That One Level/Video Games/Simulation Game: Difference between revisions

no edit summary
m (Mass update links)
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 2:
These levels are almost as hard as they are in [[Real Life]]...[[That One Level|if not harder]].
 
== Subpages ==
{{subpages}}
== Other Examples ==
* Even ''[[Cooking Mama]]'' has an example: In the Hot Dog and Taco recipes of ''Cooking Mama: Cook Off'', you must catch the ingredients in the bun/taco shell, which would be fine if it wasn't for the fact that you can only hold it on the sides of the screen. And the meat falls down in the middle, so you must time it so that it falls on the bun/taco shell ''in the middle of moving from one side to the other''. Hard enough to ''pass'', ''hell'' to get a Gold Medal on.
* ''[[Ace Combat]]'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''AC5'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[Guide Dang It|you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again?
Line 7 ⟶ 10:
*** ''Zero'' had "Valley of Kings" which made you brave a gauntlet of Anti-Aircraft Artillery, Surface-to-Air Missiles and Pillboxes just to get ''to'' the tunnel. Flying above 2000 feet would lead to a missile warning: if you didn't get below that in time, [[The Computer Is a Cheating Bastard|you'd have a missile launched at you from out of nowhere and automatically hit you]]. Did I mention the bridges in the way? Finally, if you're not using the FAE Bomb or the MPBM you'll need to make multiple tunnel runs since you have to destroy all of the joint locks for each V2 controller before the controller itself can be hit. (''''Consolation'''': at least if you enter the tunnel through the south, the named ace in the tunnel who appears after you destroy the first two controllers is flying away from you and thus makes possibly the game's easiest kill; it's certainly the easier named ace in an ''Ace Combat'' game to shoot down.)
*** ''5'' introduced the twisty-turvy tunnel later used in ''Zero'' but with multiple altitude changes along the way (not just at the entrance and exit of the tunnel), had enemy fighters in the tunnel in front of you headed in your direction, and whereas you can just slow down in all other tunnel missions and use autopilot to stabilize your flight path, here you have an enemy fighter hot on your tail the whole time!
**** These actually go back to ''AC2'', which had a similar final mission to ''04''. ''AC3'' also had a similar mission, with altitude changes and closing doors which serves to make it a "twisty" tunnel.
*** In "Chandelier" in ''6'' you had to travel a ''long'' way to the action with nothing going on before then having a ton of heavy anti-aircraft fire tossed into your face on top of some ships (including ''missile'' boats!) ''and'' the last of Strigon Team, ace pilots one and all; after you destroy all of the targets (which will take quite some time since some require multiple hits and from particular angles) your wingman goes down and even heavier AAA appears in the form of a double-stacked line of gun towers; only after you destroy those can you go after the remaining targets and the very end has you flying into the tunnel which itself can attack you by ''[[There Is No Kill Like Overkill|firing a cruise missile into your face]]''. And this is assuming that you got this far, as unlike "Valley of Kings" which gave a definite time limit you have to complete the mission before too many cruise missiles are fired and can hit {{spoiler|Gracemeria}}, so you'll have to guesstimate how much time/cruise missile launches you have left based on the dialogue. (Fortunately if you manage to survive the AAA on the way in, there's a conveyor belt underneath Chandelier that carries the cruise missiles to its rear; destroying the cruise missiles before they can be loaded will buy you some time depending on how you're balancing it with destroying the targets.)
**** That's nothing compared to "The Liberation of Gracemeria" and the horrific boss battle against [[That One Boss|Ilya Pasternak]]. Even if you're flying the [[Game Breaker|Nosferatu]], it's still extremely hard.
Line 18 ⟶ 21:
** The recent Assault Horizon seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, to the navy mission that requires the usage of attacker aircraft (which has been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.
* Collecting all the paintings in ''[[Animal Crossing]]''. Yeah, you heard me. Other rare sets can take literally a year or more to complete, but at least you can't forge a bug or fossil. Damn you, Crazy Redd!
