That One Level/Video Games/Simulation Game: Difference between revisions

no edit summary
(update links)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 2:
These levels are almost as hard as they are in [[Real Life]]...[[That One Level|if not harder]].
 
== Subpages ==
{{subpages}}
== Other Examples ==
* Even ''[[Cooking Mama]]'' has an example: In the Hot Dog and Taco recipes of ''Cooking Mama: Cook Off'', you must catch the ingredients in the bun/taco shell, which would be fine if it wasn't for the fact that you can only hold it on the sides of the screen. And the meat falls down in the middle, so you must time it so that it falls on the bun/taco shell ''in the middle of moving from one side to the other''. Hard enough to ''pass'', ''hell'' to get a Gold Medal on.
* ''[[Ace Combat]]'' primarily has these in levels where the mission/parameters have nothing to do with the Difficulty setting; the "game stopper" was ''AC5'''s "Four Horsemen," mission 12b. It's only one of the two paths, but [[Guide Dang It|you're given no clue that your answer to a wingman's question in mission 10 will have any consequence]]. Things aren't so bad on the other path, or even in the other mission on this path, while this mission requires you to perform four consecutive timed destructions of radar sites, which means that you have to take into account your weapon's travel time ''and'' your own travel time -- go past the radar site and you fail, while if you get in position too early you'll have to break/slow down, which can cause a stall or wasted time (especially if you have to turn around to reposition yourself for another attack run), and you have less time between each radar site. Did I mention that your wingmen may mess up ''their'' approaches against their own targets which you don't see and cause everyone to have to abort their attack run and try again?
Line 18 ⟶ 21:
** The recent Assault Horizon seems to ''LOVE'' this trope. From the mission where you need to destroy an ICBM while it is launched, to the navy mission that requires the usage of attacker aircraft (which has been badly nerfed compared to previous iterations), to the final mission where you take on Akula, it's astounding that the game has actually been beaten on Elite.
* Collecting all the paintings in ''[[Animal Crossing]]''. Yeah, you heard me. Other rare sets can take literally a year or more to complete, but at least you can't forge a bug or fossil. Damn you, Crazy Redd!
** Averted in New Leaf and onwards, where false works have tells. Still no luck if a villager randomly offers one.
* ''[[Trauma Center|Trauma Center: Under The Knife]]'', as an Atlus game, is ''hard''- so much so that a previous version of this page listed ''every mission'' as [[That One Level]]. However, most fall into the "tough but fair" catagory, with two exceptions:
** Deftera. While most missions are ultimately tests of skill primarily, Deftera is nearly 90% luck. If two pairs of Deftera hit like colors at the beginning of the second stage, you might as well ragequit. Either the tumors will kill the patient outright, or you'll finish with the tumors just in time to fight MORE tumors when like colors meet AGAIN- never having the opportunity to attack Deftera itself.
Line 44 ⟶ 48:
* Looking for fireflies in ''[[The Sims]] Castaways'' is this to many players. Fireflies are found at random and only appear at night.
 
{{tropesub-subpagefooter}}
{{reflist}}
[[Category:Simulation Game]]
[[Category:{{TOPLEVELPAGE}}]]