That One Boss/Shoot'Em Up: Difference between revisions

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*** And the reload is so slow on the PC version that it's actually physically impossible to stop yourself being hit.
*** And the reload is so slow on the PC version that it's actually physically impossible to stop yourself being hit.
*** Also, taking down first 3 limbs require you to deplete its attack gauge 3 times. If you did it too slow in 1st or 2nd (or both), it's guaranteed that the boss will hit you.
*** Also, taking down first 3 limbs require you to deplete its attack gauge 3 times. If you did it too slow in 1st or 2nd (or both), it's guaranteed that the boss will hit you.
** Strength in ''House of the Dead 2'', who on top of brandishing his chainsaw wildly, making his head difficult to shoot, will sometimes jump down from above and immediately take a life off.
** Strength in ''House of the Dead 2'', who on top of brandishing his chainsaw wildly, making his head difficult to shoot, will sometimes jump down from above and immediately take a life off.
** Did you enjoy The Magician? Then you'll ''love'' The Star, the boss of Chapter 5 of ''The House of the Dead 4''. He bears many similarities to The Magician; he's a humanoid zombie who flies around the arena, fires [[Beam Spam|dozens of energy-based projectiles]] that need to be shot down lest you lose a life and has two charge attacks, one of which involves GOING OFF THE SCREEN for a moment in a completely dick move that will almost guarantee a life lost. Many players find him to be more difficult than The World, the final boss.
** Did you enjoy The Magician? Then you'll ''love'' The Star, the boss of Chapter 5 of ''The House of the Dead 4''. He bears many similarities to The Magician; he's a humanoid zombie who flies around the arena, fires [[Beam Spam|dozens of energy-based projectiles]] that need to be shot down lest you lose a life and has two charge attacks, one of which involves GOING OFF THE SCREEN for a moment in a completely dick move that will almost guarantee a life lost. Many players find him to be more difficult than The World, the final boss.
*** ''Vampire Night'', another light gun game by the same House of the Dead team, features a winged boss that has attacks that are basically a hybrid of [[Hot D 1]]'s Hangedman and Magician, but who stays faaaaar in the background most of the time. You have to be a crack shot to hurt him any substantial amount before he switches phases and starts circling the player and carving away with a laser.
*** ''Vampire Night'', another light gun game by the same House of the Dead team, features a winged boss that has attacks that are basically a hybrid of [[Hot D 1]]'s Hangedman and Magician, but who stays faaaaar in the background most of the time. You have to be a crack shot to hurt him any substantial amount before he switches phases and starts circling the player and carving away with a laser.
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* The entire fourth stage in [[Ikaruga]] is fought against the level boss, a floating fortress that spends ten minutes hurling ridiculous amounts of enemies and spirograph-patterns of alternating dots at you. Casual players will most likely lack the coordination to switch their ship's polarity in tune with the incoming fire, the return fire from destroyed enemies, and the few enemies who fire on their own to boot. The actual "boss fight" at the end of the level places the player in a tiny space filled with beam weapons that alternate color ''while firing,'' and the boss itself is only vulnerable at three (moving) points, all of which have three doors that must be shot through first.
* The entire fourth stage in [[Ikaruga]] is fought against the level boss, a floating fortress that spends ten minutes hurling ridiculous amounts of enemies and spirograph-patterns of alternating dots at you. Casual players will most likely lack the coordination to switch their ship's polarity in tune with the incoming fire, the return fire from destroyed enemies, and the few enemies who fire on their own to boot. The actual "boss fight" at the end of the level places the player in a tiny space filled with beam weapons that alternate color ''while firing,'' and the boss itself is only vulnerable at three (moving) points, all of which have three doors that must be shot through first.
** And then there's Tageri's third form in Chapter 5, who fires homing lasers (not unlike yours) at you, alternates polarity, and repeats this process, at an increasingly faster pace. It doesn't help that you whittle his health down, he starts to fire waves of bullets that also alternate in polarity.
