That One Level/Video Games/First-Person Shooter: Difference between revisions

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** Gravemind. This is not only the hardest Legendary level in H2, but the hardest on Heroic as well. [[Check Point Starvation|Lack of checkpoints]], lack of ammo for good weapons, long battles with large numbers of enemies at a time, lack of cover, frequent [[Melee a Trois]] events, culminating in the big [[Multi Mook Melee]] in the Mausoleum. At least it doesn't have the Flood, which High Charity adds in.
** Gravemind. This is not only the hardest Legendary level in H2, but the hardest on Heroic as well. [[Check Point Starvation|Lack of checkpoints]], lack of ammo for good weapons, long battles with large numbers of enemies at a time, lack of cover, frequent [[Melee a Trois]] events, culminating in the big [[Multi Mook Melee]] in the Mausoleum. At least it doesn't have the Flood, which High Charity adds in.
** Speaking of High Charity... There's a reason Flood don't use sniper rifles in Halo 3.
** Speaking of High Charity... There's a reason Flood don't use sniper rifles in Halo 3.
** {{spoiler|The [[BFG|Mass Driver]] sequence at the end of the level Pillar of Autumn}} in Halo: Reach, when playing on Legendary. The combination of a slow-turning gun that takes a full second to charge before firing and is {{spoiler|controlled by you in}} an open top isn't too bad on Normal, but combined with Legendary mode's [[Buffy Speak|easy-you-die-ness]], it's positively infuriating. Be prepared to die ''at least'' a dozen times, and get used to hearing {{spoiler|Captain Keyes give you the same orders and words over and over and over and...}}
** {{spoiler|The [[BFG|Mass Driver]] sequence at the end of the level Pillar of Autumn}} in Halo: Reach, when playing on Legendary. The combination of a slow-turning gun that takes a full second to charge before firing and is {{spoiler|controlled by you in}} an open top isn't too bad on Normal, but combined with Legendary mode's [[Buffy-Speak|easy-you-die-ness]], it's positively infuriating. Be prepared to die ''at least'' a dozen times, and get used to hearing {{spoiler|Captain Keyes give you the same orders and words over and over and over and...}}
*** [[It Got Worse|It Gets Worse.]]{{spoiler|1=On Mythic, the cruiser's health is increased, so now it take '''TWO''' shots from the mass driver to defeat it. [http://halo.bungie.org/gameplay/reach_mythic/poa.html?p=2 The MOST GRIZZLED of veteran Mythic gamers have said this challenge is all luck-based!]}}
*** [[It Got Worse|It Gets Worse.]]{{spoiler|1=On Mythic, the cruiser's health is increased, so now it take '''TWO''' shots from the mass driver to defeat it. [http://halo.bungie.org/gameplay/reach_mythic/poa.html?p=2 The MOST GRIZZLED of veteran Mythic gamers have said this challenge is all luck-based!]}}
** Tip of the Spear, HOLY CHRIST. Especially when you go to destroy that second Anti Air Turret; A pair of Hunters guard the door, and by this time it's INCREDIBLY likely that you're running low on ammo, and the only things the nearby grunts have are Needlers and Plasma Pistols. That's right, you're very likely to have to kill Hunters using small arms weapons. God help you if you wasted the plasma launcher from earlier.
** Tip of the Spear, HOLY CHRIST. Especially when you go to destroy that second Anti Air Turret; A pair of Hunters guard the door, and by this time it's INCREDIBLY likely that you're running low on ammo, and the only things the nearby grunts have are Needlers and Plasma Pistols. That's right, you're very likely to have to kill Hunters using small arms weapons. God help you if you wasted the plasma launcher from earlier.
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** Aztec, the first bonus level and penultimate one of the entire game. Tellingly, it's actually ''harder'' than the final level of the game, whose only real difficulty is [[Trial and Error Gameplay|figuring out the safe path]] in the Golden Gun room. Even the official ''[[Guide Dang It|Player's Guide]]'' says this is a [[Luck Based Mission]]. Aztec is hard even on the easiest difficulty, but set the difficulty to [[Nintendo Hard|00 Agent]], and let's count the ways:
** Aztec, the first bonus level and penultimate one of the entire game. Tellingly, it's actually ''harder'' than the final level of the game, whose only real difficulty is [[Trial and Error Gameplay|figuring out the safe path]] in the Golden Gun room. Even the official ''[[Guide Dang It|Player's Guide]]'' says this is a [[Luck Based Mission]]. Aztec is hard even on the easiest difficulty, but set the difficulty to [[Nintendo Hard|00 Agent]], and let's count the ways:
*** The very start is a deathtrap with three guards with grenades and assault rifles against you with a pistol. If one throws a grenade, it's a question of whether you decide to hit restart or just die. Your survival is entirely based on what they decide to do.
