opening barrage is still pretty rough}}.
*** {{spoiler|Skeletal bookie [[Hellish Horse|Phear Lap]] is one of the game's worst offenders when it comes to [[Interface Screw]] thanks to how badly cluttered the foreground of his stage is. And that's a recipe for disaster when he's firing clusters of projectiles with a huge radius while hooded jockeys are launching themselves at you at from below. It's so easy to lose track of them that his fight feels like it borders on being a [[Luck-Based Mission]]}}.
*** {{spoiler|If you get into a fight with [[Maniac Monkeys|Mr. Chimes]], you may as well start over. He's invincible to all damage unless you match yourself some winning pairs in a game of Memory that you had no time to prepare for. A wrong answer means he'll move faster across the stage, and his erratic movement patterns make it very easy to accidentally run into him while you're dodging or trying to fire at him. The sheer length of his fight will also run down the clock and screw you if you're going for an A+ or S-rank}}.
** You can start with one of two bosses in the DLC: [[Breather Boss|the Moonshine Mob]], or [[Our Giants Are Bigger|Glumstone the Giant.]] Unless you're out of practice, the Mob's fairly easy. Glumstone however is a nasty kick in the teeth that you won't see coming. His first phase alone pits you against him and an army of irritating gnomes who are hell-bent on getting in your way, often firing projectiles at you from the safety of the spiked floor under your platforms while other gnomes climb said platforms so they can bonk you with a hammer. They're so small and so plentiful that it's easy to lose track of them, especially when Glumstone throws his own attacks into the mix like a flock of geese that your platforms can ''raise you into'', or a bear he dangles around so you can't use the platforms in the back. Things let up during his second phase (though you can still get sniped by gnomes if you aren't careful), but the third takes place in his stomach, a hostile environment where you have to jump around collapsing platforms suspended over his damaging stomach acid while shooting at a moving target that's sending a ton of projectiles your way.
** In many players' eyes, [[Snake Oil Salesman|Esther Winchester]] has neatly usurped Dr. Kahl's status as the most annoying plane boss. No matter the phase, you're having to dodge attacks coming at you from weird angles like her snake oil bullets and dynamite in the first phase, or the [[Bullet Hell]] money she vacuums up from behind you in the second (which vaccuums ''you'' up as well!). Phase 3, meanwhile, has her trying to corral you into the path of her baked bean traps with steaks that travel in a spiral pattern while she's constantly swapping between flying and running so you can't keep a bead on her. Then during the final phase? You're having to fly through the gaps between wieners in a pair of converging sausage strings, all while she's firing clusters of chili peppers at you. {{spoiler|Even when she's reduced to a goddamn ''sausage tin'', she's still a pain in the ass!}}
** The King's Leap is home to a series of chess-themed minibosses, all of which can't be hurt through normal means and must be attacked through parries. Some are easier than others, but these three will seriously mess you up.
*** [[Master Swordsman|The Knight]] is a huge step up from the Pawns, being a ''much'' more defensive opponent who fights like a [[Demonic Spiders|Darknut]] from [[Zelda II]], complete with tiny weakpoint that's rarely vulnerable and only briefly exposed when it is. His screen-clearing dash attack is lightning quick, and his sword swipe has a ton of range. He'll also only use those attacks if you're up close to him, meaning your reflexes have to be on point if you want to hit him. Keep him at range like a coward, and he'll suddenly rush you down with no warning whatsoever.
*** [[An Axe to Grind|The Rook]] can't be directly attacked. Instead, you have to bounce decapitated heads towards him. Problem is they move slow and will break if they hit the ground, all while the Rook is constantly sending projectiles towards you. By the end of his fight, you're having to play ''very'' carefully lest you die to the densely-packed deluge of skulls from above and sparks from below.
*** [[God Save Us From the Queen|The Queen]], much like the Rook, can't be directly hit and must be hurt with unreliable projectiles. In her case, they're cannons that are rotating from the left to the right, and you have to be ''insanely'' good at leading your shots because she's constantly moving around in the background. And each missed shot just makes it all the more likely that you'll succumb to the [[Bullet Hell]] treasure she's raining down upon you.
** The [[Final Boss]] of the DLC and the [[True Final Boss]] of the game as a whole, {{spoiler|Chef Saltbaker}}, lives up to the hype and gives us one of the most chaotic boss battles in the game. {{spoiler|He opens the fight by overwhelming you with tons of projectiles that each have their own unique behavior: lime boomerangs that make two passes at you, bouncing animal crackers that can jump at different heights, sugar cubes and strawberries that fly in from different angles... many of these attacks can happen ''at the exact same time'', often leading to situations where taking damage is genuinely unavoidable with not even the Smoke Bomb or Ms. Chalice's dodge roll being able to save you. They're also accompanied by a yellow fireball that slowly homes in on you at an arc, potentially cutting off your escape from a converging storm of projectiles, or corralling you straight into their path. Nothing you do will ever make it go away, and it even persists in the second phase where you're now having to dodge clusters of [[Mega Man 2|Wood Man style leaves falling from the ceiling]] as well as projectiles from a quartet of respawning pepper shaker enemies. Thankfully the fireball's gone in the much easier third and final phases, but he still poses ''just'' enough of a threat to easily finish off players who've been softened up by the earlier phases. Funnily enough, many players have even fallen victim to accidental [[Interface Screw]] due to being distracted by Saltbaker's [[Visual Effects of Awesome|highly detailed and amazingly-rendered animations!]] Who knew that good graphics could make a boss harder?!}}
 
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[[Category:That One Boss]]
[[Category:Shoot'Em Up]]