** And then there's Tageri's third form in Chapter 5, who fires homing lasers (not unlike yours) at you, alternates polarity, and repeats this process, at an increasingly faster pace. It doesn't help that you whittle his health down, he starts to fire waves of bullets that also alternate in polarity.
* Ikaruga's spiritual predecessor, [[Radiant Silvergun]], also features a stage (5A) that is ten minutes against a gigantic flying fortress. Whose walls close in on you while girders scroll down and lasers surround you and enemies come from all sides. Ohtrigen the phoenix also deserves mention for the high speed and number of its projectiles in a game that generally focuses on measured action.
* Ikaruga's spiritual predecessor, [[Radiant Silvergun]], also features a stage (5A) that is ten minutes against a gigantic flying fortress. Whose walls close in on you while girders scroll down and lasers surround you and enemies come from all sides. Ohtrigen the phoenix also deserves mention for the high speed and number of its projectiles in a game that generally focuses on measured action.
* The first half of mission 11 in Project Sylpheed. The difficulty REALLY spikes here, as the Acropolis' armour might as well be paper here, even on easy: first you have to defend against waves of fighters and bombers, and BOTH types can attack the Acropolis. Then, halfway through, the Guilty Roses show up and they're pretty deadly against ANYONE (though if you can pull it off, a well aimed XGS Grav Cannon shot can take all 4 of them out in one shot... but thats only in a second playthrough or later).
* The first half of mission 11 in Project Sylpheed. The difficulty REALLY spikes here, as the Acropolis' armour might as well be paper here, even on easy: first you have to defend against waves of fighters and bombers, and BOTH types can attack the Acropolis. Then, halfway through, the Guilty Roses show up and they're pretty deadly against ANYONE (though if you can pull it off, a well aimed XGS Grav Cannon shot can take all 4 of them out in one shot... but thats only in a second playthrough or later).
** The second mission, especially on normal, is a sudden, jarring [[Guide Dang It|difficulty hike.]] Rather than the previous easy mook mashing, you're thrown into a hectic fight with vague orders to shoot things and protect the bigger ships. After about 5 minutes of this, you're required to [[Escort Mission|protect the flagship]], but as you do, you get calls from other battleships to help. It is extremely hard to prevent the Caliban's destruction, due to the arbitary nature of where the enemies come from and [[Fake Difficulty|the "realistic" nature of the controls and the randomness of the targeting system.]]
** The second mission, especially on normal, is a sudden, jarring [[Guide Dang It|difficulty hike.]] Rather than the previous easy mook mashing, you're thrown into a hectic fight with vague orders to shoot things and protect the bigger ships. After about 5 minutes of this, you're required to [[Escort Mission|protect the flagship]], but as you do, you get calls from other battleships to help. It is extremely hard to prevent the Caliban's destruction, due to the arbitary nature of where the enemies come from and [[Fake Difficulty|the "realistic" nature of the controls and the randomness of the targeting system.]]
* Sherudo Garo, the Stage 2 boss and [[Disc One Final Boss]] of ''[[Time Crisis]]''. He hits quickly with his throwing knives, which have a 100% chance of taking off a life. On top of that, he pops out only momentarily to do this.
* Sherudo Garo, the Stage 2 boss and [[Disc One Final Boss]] of ''[[Time Crisis]]''. He hits quickly with his throwing knives, which have a 100% chance of taking off a life. On top of that, he pops out only momentarily to do this.
** The [[Dual Boss]] Tiger and Edgey in the spinoff ''Crisis Zone''. Tiger throws heavy objects and can take a ton of damage, although slow. Edgey, on the other hand, is extremely fast, making him hard to hit before he claws you, and he also throws volleys of knives at you(unlike Sherudo, these can be shot out of the air).