*** The very start is a deathtrap with three guards with grenades and assault rifles against you with a pistol. If one throws a grenade, it's a question of whether you decide to hit restart or just die. Your survival is entirely based on what they decide to do.
*** The level is a hive of respawn points for enemies with either high-damage assault rifles or even higher damage [[Frickin Laser Beams|hitscan lasers]] with crippling knockback. You will succeed or fail based on where they are spawned, not on the basis of anything you might do.
*** The level is a hive of respawn points for enemies with either high-damage assault rifles or even higher damage [[Frickin' Laser Beams|hitscan lasers]] with crippling knockback. You will succeed or fail based on where they are spawned, not on the basis of anything you might do.
*** The [[Air Vent Passageway|vent screens]], [[The Computer Is a Cheating Bastard|which you cannot see through but your enemies can]], making it very hard to next to impossible to get through the level with the health that you need to survive the final part of the level mentioned below.
*** The [[Air Vent Passageway|vent screens]], [[The Computer Is a Cheating Bastard|which you cannot see through but your enemies can]], making it very hard to next to impossible to get through the level with the health that you need to survive the final part of the level mentioned below.
*** There are multiple drone guns (six in all) which you must destroy without being sighted by them, sometimes by firing blindly. If you get hit, [[For Massive Damage|they will do massive damage.]]
*** There are multiple drone guns (six in all) which you must destroy without being sighted by them, sometimes by firing blindly. If you get hit, [[For Massive Damage|they will do massive damage.]]
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* Return to Castle Wolfenstein has two stealth levels. The first is an infiltration mission, where you have to sneak into a Nazi base by following a supply truck to a compound in the middle of a forest. This takes place after you mow down enemies in the few levels preceding this level. Now here is the hard part. You have to ensure no alarms are set off in order to infiltrate the base, which can be done by smashing them. The fun part? It's rather easy to get detected while stalking the supply truck because there are sniper towers strewn throughout, as well as guards patrolling about. The same thing can also happen once you get into the compound, because there is a chance a Nazi guard may be around, and there is a sniper post inside the compound. The next stealth level is an assassination mission. You're pitted into a village, and your objective is to kill off five important Nazi officers inside the village. The same conditions as the previous stealth level apply to this one: Ensure that no alarms are set off. The hard part? It's easier to get detected in the village than in the forest, and there are always going to be at least a guard or more walking about. Heck, there can also be a few guards patrolling around certain areas of the village, and the paths in the village are linear.
* Return to Castle Wolfenstein has two stealth levels. The first is an infiltration mission, where you have to sneak into a Nazi base by following a supply truck to a compound in the middle of a forest. This takes place after you mow down enemies in the few levels preceding this level. Now here is the hard part. You have to ensure no alarms are set off in order to infiltrate the base, which can be done by smashing them. The fun part? It's rather easy to get detected while stalking the supply truck because there are sniper towers strewn throughout, as well as guards patrolling about. The same thing can also happen once you get into the compound, because there is a chance a Nazi guard may be around, and there is a sniper post inside the compound. The next stealth level is an assassination mission. You're pitted into a village, and your objective is to kill off five important Nazi officers inside the village. The same conditions as the previous stealth level apply to this one: Ensure that no alarms are set off. The hard part? It's easier to get detected in the village than in the forest, and there are always going to be at least a guard or more walking about. Heck, there can also be a few guards patrolling around certain areas of the village, and the paths in the village are linear.
* Wolfenstein 3d has E6m1. Imagine a level made up mostly of long hallways, with perpendicular niches. Now imagine that nearly all of those niches contain an "Officer" who will likely step out and block your path (likely shooting you for [[Massive Damage]] if you are reckless) unless you take a perfectly straight line through the halls, dead-center and just run for it. [[Sarcasm Mode|Have fun beating it if you're into hundred percent completion.]] Not a super-hard level but just so uninspired. Also, the music may drive you nuts; [http://www.youtube.com/watch?v=MquBuwBW-Q4 See and hear for yourself.]
* Wolfenstein 3d has E6m1. Imagine a level made up mostly of long hallways, with perpendicular niches. Now imagine that nearly all of those niches contain an "Officer" who will likely step out and block your path (likely shooting you for [[Massive Damage]] if you are reckless) unless you take a perfectly straight line through the halls, dead-center and just run for it. [[Sarcasm Mode|Have fun beating it if you're into hundred percent completion.]] Not a super-hard level but just so uninspired. Also, the music may drive you nuts; [http://www.youtube.com/watch?v=MquBuwBW-Q4 See and hear for yourself.]
** That level is nothing compared to the labyrinthine hell that is E6M7. Then again, the entirety of Episode 2 could also count because of those [[Precision F Strike|fucking]] [[Demonic Spiders|mutants]].
