That One Level/Video Games/Simulation Game: Difference between revisions

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(Threw in aversion for New Leaf under Animal Crossing section.)
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These levels are almost as hard as they are in [[Real Life]]...[[That One Level|if not harder]].
 
== Subpages ==
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== Other Examples ==
* Even ''[[Cooking Mama]]'' has an example: In the Hot Dog and Taco recipes of ''Cooking Mama: Cook Off'', you must catch the ingredients in the bun/taco shell, which would be fine if it wasn't for the fact that you can only hold it on the sides of the screen. And the meat falls down in the middle, so you must time it so that it falls on the bun/taco shell ''in the middle of moving from one side to the other''. Hard enough to ''pass'', ''hell'' to get a Gold Medal on.
* ''[[Ace Combat]]'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''AC5'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[Guide Dang It|you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again?
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* Looking for fireflies in ''[[The Sims]] Castaways'' is this to many players. Fireflies are found at random and only appear at night.
 
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[[Category:Simulation Game]]
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