** The [[Dual Boss]] Tiger and Edgey in the spinoff ''Crisis Zone''. Tiger throws heavy objects and can take a ton of damage, although slow. Edgey, on the other hand, is extremely fast, making him hard to hit before he claws you, and he also throws volleys of knives at you(unlike Sherudo, these can be shot out of the air).
** In fact any [[McNinja]] type boss in a lightgun shoot-em-up is probably that one boss.
** In fact any [[McNinja]] type boss in a lightgun shoot-em-up is probably that one boss.
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* ''[[Star Fox (series)|Star Fox]] 64'': <s>Macbeth</s>. [[Macbeth|That Scottish Planet]]. Perhaps the only time it has ever actually been ''easier'' to complete the special mission to go on the more difficult route (by shooting the eight switches to reroute the train into the weapons factory) than to ''not'' complete the special mission (forcing you to fight this ridiculous boss). Once you know where all of the switches are, this becomes easy, but if you miss one, prepare for a really challenging boss fight.
* ''[[Star Fox (series)|Star Fox]] 64'': <s>Macbeth</s>. [[Macbeth|That Scottish Planet]]. Perhaps the only time it has ever actually been ''easier'' to complete the special mission to go on the more difficult route (by shooting the eight switches to reroute the train into the weapons factory) than to ''not'' complete the special mission (forcing you to fight this ridiculous boss). Once you know where all of the switches are, this becomes easy, but if you miss one, prepare for a really challenging boss fight.
** Said boss fight also comes slapped in with a nice time limit on it... that doesn't display. Take took long and the guy in the train says "It's time to finish this!" and then smacks the boss into you for an instant kill.
** Said boss fight also comes slapped in with a nice time limit on it... that doesn't display. Take took long and the guy in the train says "It's time to finish this!" and then smacks the boss into you for an instant kill.
** Sarumarine, the boss of Zoness kind of counts, too. A boss that actually forces you to use bombs. But carefully, because you don't really want to blow one of the cannon pontoons off while the exhaust pipes are still there. Oh, and if you're low on power (or playing on Expert, where your wings break at the slightest impact), remember to dodge to the side of the screen at the end, or else you'll get hit by the shrapnel from dealing the final blow.
** Sarumarine, the boss of Zoness kind of counts, too. A boss that actually forces you to use bombs. But carefully, because you don't really want to blow one of the cannon pontoons off while the exhaust pipes are still there. Oh, and if you're low on power (or playing on Expert, where your wings break at the slightest impact), remember to dodge to the side of the screen at the end, or else you'll get hit by the shrapnel from dealing the final blow.
** The Bolse core, too. You wouldn't think destroying a satellite would be annoying, would you? ''It starts shooting back.'' Add to that the fact that the core rotates, and near the end, you could end up approaching the core only to find that the remaining targets are on the far side and you're getting nothing but a face full of lasers. Also, [[Quirky Miniboss Squad|Star Wolf]] shows up on this level if you either didn't beat them all on Fortuna or came from a different route. Yay...
** The Bolse core, too. You wouldn't think destroying a satellite would be annoying, would you? ''It starts shooting back.'' Add to that the fact that the core rotates, and near the end, you could end up approaching the core only to find that the remaining targets are on the far side and you're getting nothing but a face full of lasers. Also, [[Quirky Miniboss Squad|Star Wolf]] shows up on this level if you either didn't beat them all on Fortuna or came from a different route. Yay...
* ''[[Resident Evil]]: The Darkside Chronicles'' has William Birkin, who wasn't exactly easy to beat in the original games. The second last chapter of the "Memory of a Lost City" stages has you first fighting your way through a level crawling with Giant Moths, [[Demonic Spiders|Evolved Lickers]], and Ivies, the latter two usually coming in packs of 2 or 3, and then facing off against Birkin -- not just in his second form, oh no, you're gonna fight forms 2, 3 '''and''' 4! And did I mention that this is a ''sequential'' fight? As in, you need to face down each form, one after the other, in a single battle? The one mercy is that there's a checkpoint engaged between forms 3 and 4, which doesn't do you much good if you've already run out of ammo for your better guns on forms 2 and 3. The next level has Combat Mode Mr. X and then Birkin 5. Good luck.