** That level is nothing compared to the labyrinthine hell that is E6M7. Then again, the entirety of Episode 2 could also count because of those [[Precision F-Strike|fucking]] [[Demonic Spiders|mutants]].
** Levels 16 and 18 of Spear of Destiny put anything in the original game to shame. The [[Game Mod]] Spear Resurrection ups the ante even further with its level 13, The Great Escape, which would have already been an extremely long and difficult level but gives you the additional problem of [[No Gear Level|not having weapons]] in the early part of the map.
** Levels 16 and 18 of Spear of Destiny put anything in the original game to shame. The [[Game Mod]] Spear Resurrection ups the ante even further with its level 13, The Great Escape, which would have already been an extremely long and difficult level but gives you the additional problem of [[No Gear Level|not having weapons]] in the early part of the map.
* ''[[Quake III Arena (Video Game)|Quake III Arena]]'' (and by extension, ''Quake Live'') have space stages like The Longest Yard and Space Chamber. You will lose a point if you fall off or are knocked off the stage by another player.
* ''[[Quake III Arena (Video Game)|Quake III Arena]]'' (and by extension, ''Quake Live'') have space stages like The Longest Yard and Space Chamber. You will lose a point if you fall off or are knocked off the stage by another player.
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*** The last level is a combination between this and [[Best Level Ever]]. On one hand, you get to use the APC's turret to mow down the Replica, who have been making your life miserable since almost the beginning. On the other hand, the final fight is [[Mind Screw|trippy]] to [[Neon Genesis Evangelion|Eva]] levels. Oh, and it features an enemy who can multiply exponentially the longer you take to win.
*** The last level is a combination between this and [[Best Level Ever]]. On one hand, you get to use the APC's turret to mow down the Replica, who have been making your life miserable since almost the beginning. On the other hand, the final fight is [[Mind Screw|trippy]] to [[Neon Genesis Evangelion|Eva]] levels. Oh, and it features an enemy who can multiply exponentially the longer you take to win.
* The Kamchatka levels in ''[[Soldier of Fortune]] II: Double Helix'' certainly qualify. The enemies have armor-piercing bullets, the grenades they lob come out of nowhere, and many times in the outdoor areas you can't ''see'' the bad guys until its too late.
* The Kamchatka levels in ''[[Soldier of Fortune]] II: Double Helix'' certainly qualify. The enemies have armor-piercing bullets, the grenades they lob come out of nowhere, and many times in the outdoor areas you can't ''see'' the bad guys until its too late.
** Two words: Temple Ruins. The level where it is most obvious that [[The Computer Is a Cheating Bastard]]. On higher difficulties, the enemies are all [[Demonic Spiders]] who can magically detonate grenades before they're supposed to go off, have [[Improbable Aiming Skills|pixel-perfect accuracy]] at ridiculously long range while your weapons have "prodigious recoil"(''[[Marathon (Video Game)|Marathon]] 2'' manual) [[A Team Firing|and can hardly hit a target]], have "x ray vision" through smoke and foliage, etc.
** Two words: Temple Ruins. The level where it is most obvious that [[The Computer Is a Cheating Bastard]]. On higher difficulties, the enemies are all [[Demonic Spiders]] who can magically detonate grenades before they're supposed to go off, have [[Improbable Aiming Skills|pixel-perfect accuracy]] at ridiculously long range while your weapons have "prodigious recoil"(''[[Marathon (Video Game)|Marathon]] 2'' manual) [[A-Team Firing|and can hardly hit a target]], have "x ray vision" through smoke and foliage, etc.
* The final level of ''[[Condemned]] 2: Bloodshot'' is just all-around annoying, what with [[Mook|Mooks]] everywhere, limited health pickups, a frigging helicopter you have to fight and enemies with special powers who cause your screen to go blurry as Ethan (your main character) holds his head in agony as a shrill, irritating noise rings in your ears.
* The final level of ''[[Condemned]] 2: Bloodshot'' is just all-around annoying, what with [[Mook|Mooks]] everywhere, limited health pickups, a frigging helicopter you have to fight and enemies with special powers who cause your screen to go blurry as Ethan (your main character) holds his head in agony as a shrill, irritating noise rings in your ears.
** In addition, Black Lake Lodge post the bear sequence seems to fit this trope for a lot of gamers, as it abandons the normal horror gameplay for a little while in favor of disarming bombs and busting caps in SWAT guys Tom Clancy-style.
** In addition, Black Lake Lodge post the bear sequence seems to fit this trope for a lot of gamers, as it abandons the normal horror gameplay for a little while in favor of disarming bombs and busting caps in SWAT guys Tom Clancy-style.
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[[Category:That One Level]]
[[Category:That One Level]]
[[Category:First Person Shooter]]
[[Category:First Person Shooter]][[Category:Pages with comment tags]]