That One Puzzle: Difference between revisions

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* ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]'' is already aggravating in a lot of ways, but when you take every element that made it suck and condense it into one simple section, you get the Billiard Ball puzzle. Basically, it's a section where you guide your telekinetic hedgehog around a corridor, all the while pushing a giant billiard ball as you go around. The hall has several obstacles and pitfalls littered around it, and it's only possible to hit the ball around nine times per run. Also, there's a time limit. This is already challenging enough, but combining it with the game's ridiculous physics makes it nearly impossible - and the worst part is that there was no "trick" to solving it, apart from [[Good Bad Bugs|glitching the game and walking through a wall to skip it]].
* ''[[LittleBigPlanet]]'' has the multiplayer puzzle in Serpent Shrine. Here's the picture: There's a tunnel that has massive, flaming snakes running through it. They appear too fast to just run through. There are 3 balls that are lowered by winches, and can be grabbed. Up top, there is a button that lowers the winches, allowing the partner to grab onto one. Step off the switch, and the balls go back up. At the end, after the third ball, there are two Prize Bubbles. Understand, now? Well, it's just frustrating. Your partner will invariably be worse than you, and will either not grab on in time or step off/on the switch in time to get roasted by the snake. Did you know that if the person in the tunnel dies, you only have 4 chances, total? The puzzle's location is far in the level, making it irritating to get to. It's a subjective puzzle, since it depends on if your partner is '''''absolutely perfect''''' at doing one of the tasks. Honorable mention goes to the 4X puzzles, but the trouble in that is merely ''getting'' four players together to attempt them.
* ''[[The Lion King (Video Game)|The Lion King]]'' on [[Super Nintendo Entertainment System|Super NES]] and [[Sega Genesis]] has the infamous monkey puzzle in ''Can't Wait To Be King'', the '''second''' level: To advance, the player has to roar at a selection of monkeys to get them to change their position, after which the player has to jump into them to let the monkeys toss them around - and if they're lucky, all the monkeys will have been organized in such a way that they can move on to the next section. It's especially aggravating in the second section, where the player will have to organize one set of monkeys perfectly to even get to roar at a specific monkey, who needs to be turned to finish the level. The fact that these puzzles sandwich an infuriatingly difficult ostrich-riding section doesn't help, and rumor has it that the game's chief designer had never once passed the second level.
* ''[[Wario World]]'' has a puzzle in [[Shifting Sand Land|Pecan Sands]] that involves punching some arrow blocks around to get to a red diamond. It is very tough to figure out how to do it without a guide.
* ''[[Fez]]'' contains several puzzles that can only be solved by deciphering a set of symbols that can be found in various areas of the world. Well, three different sets of symbols, actually. You must figure out how to read the game's number system, alphabet, and a button based code. You are never outright told the significance of any of these symbols and, even if you find the key to deciphering one of them, you probably won't notice. Thankfully, these are optional puzzles.