* ''[[Resident Evil]]: The Darkside Chronicles'' has William Birkin, who wasn't exactly easy to beat in the original games. The second last chapter of the "Memory of a Lost City" stages has you first fighting your way through a level crawling with Giant Moths, [[Demonic Spiders|Evolved Lickers]], and Ivies, the latter two usually coming in packs of 2 or 3, and then facing off against Birkin -- not just in his second form, oh no, you're gonna fight forms 2, 3 '''and''' 4! And did I mention that this is a ''sequential'' fight? As in, you need to face down each form, one after the other, in a single battle? The one mercy is that there's a checkpoint engaged between forms 3 and 4, which doesn't do you much good if you've already run out of ammo for your better guns on forms 2 and 3. The next level has Combat Mode Mr. X and then Birkin 5. Good luck.
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* ''[[Raiden]] IV'''s third boss. Three phases, the first two of which are already quite difficult, then it [[Turns Red]] and all [[Bullet Hell]] breaks loose.
* ''[[Raiden]] IV'''s third boss. Three phases, the first two of which are already quite difficult, then it [[Turns Red]] and all [[Bullet Hell]] breaks loose.
** The third boss in the original too. After you destroy the cannons on the deck of the boat, it explodes to reveal five spreadfire cannons, and the "[[Cores and Turrets Boss|core]]" also starts firing bullets. It takes [[Marathon Boss|a long time]] to destroy this part, and you have gunboats and tanks sniping you all the way. If you lose your powerups here, [[Continuing Is Painful|you don't stand a snowball's chance]] in the next level. The lack of [[Hitbox Dissonance]] doesn't help.
** The third boss in the original too. After you destroy the cannons on the deck of the boat, it explodes to reveal five spreadfire cannons, and the "[[Cores and Turrets Boss|core]]" also starts firing bullets. It takes [[Marathon Boss|a long time]] to destroy this part, and you have gunboats and tanks sniping you all the way. If you lose your powerups here, [[Continuing Is Painful|you don't stand a snowball's chance]] in the next level. The lack of [[Hitbox Dissonance]] doesn't help.
* In the ''[[X Wing]]'' games, Super Star Destroyers tend to be this. Not for the ships themselves, but more for the fact that they tend to be stocked with [[Demonic Spider|TIE Defenders]]!
* In the ''[[Star Wars: X-Wing]]'' games, Super Star Destroyers tend to be this. Not for the ships themselves, but more for the fact that they tend to be stocked with [[Demonic Spider|TIE Defenders]]!
* In ''[[Bioship Paladin]]'', pretty much every even stage's boss is [[That One Boss]], if only at the first time you fight it.
* In ''[[Bioship Paladin]]'', pretty much every even stage's boss is [[That One Boss]], if only at the first time you fight it.
** The second boss is unpredictable until after you've fought it a few times, and is sure to get off a few cheap kills. In addition, its shots are fast and it rarely exposes its weak point.
** The second boss is unpredictable until after you've fought it a few times, and is sure to get off a few cheap kills. In addition, its shots are fast and it rarely exposes its weak point.
** The fourth boss pops in from the top of the screen and spews a ridiculous shower of lasers downwards, which is much faster than most of the weapons in the game and is very likely to hit you at least once even if you know it's coming. In addition, it moves in a pattern that will pretty much crush you if you don't have enough speed ups.
** The fourth boss pops in from the top of the screen and spews a ridiculous shower of lasers downwards, which is much faster than most of the weapons in the game and is very likely to hit you at least once even if you know it's coming. In addition, it moves in a pattern that will pretty much crush you if you don't have enough speed ups.