That One Level/Video Games/Turn-Based Strategy: Difference between revisions
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** Into The Woods. Just......Into The Woods.
** Dark Ambition is a boring piece of garbage thanks to Olaf's Winter Fury power that makes pushing through the defense of the HQ so annoying. In fact, if it weren't for that Stealth you get, you probably would lose thanks to the Megatank. (Yeah, what were you thinking, Allied Nations? You regarded the reverse engineering possibility and they actually would be causing you to lose if they actually had a Stealth of their own.)
* Sunrise in ''Days of Ruin'' also qualifies. The Nest provides explosive bombs to rip apart your units at the most inconvenient times, infinite free units which can whatever Caulder damn well pleases, and lasers covering ''rough terrain'' to keep your forces spread thin and repeatedly suffer the abuse. And it's made worse that Caulder, with daily healing and ridiculous combat boosts to anything near enough his unit or just his unit itself, makes [[Game Breaker|Sturm]] look like a [[Joke Character]]. Watch as a Duster with him loaded effortlessly destroys your ''Fighter''. It's amazing how the level has a consistent Day-To-Day guide on [[YouTube]] that makes it so easy to beat. Oh, and here's the best part: you have to repeat the level 10 times to [[
** Said Day-To-Day guide is pretty much the only way to complete it, and even that only if Caulder feels like following it. For instance, if he uses a Fighter instead of a Duster, you're screwed because he's only able to target your precious bombers instead of being distracted by other units. Also, said guide completes the mission in around 10 days at most. If you don't win by 13, Caulder pretty much tells you to give up. Now thats nothing uncommon for video game villains, but unlike most others, he's not bluffing.
*** It's possible to beat it after 13 days, but good luck getting a half-decent rank.
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