** Averted in New Leaf and onwards, where false works have tells. Still no luck if a villager randomly offers one.
* ''[[Trauma Center|Trauma Center: Under The Knife]]'', as an Atlus game, is ''hard''- so much so that a previous version of this page listed ''every mission'' as [[That One Level]]. However, most fall into the "tough but fair" catagory, with two exceptions:
** Deftera. While most missions are ultimately tests of skill primarily, Deftera is nearly 90% luck. If two pairs of Deftera hit like colors at the beginning of the second stage, you might as well ragequit. Either the tumors will kill the patient outright, or you'll finish with the tumors just in time to fight MORE tumors when like colors meet AGAIN- never having the opportunity to attack Deftera itself.
Line 30 ⟶ 34:
** In ''[[Trauma Team]]'', Tomoe's final mission is {{spoiler|searching through a collapsed mall for people trapped in the rubble.}} The way the stage is set up, it's _very_ hard to keep track of what you're looking for, and every time you find one, you get sent back to the start - at which point the level changes shape. It's essentially a 3D maze from hell.
* Any mine in any ''[[Harvest Moon]]'' game ever.
** That excludes the ''[[Harvest Moon: aA Wonderful Life]]'' mines, which are just little sites which are extremely easy.
** DS and [[DS Cute]] weren't as bad in the fact that dropping a level didn't kill most of your stamina. It just gets annoying when you have to drop ONE LEVEL AT A TIME through digging up stairs, like you have to in Island of Happiness and Sunshine Islands.
** They also just had to have animals trying to kill you, and hundreds upon hundreds of levels. It's especially bad if you want to marry Keria.
** The ''Magical Melody'' mines weren't that bad.. If you exclude the random times when you go ''up'' instead of down (which happens a lot once you reach a certain point), and the rocks having nasty effects sometimes.
* ''Blazing Angels'' has Top Secret, where you're flying through a narrow fjord, in a fast (yet thankfully maneuverable) plane, and have to get through the fjord in a limited amount of time. At parts you have other planes shooting at you, and if you hit any of the walls, you're likely dead.
** Then, in the sequel, ''Secret Missions of WWII'', there are lot of infuriating levels (especially where you have to use a tailgunner), but "Flashlight to a Gunfight" is the most annoying. You have no weapons at all, so you have to use a weapon that blinds enemies and leads to them crashlanding into an iceberg. But the big problem is, you have to practically almost crash into an iceberg for them to even ''think'' about crashing. It basically turns into a [[Luck-Based Mission]], and you've got to kill at least 10 enemies with this "weapon". Obligitory mention goes to "Target: Red Square", since it's a defense level that includes an army of enemies, followed by a boss that can easily destroy the Red Square very quickly, and "Rendezvous", where you have to kill 10 enemies while you're under watch, who shoot you if you do anything, followed by an [[Escort Mission]] with ''tons'' of turrets to take down. <ref> Take down the turrets ''before'' you start the escort, it'll make it ''much'' easier for you. At least during the escort, anyways.</ref>
* [[Mechwarrior]] IV: Mercenaries has [http://www.youtube.com/watch?v=BgWdxxZmvt4 Talon/Wernke - Night Op]. You're meant to pilot a light, fast 'mech, trying to be as stealthy as possible, trying to sneak past several 'mechs that can stomp you in a heartbeat, and there's generally enough enemy 'mechs that it's suicide to take anything heavier. For contrast, there's a ludicrously easy stealth mission elsewhere in the game.
** This is only hard if you are attempting to get the bonus for not being detected. It's quite possible to just load up a badass assault mech and blast your way through the level.
* The first [[Rollercoaster Tycoon]] and its expansions each had one of these:
** The original had Rainbow Valley, the penultimate scenario. It pales in comparison to many of the expansion scenarios, but at the time, being unable to remove trees or alter the landscape made it by far the most annoying original scenario, much harder than final level Thunder Rock.
Line 44 ⟶ 48:
* Looking for fireflies in ''[[The Sims]] Castaways'' is this to many players. Fireflies are found at random and only appear at night.
 
{{tropesub-subpagefooter}}
{{reflist}}
[[Category:That One Level]]
[[Category:Simulation Game]]